RE: [Flashcoders] Order of events for function call

2007-03-15 Thread Paul Steven
@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call Without thinking about this too much, I might have a count of the balls in transit. When a ball reaches it's destination, the count is decremented. I would only add a new row when the count is zero. Does that do the trick? Paul

[Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread nox
: [Flashcoders] Order of events for function call This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Mauricio Furtado Massaia
Paul, I dont know why it happens but if u change the order of the attach the object1.onEnterFrame will work first : object2 = attachMovie(ball_mc,ball_mc2,2); object1 = attachMovie(ball_mc,ball_mc,1); object1.onEnterFrame = function() { trace (Object1 enter frame); }

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Johannes Nel
i understand that its a example, but using an enterframe beacon rather than multiple enterframe handlers is better and might make this kind of thing much easier to manage On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand. The following is a

RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews Sent: 14 March 2007 11:42 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call It doesn't really matter which you assign first, it's all determined by the order

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Andrews
execute the functions in a clear unambiguous order. Paul - Original Message - From: Mauricio Furtado Massaia [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 12:03 PM Subject: Re: [Flashcoders] Order of events for function call Paul, I dont know why

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Andrews
enterframe function. Good luck, Paul - Original Message - From: Paul Steven [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 12:32 PM Subject: RE: [Flashcoders] Order of events for function call Thanks Paul Basically it is a collapse style game

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread T. Michael Keesey
You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote: This may be really basic but I can't understand.

RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07, Paul

RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 14 March 2007 15:23 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Order of events for function call Thanks to everyone for the great advice. I have now taken your advice and got rid of all

Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Andrews
] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 8:00 PM Subject: RE: [Flashcoders] Order of events for function call I have another related question about this collapse game. Every few seconds, all the rows of balls on the game screen move up one row and are replaced