On Apr 30, 2007, at 4:18 PM, David Bellerive wrote:
I'm not 100% sure that's right but that's what I think it used to
be in AS2.
Now in AS3, I'm not sure but I think this might have changed.
The generics blues.
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On 6-jul-2006, at 11:27, Adrian Park wrote:
I encountered this strange quirk recently as well. I found the most
reliable
solution is to duplicate your project folder, open and recompile
from that
folder, close and continue working from your original folder and
everything
is fine (for a
other things)
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Hello Flashcoders.
I am trying to copy my document to another machine and edit there, but
when I try to build the movie I get the following errors all over the
place:
**Error** /Users/julik/Library/Application Support/Macromedia/Flash
8/en/Configuration/Classes/FP8/Number.as: Line 7: The class
product properly supports OTF, and I am pretty sure all
of them have broken Unicode font support.
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drag the symbols from my main document (where all
the widgets get created) the work and show up fine. I wonder if there
is some good documentation about creating SWCs somewhere, or if
csomeone can explain to me what am I doing wrong.
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and
UIObject will
remove it for you.
I wonder - can I find the source code of UIObject somewhere?
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On 23-apr-2006, at 19:06, Johannes Nel wrote:
its on your machine. this is well documented do a google about the
v2 source
Thanks, found it in the classlib. Will try to investigate how MM
handles all that.
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the whole referencing-dereferencing-
registration-callbacks thing. Hope that will be possible with AS3.
Attaching callbacks to the group instead of the buttons is a n
interesting idea though.
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and the same groupName dynamically? Or will my best option
be just implementing groupName as an accessor and refrencing
dependent Radio buttons elsewhere?
That is, if I have 5 instances of RadioCompnent inside a specific
timeline, can I programmatically retrieve all of them?
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juggling than XML.
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I had googled and googled but couldn't find anything remotely like
it. Was there an attempt to implement placement akin to Apple's
expose in AS?
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On 19-apr-2006, at 18:08, Merrill, Jason wrote:
May be a dumb question, but what type of object is the intervalId that
gets returned from setInterval()?
It's a Number.
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, mx.transitions.easing.Regular.easeOut,
this._y, _root._ymouse, 2, true);
new Tween(this, _xscale, mx.transitions.easing.Regular.easeOut,
this._xscale, this._xscale+10, 2, true);
new Tween(this, _yscale, mx.transitions.easing.Regular.easeOut,
this._yscale, this._yscale+10, 2, true);
}
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On 19-apr-2006, at 21:59, kariminal wrote:
Hello,
Im building an Arkanoid style game. In the original game the paddle's
reaction surface seems to behave like a concave surface - when
reacting with
the ball.
Do any of you have any tips or links to usefull resources to
implement this
a different framerate
within my SWF. FLV is not an option here either.
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there is a JSFL
script that handles this in batch fashion - i.e. select all the
components to be exported, select the directory, done.
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On 18-apr-2006, at 19:51, JesterXL wrote:
Look in the manual in Flash 8 under Extending Flash. You can
loop through
your Library and find the symbols and call exportSWC.
fl.getDocumentDOM().library.items[0].exportSWC(file:///c|/tests/
my.swc);
Brilliant, thanks - will try this one
On 4/7/06, Rifled Cloaca [EMAIL PROTECTED] wrote:
All,
Is there a way to get the instance name of a class from within the
class? I need to refer to a variable by its absolute targetPath, but
the instance name of the class is not known until runtime.
class Foo {
var results:String;
var
On 12-apr-2006, at 17:05, Ian Thomas wrote:
Import doesn't actually use the class per se - a solid reference of
some sort (such as the declaration of a variable or the creation of an
object) of that class suddenly means that it's actually been used, and
so the compiler notes that it needs to
On 12-apr-2006, at 19:10, Scott Hyndman wrote:
SWF is more flexible than you give it credit for. A swf can
reference external resources just as a jar can. You can, in effect,
write your own class loader that satisfies dependencies at runtime
just by splitting all your classes into
!
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On 11-apr-2006, at 20:40, Patrick Jean wrote:
Greetings. Is there a way to force flash' events to keep going down
the
chain even if a clip is trapping the message ?
by example, if you have CLIP A , and CLIP B contained within CLIP A.
CLIP A simply have a on(rollOver)
CLIP B have a
. Maybe there is someobscure method like
Class.instantiate(aQname) that I overlooked?
TIA
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on how to handle different load
orders when building components? (ideally I would like my component
to work with both top-down and bottom-up).
Articles on component lifecycle on the Macromedia site are a little,
ehm, incomplete.
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