I've a strange bug which seems on the Flash Player. Basically on
Windows / IE when the page is reloaded, the preloader logs the
progress of the bytesLoaded correctly, but the totalBytes are
incredibily 0. I tried both to check the ProgressEvent or the
loader.contentLoaderInfo itself, the result doe
Hi guys, I remember there is a technique used by some car games, like
I presume here:
http://www.2flashgames.com/f/f-3D-Rally-Racing-4621.htm
Which allows you to have realistic car games without a real 3D engine.
Does anyone remember the name of this technique and have some
information about how
chr
On Jan 14, 2008 4:05 PM, Christian Giordano <[EMAIL PROTECTED]> wrote:
> Hi guys, I'm moving some AS3 projects from Win to Mac. I work on
> Eclipse + FDT and for compiling I used ANT scripts quering mxmlc. When
> trying to compile on mac I get:
>
> command line: Er
Hi guys, I'm moving some AS3 projects from Win to Mac. I work on
Eclipse + FDT and for compiling I used ANT scripts quering mxmlc. When
trying to compile on mac I get:
command line: Error: unknown configuration variable ''
I'm trying all the possible options in the world but the error is not
so h
If you want to be updated with his works you have to read his blog:
http://toxi.co.uk/blog/
or check his flickr account:
http://flickr.com/photos/toxi/
As far as I remember he rendered it at very high definition, I'm quite
sure it wasn't happening in real-time (sometimes he uses a high
quality
Here the post about an open position in my team, I'm posting on behalf my
team leader.
-
My team at LBi is dedicated to creating the RIA bits of cutting-edge online
and offline user experiences... meaning that we build everything from RIA
components for large CMS-driven websites to insane st
Scott Hyndman wrote:
Oh, that was the Ruby version. I just tried the Java version and I'm
getting about 2000 fps. 4x faster doesn't "REALLY suck" in my book.
And what would you expect? Java's pretty speedy.
4x faster? well, it's also 11 times smaller :)
where do u read 2000 frs? My eyes, that
> I recently completed a project using LWJGL (http://www.lwjgl.org) and it
was blistering fast. In fact, I'm going to be open-sourcing it
sometime today if you're interested. It was a game, but I wrote lots
of code that could be applied anywhere, including tweening and shape
primitive drawing too
slangeberg wrote:
Regarding performance, FP9 is showing some nice 3D potential (for a 1-2meg
VM):
http://www.papervision3d.org/demos/seahorse/
Papervision is for Flash 8 and as far as i know, in terms of graphics,
the performance between AS2 + FP8 and AS3 + FP9 are almost the same.
Then of
If you really want to get into doing 3d viz work, use Java and OpenGL -
and skip Processing unless you just want to jump right in and be able to
see your results faster.
As Jon says, OpenGL could easily be the best solution, or Java3D at
least. Look these examples without opengl:
http://jame
As you can imagine it is quite difficult to debug, especially because it
happens often (not always) and of course because Flash closes in a mo.
But after hundreds of tests it seems so. It happens during intensive
calculates and if played outside the IDE nothing bad happens. Did anyone
encounter
JesterXL wrote:
Nope. Just because it asks for a meg doesn't mean it'll use a meg.
Ok but if I were a user I would think: "What a f*** does he want to save
on my PC of a meg size?" when unfortunately it is *only* 100 kb.
chr
--
___
Hi guys, in a project I'd like to give the option to the users to save
as shared object around 110 Kb of data. The problem is that the player
asks to the user to increment the storage size at 1 MB! Is there any way
to make the player ask to increment the storage *only* for the needed
size and n
Interestingly, Sony still refers to the Flash Player in the PSP as
"Macromedia Flash".
To be honest I'm more wondered about this:
http://www.macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash
:)
--
___
The "which browsers support wmode?" issue is a hard one... every now and
then a Macromedia document is rewritten describing what we've seen among
various current browser brands, platforms and versions, along with
varied authoring features (in DIV, with printing, etc), but I know of no
updated t
Since the browsers render swfs in a top layer over the html, and the
last swf updated is the one on top, the style z-index attribute is not
enough to overlay a swf over another. Does anyone know if it is
possible, and maybe how? Googling around I just found swf over html (so
using z-index).
T
while (result != null) {
fl.trace("found: "+c_result);
var result = re.exec(line);
}
it makes sense, thanks!
chr
--
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
var re = new RegExp("\"[^\"]+\"","gi");
var m_arr = re.exec(line);
var m = m_arr["0"];
var c_string = m.substr(1,m.length-2);
fl.trace("found: "+c_string);
I solved in this way:
var re = new RegExp("\"[^\"]+\"","gi");
var m_arr = re.exec(line);
if(m_arr){
var m = String(m_arr);
Ryan Matsikas wrote:
yes.
I couldn't find any documentation and although it works I get an error
as alert.
var re = new RegExp("\"[^\"]+\"","gi");
var m_arr = re.exec(line);
var m = m_arr["0"];
var c_string = m.substr(1,m.length-2);
fl.trace("found: "+c_string);
the string is correctly trac
Christian Giordano wrote:
I'm having issues on mixing AS code and JSFL code in a Panel. A noticed
that this project could be helpful, does anyone know what happened to it?
I found the way to mix all the things (what a mess!). But any news about
that project will be welcome :)
Cya
I'm having issues on mixing AS code and JSFL code in a Panel. A noticed
that this project could be helpful, does anyone know what happened to it?
best, chr
--
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
_
Hi Guys, is there a simple way to parse all the symbols (also nested) in
the timeline without moving through all the frames (for instance like
fl.getDocumentDOM().library.items) ? Or otherwise did anyone do a script
that could be useful?
Thanks, chr
--
_
If we don't need anymore the result of a PendingCall and so we need to
make a different one, is it possible, to optimize the bandwidth, to kill
the first one? It would be very handy with big data and also to avoid
interferences with the new one.
Thanks, chr
--
I guess I’ll send the issue to macromedia wish list today:)
Probably in As3/fp8.5 is already implemented, I suggest you to check it
first :)
chr
--
___
{ Christian Giordano's site and blog @ http://cgws.nuthinking.com }
__
mc1.cacheAsBitmap = true;
mc2.cacheAsBitmap = true;
mc1.setMask(mc2);
I made a test and although is much more simple, it doesn't seem you earn
something in performances :(
here the two tests:
long method - http://nuthinking.com/f8/gradient_mask.html
simple method - http://nuthinking.com/f8/
mc1.cacheAsBitmap = true;
mc2.cacheAsBitmap = true;
mc1.setMask(mc2);
*Posted by:* Tinic Uro at August 9, 2005 02:12 PM
The more Bitmap data you're sending around the heavier the processor will
be. CacheAsBitmap will do just fine.
that's what I was looking for!!!
Thanks man, chr
--
_
Just a small hand here, the performance actually is quite ok on my pc?
it's a question? :) btw, since I'd like to make a more scalable as
possible method, it would be nice having better performances.
best, chr
--
___
{ Christia
possibly then you'd need to create image_bd only once, since it's static.
So create image_bd, mask_bd , picture_bd only once and each frame only
update mask_bd and picture_bd.
sorry, I meant image_pd in the last post, and of course it works for
static movieclips, but not for animated :(
I co
- draw with draw api a gradient fill in a movieclip (mask_mc),
0x00ff to 0x
- create a new BitmapData (mask_bd) to copy the content of the gradient
mask
- draw mask_mc in mask_bd
- create a new BitmapData (image_bd) to contain the movieclip to be masked
- draw the movieclip in image_
Hi guys, I recently wrote a class to handle this kind of effects in
animation context, so applied to movieclips NOT bitmaps, but when the
masks I handle start to be bigger the performance sucks. It's obvious
but I'm just wondering if there is a better way that the one I'm using.
Here my proced
... so I didn't go to far with research, but it seems
that motion detection in f8 is pretty strong ... (because of BitmapData)
to be honest, from the first tests I did, the getPixel/setPixel method
seems to have a very low performance and for this reason I wouldn't
define computer-vision with
Salvatore Fusto wrote:
Hi all,
how can i find, using javascript, height and width of a swf file, given
its path?
I think you just can't. javascript is client code, in that case you
should need of a serverside code able maybe to read the headers of the .swf.
cheers, chr
--
_
I think you might need to disable tabbing to the external component
(containing).
Actually it makes a lot sense. I'll tell that to the developer that has
now the project in the hands.
Thanks a lot, chr
--
___
{ Christian Giordan
In a project I'm supporting a form has been build inside a class that
extends UIComponent (so in AS2, in Flash8, but I had the same problem in
Flash7). I tried in very different ways on implementing the tabbing
inside (using tabIndex, setFocus on killFocus, also with a delay) but
everytime I ta
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