volumetric analysis?
I guess Flash basically needs to play the sound to analyze it?
Elia
- Original Message - From: "Kerry Thompson"
<[EMAIL PROTECTED]>
To: "'Flash Coders List'"
Sent: Friday, June 13, 2008 1:41 AM
Subject: RE: [Flashcoders] Real Tim
AIL PROTECTED]>
To: "'Flash Coders List'"
Sent: Friday, June 13, 2008 1:41 AM
Subject: RE: [Flashcoders] Real Time Lip Sync
Elia Morling wrote:
Okay thanks... I guess it's not possible then. :(
Maybe it is possible--not easy, but possible.
You can get close
Elia Morling wrote:
> Okay thanks... I guess it's not possible then. :(
Maybe it is possible--not easy, but possible.
You can get close enough for cartoons by simple volumetric analysis. IOW,
check the volume and base the mouth positions on that. We had a routine,
written in C++, that did just t
Okay thanks... I guess it's not possible then. :(
Elia
- Original Message -
From: "Kerry Thompson" <[EMAIL PROTECTED]>
To: "'Flash Coders List'"
Sent: Thursday, June 12, 2008 11:29 PM
Subject: RE: [Flashcoders] Real Time Lip Sync
Elia Morli
Elia Morling wrote:
> No info on real time lip sync?
The key is "real time". I don't think such a thing exists. Think what it
would have to do: analyze the wave form, probably with a reverse FFT; match
it up to n mouth positions; somehow get that on the screen, with your
character/s, in the righ
#x27;s not 3D or anything like that.
Thanks.
Elia
- Original Message -
From: "Derek Nugent" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Thursday, June 12, 2008 10:11 PM
Subject: Re: [Flashcoders] Real Time Lip Sync
How real does it have to be?
I have
or conditions that might be tricky
>
> Best regards
> Derek Nugent
>
>
> email: [EMAIL PROTECTED]
> [EMAIL PROTECTED]
> web: http://www.dereknugent.com
>
>
> - Original Message
> From: Elia Morling <[EMAIL PROTECTED]>
> To: Flash Coders List
&
Coders List
Sent: Thursday, June 12, 2008 2:19:14 PM
Subject: Re: [Flashcoders] Real Time Lip Sync
No info on real time lip sync? /
Thanks
- Original Message -
From: "Elia Morling" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Thursday, June 12, 2008 1:
Elia Morling wrote:
No info on real time lip sync? /
I haven't seen anything specific to as3, but you might want to start
with Ken Perlin's Improv work:
http://citeseer.ist.psu.edu/perlin96improv.html
http://mrl.nyu.edu/~perlin/experiments/facedemo/
-Ricky
__
No info on real time lip sync? /
Thanks
- Original Message -
From: "Elia Morling" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Thursday, June 12, 2008 1:31 PM
Subject: Re: [Flashcoders] Real Time Lip Sync
Hi,
Are there any real time lip sync code
Hi,
Are there any real time lip sync code examples or components for AS3?
Thanks
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Hi,
Are there any real time lip sync code examples or components for AS3?
Thanks
Elia
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Elia,
It's easy to do the same thing I did with FlashAmp--using amplitude only to
manipulate mouth shapes randomly. There's no way way to match the shapes to
the phonetic sounds on the fly. You need to do that manually. If that's
important, the resource I recommend to all of my students is Chris
G
, 2007 4:41 PM
Subject: Re: [Flashcoders] Real-time Lip Sync with AS3
Elia, I plan to update an article I wrote about using FlashAmp (great
product for AS2) for this purpose, but haven't yet. I'll post here if I
can
get to it soon.
--Rich Shupe
Elia, I plan to update an article I wrote about using FlashAmp (great
product for AS2) for this purpose, but haven't yet. I'll post here if I can
get to it soon.
--Rich Shupe
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Has anyone created and shared code for creating lip sync with AS3?
I've earlier used flashamp, but I guess that's obsolete?
Thanks
Elia
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