Re: [Flashcoders] TweenMax help needed

2008-08-26 Thread allandt bik-elliott (thefieldcomic.com)
nd me your code - I'm sure we can figure out what the issue > was. > > Jack > > -Original Message- > From: Allandt Bik-Elliott (Receptacle) [mailto: > [EMAIL PROTECTED] > > Sent: Monday, August 25, 2008 12:38 PM > To: Flash Coders List > Subject: Re:

RE: [Flashcoders] TweenMax help needed

2008-08-25 Thread Jack Doyle
t: Monday, August 25, 2008 12:38 PM To: Flash Coders List Subject: Re: [Flashcoders] TweenMax help needed sweet i actually found a workaround for my issue - i used the TweenMax.delayedCall to run my functions instead of running delay: and delayIncrement: and that seemed to fix the problem i had.

Re: [Flashcoders] TweenMax help needed

2008-08-25 Thread Allandt Bik-Elliott (Receptacle)
t;TweenMax update" in the subject. Jack -Original Message- From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] Sent: Friday, August 22, 2008 10:27 AM To: Flash Coders List Subject: [Flashcoders] TweenMax help needed hi folks - i have a quick question can any

RE: [Flashcoders] TweenMax help needed

2008-08-24 Thread Jack Doyle
subject. Jack -Original Message- From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] Sent: Friday, August 22, 2008 10:27 AM To: Flash Coders List Subject: [Flashcoders] TweenMax help needed hi folks - i have a quick question can anyone tell me if i use delay and

[Flashcoders] TweenMax help needed

2008-08-22 Thread allandt bik-elliott (thefieldcomic.com)
hi folks - i have a quick question can anyone tell me if i use delay and delayIncrement in the same TweenMax call, will they clash? so will delayIncrement:0.05 and delay:_delay overwrite each other? TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn, delayIncrement:0.05, overwrit