Is the Flex Builder going to be open sourced?
Still, good news... must be a response to Java's open sourcing.
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Flashcoders@chattyfig.figleaf.com
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I wouldn't hold my breath waiting for prices changing from this,
unfortunately.
At the end of the day pricing is purely a marketing function, and in that
world the only rule is to charge as much as the customer is willing to pay.
Then there are hundreds of ways to justify the price by calling
location, but I was
looking at what code I can run to do this. Dr.ache's method should do the
trick...
Regards,
Newsdee.
On 4/12/07, Smeets, Ben [EMAIL PROTECTED] wrote:
While reading this back, I think my answer had nothing to do with your
question. But heck, might do some gooed somewhere ;)
Ben
the
feeling it would be too slow.
Can this be done? I don't think in AS2, but maybe AS3 has more options...
Either way, I would be interested in knowing if anybody has attempted
something similar.
Thanks and regards,
Newsdee.
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Flashcoders
I would prefer to use actual Mode7... it's more suited for parallax.
With some work, you can adapt the following mode7 engine to your needs:
http://www.gotoandplay.it/_articles/2005/10/mode7.php
(source FLA provided on the page).
Regards,
Newsdee.
On 3/10/07, Latcho [EMAIL PROTECTED] wrote
More on this... it' s getting quite weird. I've managed to track down this a
bit further.
The classes are fine, but the error happens in two other classes, Game and
Collider. I can't explain why it happens but I managed to find out the
lines of code that are causing it.
Here's how I've spotted
walls_mc:MovieClip = Game.getGame().level.walls_mc;
It looks like a Flash bug to me at this point... but how can I work around
it?
On 1/10/07, Newsdee [EMAIL PROTECTED] wrote:
Here's how mainGame is defined. Maybe I need to make mainGame private and
use a get function
Thanks for the responses guys.
I'm trying to replicate the error in a different FLA but it isn't simple...
my test seems to work fine!
Here is example (working) code. I'll keep trying and post back...
Thanks,
Gerard.
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Hi all,
A quick OOP question... is there a limit in AS2.0 on how many levels of
inheritance can be done?
My latest class is not recognizing any of the methods from it superclass',
even though the compiler doesn't raise any errors.
Here is the inheritance tree (I'm making a game, as you can
It's a bit scary that Director has a similar problem... how do Director
programmers get around it?
On 12/29/05, Danny Kodicek [EMAIL PROTECTED] wrote:
In Director, at least on Windows, if you press the A key and then the B key,
then release the A key, you get a keyUp event for B, not A. So
I've been able to load binary files in Flash 7 and 8 using a small trick...
I basically wrote a PHP script that reads a file and converts it to a string
in hexadecimal. Flash then loads the string and converts it back to binary
at runtime.
Of course, it only works because the files I'm using are
I can see a workaround though:
It would be not too hard to write a class that listesn to the keyboard, and
when an onKeyDown event is triggered, it reads the key and adds the keycode
to an array.
The keycode is then removed at an onKeyUp event. And the isDown method would
just have to look
... and usually faster than waiting for a key to
be pressed. :-(
Here's the page where I'm reading:
http://livedocs.macromedia.com/labs/1/flex/langref/migration.html
Thanks,
Newsdee.
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