Yeah, I agree with Roger, sounds like something to do with cacheasbitmap and 
moving/placing things in fractions of a pixel rather than whole pixels. 

Possibly try rounding the clips pixel positions?

Cheers

Matt

"Roger Persson" <ro...@radiergum.com> wrote:

>Hello,
>
>Could it have something to do with filters? Some filters turn on "Cache
>
>as bitmap", and that always gets me into trouble :)
>
>Best regards
>/roger
>
>
>On 2011-01-26 17:46, chiek...@gmail.com wrote:
>> Hello people!
>>
>> I got somehow strangle problem in here. And hope someone can enlight
>me on
>> solutions or at least causes of this behavior.
>> Layout is as follows: app is tile based game, there is a terrain
>cell, which
>> is a show graphic with added sprite which in order to imitate show
>sparkles
>> change its position and flickers. Above all that is tile marker layer
>which
>> is of exactly same shape as background and got black fill with low
>alpha
>> value. If I add that  anim, the thing gets screwed - highlight layer
>looks
>> overlaped with neighbouring elements so dark lines appear on joins
>and that
>> line is flickering.
>> If remove that sparkle it's all well. Interesting thing is that
>> i couldn't record this with screen activity recorder, no bug is
>visible in
>> video.
>> Have anyone seen  this and knows a solution? Looks like something
>which is
>> connected with flash player screen rendering or smthn like that.
>> (and dont tell me about precise coordinates, tied that)
>>
>> Thanks in advacnce etc.
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