Errr, my very limited E4X knowledge now deserts me, but try:
pets.pet.(@name =="Sugar").parent().@group
*__
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On 05/05/2011 16:5
parent() should do it, as in:
childnode.parent()
Cheers
matt
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**Plastic Martians Ltd.*
email: m...@plasticmartians.co.uk
web:www.plasticmartians.co.uk
mobile: 07763 986 485
phone: 01434 382 973
On 05/05/2011 16:32, Mendelsohn, Michael wrote:
Hi list...
would help if I answer the question:
childnode.parent().@group
*__
**Plastic Martians Ltd.*
email: m...@plasticmartians.co.uk
web:www.plasticmartians.co.uk
mobile: 07763 986 485
phone: 01434 382 973
On 05/05/2011 16:42, Matt Folkard wrote:
parent() should
Yeah, I agree with Roger, sounds like something to do with cacheasbitmap and
moving/placing things in fractions of a pixel rather than whole pixels.
Possibly try rounding the clips pixel positions?
Cheers
Matt
"Roger Persson" wrote:
>Hello,
>
>Could it have something to do with filters? Som
I completely agree with this as I've been in exactly the same
situation with a largish scale project. The sort of projects I tend to
do are small scale games for which the totally tightly coupled
solution is overkill. However, I've eaten my words on that point as
well...
On 17 Nov 2009,
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