Hi
I have the same exact question as moveup.
I am trying to achieve an effect similar to the 3D User switching effect in
OSX.
Would implementing Papervision 3D be overkill for something like this?
Or is there an 'open source' solution available somewhere that uses matrix
transformations, etc.
PROTECTED] On Behalf Of Zeh
Fernando
Sent: 30 July 2007 17:35
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube
effect
Use PV3D. Just create a couple of planes, place them on the correct
position, rotate them, and you're done. Works
Please don't cross post to FlashCoders and OSFlash :)
[EMAIL PROTECTED] wrote:
I am trying to achieve an effect similar to the 3D User switching effect in OSX.
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: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube
effect
I am trying to achieve an effect similar to the 3D User switching effect
in OSX.
Would implementing Papervision 3D be overkill for something like this?
Or is there an 'open source' solution available somewhere that uses
matrix
?
Thanks,
Sunil
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: 30 July 2007 17:35
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube
effect
Use PV3D. Just create
I am trying to achieve an effect similar to the 3D User switching effect in OSX.
Would implementing Papervision 3D be overkill for something like this?
Or is there an 'open source' solution available somewhere that uses matrix
transformations, etc.
My concerns for implementing this in order of
Use PV3D. Just create a couple of planes, place them on the correct
position, rotate them, and you're done. Works with AS2 and AS3 and
should be something pretty simple as long as you understand the concept
of 3d space and cameras.
Zeh
[EMAIL PROTECTED] wrote:
I am trying to achieve an
@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube
effect
Use PV3D. Just create a couple of planes, place them on the correct
position, rotate them, and you're done. Works with AS2 and AS3 and
should be something pretty simple as long as you understand the concept
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