Re: [Flashcoders] Adobe to Open Source Flex!!!

2007-04-26 Thread Newsdee
Is the Flex Builder going to be open sourced? Still, good news... must be a response to Java's open sourcing. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:

Re: [Flashcoders] The great CS3 Swindle

2007-04-24 Thread Newsdee
I wouldn't hold my breath waiting for prices changing from this, unfortunately. At the end of the day pricing is purely a marketing function, and in that world the only rule is to charge as much as the customer is willing to pay. Then there are hundreds of ways to justify the price by calling

Re: [Flashcoders] creating MovieClip frames via code?

2007-04-12 Thread Newsdee
location, but I was looking at what code I can run to do this. Dr.ache's method should do the trick... Regards, Newsdee. On 4/12/07, Smeets, Ben [EMAIL PROTECTED] wrote: While reading this back, I think my answer had nothing to do with your question. But heck, might do some gooed somewhere ;) Ben

[Flashcoders] creating MovieClip frames via code?

2007-04-11 Thread Newsdee
the feeling it would be too slow. Can this be done? I don't think in AS2, but maybe AS3 has more options... Either way, I would be interested in knowing if anybody has attempted something similar. Thanks and regards, Newsdee. ___ Flashcoders

Re: [Flashcoders] DisplacementMap - Mode 7 (perspective distortion)

2007-03-10 Thread Newsdee
I would prefer to use actual Mode7... it's more suited for parallax. With some work, you can adapt the following mode7 engine to your needs: http://www.gotoandplay.it/_articles/2005/10/mode7.php (source FLA provided on the page). Regards, Newsdee. On 3/10/07, Latcho [EMAIL PROTECTED] wrote

Re: [Flashcoders] limits to AS2 levels of OOP class inheritance?

2007-01-09 Thread Newsdee
More on this... it' s getting quite weird. I've managed to track down this a bit further. The classes are fine, but the error happens in two other classes, Game and Collider. I can't explain why it happens but I managed to find out the lines of code that are causing it. Here's how I've spotted

Re: [Flashcoders] limits to AS2 levels of OOP class inheritance?

2007-01-09 Thread Newsdee
walls_mc:MovieClip = Game.getGame().level.walls_mc; It looks like a Flash bug to me at this point... but how can I work around it? On 1/10/07, Newsdee [EMAIL PROTECTED] wrote: Here's how mainGame is defined. Maybe I need to make mainGame private and use a get function

Re: [Flashcoders] limits to AS2 levels of OOP class inheritance?

2007-01-08 Thread Newsdee
Thanks for the responses guys. I'm trying to replicate the error in a different FLA but it isn't simple... my test seems to work fine! Here is example (working) code. I'll keep trying and post back... Thanks, Gerard. ___

[Flashcoders] limits to AS2 levels of OOP class inheritance?

2007-01-07 Thread Newsdee
Hi all, A quick OOP question... is there a limit in AS2.0 on how many levels of inheritance can be done? My latest class is not recognizing any of the methods from it superclass', even though the compiler doesn't raise any errors. Here is the inheritance tree (I'm making a game, as you can

Re: [Flashcoders] No Key.isDown() method in AS3?

2005-12-29 Thread Newsdee
It's a bit scary that Director has a similar problem... how do Director programmers get around it? On 12/29/05, Danny Kodicek [EMAIL PROTECTED] wrote: In Director, at least on Windows, if you press the A key and then the B key, then release the A key, you get a keyUp event for B, not A. So

Re: [Flashcoders] Binary IO ?

2005-12-28 Thread Newsdee
I've been able to load binary files in Flash 7 and 8 using a small trick... I basically wrote a PHP script that reads a file and converts it to a string in hexadecimal. Flash then loads the string and converts it back to binary at runtime. Of course, it only works because the files I'm using are

Re: [Flashcoders] No Key.isDown() method in AS3?

2005-12-28 Thread Newsdee
I can see a workaround though: It would be not too hard to write a class that listesn to the keyboard, and when an onKeyDown event is triggered, it reads the key and adds the keycode to an array. The keycode is then removed at an onKeyUp event. And the isDown method would just have to look

[Flashcoders] No Key.isDown() method in AS3?

2005-12-27 Thread Newsdee
... and usually faster than waiting for a key to be pressed. :-( Here's the page where I'm reading: http://livedocs.macromedia.com/labs/1/flex/langref/migration.html Thanks, Newsdee. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http