>From testing it would appear no. =(
-erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Bianchi
Sent: Friday, February 09, 2007 2:07 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] finding domain
Does anyone know if _ur
Does anyone know if _url is the same thing Flash Player uses to check
sandbox?
-erik
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Bianchi
Sent: Friday, February 09, 2007 10:25 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Identifier expected
2 issues:
1) identifiers are an expressi
2 issues:
1) identifiers are an expression not a string ie a:"hey" vs "a":"hey". The
later will not work
2) You can not use a number as identifier in this case. The compiler catches
it and throws an error. However, you can hack it using this[1] = "hello
world"; trace(this[1]); but then you can us
I think he is referring to the following class from another thread. One
problem pertaining to your issue is that it doesn't take into consideration
depth. It is still more process intensive then just firing a callback on
rollOver but could be useful for you and give you some ideas:
class com.doma
For every mousemove or enterframe (however, you decide to check hittest) you
have to loop through and hittest every movieclip you want to check.
So say for example we are talking about just 10 movieclips checking using
enterframe at 30 frames per-second (assumming Flash Player is actually
running
If performance isn't an issue, you can use getDepth to figure out the top
most mc / textfield and then just act on it (place into a zorder array and
use depth for index). However, that is a more process intensive way of
emulating onRollOver. For textfield's you are correct. You can't catch
onRollOv
Depths cant be identical in the same timeline so what you'll have to do is
check the depth of the _parent clip in case of equal depth
-erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Wednesday, February 07, 2007 11:05 PM
To: Flashc
I'm not sure how your app is structured but if you can't put your movieclips
above this 3rd party movieclip you wont be able to use _droptarget (as
you've already discovered) unless you can set that interfering movieclips
visibility to false.
I'm not sure how / why you want to check what mc the mo
Been a while but I believe the solution you need is startDrag with
_droptarget.
Note you must use startDrag otherwise _droptarget isn't set.
-erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Monday, February 05, 2007 4:52 PM
To: Fl
I think GoF is a great reference book but the writers aren't very gentle
about how they present information. It is very blunt and straight to the
point. Reminds me a bit of an old calculus book.
The first time I read the GoF book I thought my head was going to explode. A
few years later though whe
and EverythingBagel and more
Decorator objects like Butter and use them all interchangeably.
note, this untested code, I just typed it out in the post so their might
be typos.
James O'Reilly - Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design . Code . Train
Erik Bi
Opps meant to add: that's my interpretation anyways. I could be wrong. I'm
wrong all the time. In fact I consider myself a professional mistake maker.
-erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Bianchi
Sent: Tuesday, January 30,
ble decorator.
On 1/30/07, Erik Bianchi <[EMAIL PROTECTED]> wrote:
> Actually my definition of a mixin is very strict compared to a decorator;
it
> uses design by contract, composition and declares type:
>
> Class ClassA implements IClassB, IClassC
> {
>
> private
Actually my definition of a mixin is very strict compared to a decorator; it
uses design by contract, composition and declares type:
Class ClassA implements IClassB, IClassC
{
private var classB:ClassB;
private var classC:ClassC;
private function classBMethod():Boolean{...};
private function cl
Just to clarify mixins and strategy are a bit different. One is more
structural while the other is more behavioral.
Also mixins aren't really considered a design pattern but it is made up of
composites, proxies / facades (all structural design patterns ) +
interfaces. They are used to emulate mult
The theory of mixins originated from multiple inheritance programming
languages such as C++.
So for example: Say you wanted to make an object dragable, clickable and
resizable. You would then create separate classes called: Dragable,
Clickable and Resizable (common naming convention for a mixin).
Respectfully, Isn't that like saying a singleton is just a class that
manages a factory? =)
A design pattern is a repeatable solution to a commonly occurring problem in
software development. So if all a Flair does is manage decorators and 2
people know that's what it does, then that sounds like a
cs Corporation
www.snappmx.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Erik Bianchi
Sent: Tuesday, September 12, 2006 2:35 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Size / Scaling on IE Windows Mobile
Hey list,
I'm try
Hey list,
I'm trying to port an app to IE running on Windows Mobile 5.0, but I'm
fighting with the IE renderer.
I can't seem to get something to open perfectly in the browser without any
scroll bars. I can size it just right so the vertical scroll bars aren't
visible, but anytime I try to s
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