Re: [Flashcoders] best way to perform collision detection on rigid objects?

2009-03-01 Thread Juan Pablo Califano
Hi, I haven't dig into 3D, but recently I've found this blog post about 3D collisions. http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/ Cheers Juan Pablo Califano 2009/2/28, Anthony Pace : > > For 2d I would assume a xor for the solid object created by a shape created > by the dis

[Flashcoders] best way to perform collision detection on rigid objects?

2009-02-28 Thread Anthony Pace
For 2d I would assume a xor for the solid object created by a shape created by the displacement of object1 in the next frame and the object1 in the current frame to detect if a collision occurs between it and object2? For 3d spherical subdivision mixed with 6 sided bitmap xor in the same resp