nd me your code - I'm sure we can figure out what the issue
> was.
>
> Jack
>
> -Original Message-
> From: Allandt Bik-Elliott (Receptacle) [mailto:
> [EMAIL PROTECTED]
>
> Sent: Monday, August 25, 2008 12:38 PM
> To: Flash Coders List
> Subject: Re:
t: Monday, August 25, 2008 12:38 PM
To: Flash Coders List
Subject: Re: [Flashcoders] TweenMax help needed
sweet
i actually found a workaround for my issue - i used the
TweenMax.delayedCall to run my functions instead of running delay:
and delayIncrement: and that seemed to fix the problem i had.
t;TweenMax update" in the subject.
Jack
-Original Message-
From: allandt bik-elliott (thefieldcomic.com)
[mailto:[EMAIL PROTECTED]
Sent: Friday, August 22, 2008 10:27 AM
To: Flash Coders List
Subject: [Flashcoders] TweenMax help needed
hi folks - i have a quick question
can any
subject.
Jack
-Original Message-
From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED]
Sent: Friday, August 22, 2008 10:27 AM
To: Flash Coders List
Subject: [Flashcoders] TweenMax help needed
hi folks - i have a quick question
can anyone tell me if i use delay and
hi folks - i have a quick question
can anyone tell me if i use delay and delayIncrement in the same TweenMax
call, will they clash?
so
will delayIncrement:0.05 and delay:_delay overwrite each other?
TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn,
delayIncrement:0.05, overwrit
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