In your init() function you can add an event listener for loaderInfo init:
loaderInfo.addEventListener(Event.INIT, onLoaderInfoInit);
- Randy
On Thu, Sep 30, 2010 at 1:02 PM, Todd Dominey
wrote:
> Well, I'm going to answer my own question here for I found the problem. It's
> related to the ne
You can use an event proxy such as Grant Skinner's:
http://www.gskinner.com/blog/archives/2004/05/source_code_eve.html
- Randy
On Feb 2, 2008 10:52 AM, [p e r c e p t i c o n] <[EMAIL PROTECTED]>
wrote:
> you guys are indeed the best
>
> many thanks
> p
>
> On Feb 2, 2008 5:28 AM, EECOLOR <[EMA
I don't think you can rely on metaData being called just once, but it is
easy enough to add logic to handle the metadata once only.
The nature of the metadata depends on how (and with what tool) the flv was
encoded. So the answer to your question of predictability is "Yes" only if
you have strict c
quot; that facilitates direct API calls within Flex to the AS2 map
though ExternalInterface. Google is the leader with maps. But IMHO
Flash/flex is a better performer when layering interactivity on a map
and a better development platform.
Randy Troppmann
http://www.runningmap.com
On 9/12/07, Cédric PASC
ceId=1
> >
> > regards,
> > Muzak
> >
> > - Original Message -
> > From: "Eric E. Dolecki" <[EMAIL PROTECTED]>
> > To:
> > Sent: Sunday, September 09, 2007 12:50 AM
> > Subject: Re: [Flashcoders] AIR & SWFLoader Ques
Hi Eric. Is your swf AS2 or AS3? I think you will need to add logic to
your swf so that Flex can capture the stage resize event and call the
resize method in the swf.
Randy
On 9/7/07, eric e. dolecki <[EMAIL PROTECTED]> wrote:
> I have a SWFLoader in Flex 3 that runs in a transparent application
try adding
this.buttonMode = true;
On 7/31/07, Matt Muller <[EMAIL PROTECTED]> wrote:
> Hi, I have a class(Class A) which extends a superclass which extends mc.
> 'Class A' is instantiated by using new ClassA() and is on the stage. Its
> basically a button which works perfectl
using AS3. Also check out
http://www.gskinner.com/blog/archives/2007/03/using_flash_sym.html
- Randy Troppmann
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I happily use xcode. Auto completion. Apple script "shift-enter" will
compile and run in Flash. Quick switching between class files.
Randy
On 12/21/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
oh yeah, good point.
On 12/20/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:
> > ("pc" - that te
I recently started to work with Flex Builder 2 for OSx and I am very
impressed. I found a perfect use of it in a website I am building and
was able to put together an nice proof of concept together within
hours. This rich internet application has the microsoft developers I
work with drooling. They
You don't need to change your email. I use my gmail account solely for
lists like this. I never worry about deleting anything. It works
great.
On 11/6/06, slangeberg <[EMAIL PROTECTED]> wrote:
Hal 9000 says:
I think you can, Troy.
>
Just passing on the message.
-Scott
On 11/6/06, Troy Rolli
Whoa! Thats like taking a K-car and putting a Fiero in the trunk and
trying to turn on the Fiero's radio with the K-car controls.
If it were me I would build my own accordian.
Randy Troppmann
On 5/17/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
I have an mc that i add to an ac
Initially I was wary of the built in get and set framework, but I came
to really like this technique. For example, you want to update the
score of your game, but doing so requires touching numerous gui
elements and properties. Using the built in setter methodology allows
you to abstract and simplif
You need to store the reference to the instance somewhere where you
new class can get at it.
On 4/17/06, matjaž <[EMAIL PROTECTED]> wrote:
> Check out http://dynamicflash.com/2005/03/class-finder/
>
> Mh23
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Be
compatibility.
This includes EventDispatcher.
Randy Troppmann
On 4/17/06, Boon Chew <[EMAIL PROTECTED]> wrote:
> Hi all, I recently have had to work on some AS1.0 code (a requirement is that
> the code must be published with AS 1.0 compiler). Since EventDispatcher is
> not availab
My experience has been that content loading from a local drive will
cause the player to freeze until the entire contents of the asset is
loaded into ram, therefore making it impossible to show loading
progress. This is of course unlike loading an asset from a web server
where showing load progress
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