Eric E. Dolecki wrote:
I have a component I am building that has a default size set with an
"avatar" clip. When it's placed on stage by hand, it uses that dimension and
it removes that clip. Great. I have overriden height and width mutators and
accessors.
When I resize the component on stage, it
This is not for Flex, this is straight AS3 and using the IDE to generate the
SWC. I am subclassing Sprite.
On Tue, Mar 17, 2009 at 2:33 PM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:
> I was asking about the required method overrides for AS3 components in
> Flex to do some similar t
I was asking about the required method overrides for AS3 components in
Flex to do some similar things, and Muzak posted this here back on Feb
2nd - even if you're not using Flex, much of this is likely still
relevant. Unfortunately, Adobe doesn't really have great documentation
on this:
Flexcoders
What class are you subclassing to make your component? UIComponent defines
a protected measure() function which some other internals use to figure out
how big a component is. Maybe you need to implement an override of that?
The docs show InteractiveObject having a "focusRect" property, but they
I have a component I am building that has a default size set with an
"avatar" clip. When it's placed on stage by hand, it uses that dimension and
it removes that clip. Great. I have overriden height and width mutators and
accessors.
When I resize the component on stage, it works correctly, but I ha
5 matches
Mail list logo