Yeah, I agree with Roger, sounds like something to do with cacheasbitmap and moving/placing things in fractions of a pixel rather than whole pixels.
Possibly try rounding the clips pixel positions? Cheers Matt "Roger Persson" <ro...@radiergum.com> wrote: >Hello, > >Could it have something to do with filters? Some filters turn on "Cache > >as bitmap", and that always gets me into trouble :) > >Best regards >/roger > > >On 2011-01-26 17:46, chiek...@gmail.com wrote: >> Hello people! >> >> I got somehow strangle problem in here. And hope someone can enlight >me on >> solutions or at least causes of this behavior. >> Layout is as follows: app is tile based game, there is a terrain >cell, which >> is a show graphic with added sprite which in order to imitate show >sparkles >> change its position and flickers. Above all that is tile marker layer >which >> is of exactly same shape as background and got black fill with low >alpha >> value. If I add that anim, the thing gets screwed - highlight layer >looks >> overlaped with neighbouring elements so dark lines appear on joins >and that >> line is flickering. >> If remove that sparkle it's all well. Interesting thing is that >> i couldn't record this with screen activity recorder, no bug is >visible in >> video. >> Have anyone seen this and knows a solution? Looks like something >which is >> connected with flash player screen rendering or smthn like that. >> (and dont tell me about precise coordinates, tied that) >> >> Thanks in advacnce etc. >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >_______________________________________________ >Flashcoders mailing list >Flashcoders@chattyfig.figleaf.com >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders