Thanks Zeh!
I understand the concept of what you're saying to do, but don't understand
how to apply it.
Right now I'm doing this:
onClipEvent (enterFrame) {
framePos = int(_xmouse / 200 *( _parent._totalframes));
if (framePos<0) {
_parent.gotoAndStop(_parent._totalframes + ((framePos + 1) %
_
Hello everyone.
I posted this earlier but received no response so perhaps I didn't phrase
my question very well.
I have a sequence of 3D bitmaps - its an object rotating 360 degrees.
I've put the frames in a MC.
Right now I have code that tracks the mouse and depending on if the mouse
moves in
Sorry if this is a dupe - my mail server has been screwy for a couple of
days. It appeared as though this had bounced:
Hi guys,
About 95% of what you guys do is way over my head and now I could use some
help.
I have a 3D rendered object that is in a movie clip - it does a single 360
degree
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