Re: [Flashcoders] easy to implement a* flash classes?

2006-01-18 Thread grimmwerks
Thanks all -- Franto yours is the way I want to go - but how can I modify your code for a bigger map? Meaning I've got a HUGE bitmap that I want to create a matrix for -- and rather than the 8x8 tile I'm thinking something much larger, ie 50x50 blocks - so I modified the mc's to be 50x50 -- al

Re: [Flashcoders] easy to implement a* flash classes?

2006-01-14 Thread Bart Wttewaall
http://www.flashfocus.nl/forum/showthread.php?t=1547 It's a dutch forum, but the code is quite readable. 2006/1/13, franto <[EMAIL PROTECTED]>: > http://www.franto.com/blog2/as3-pathfinder-in-big-mazes > > examples and sources for as2 and as3 :) > Enjoy > > > On 1/12/06, Jim Armstrong <[EMAIL PRO

Re: [Flashcoders] easy to implement a* flash classes?

2006-01-13 Thread franto
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes examples and sources for as2 and as3 :) Enjoy On 1/12/06, Jim Armstrong <[EMAIL PROTECTED]> wrote: > At 12:07 PM 1/12/2006 -0500, you wrote: > >can any one toss me links to the latest and greatest a* pathfinding > >examples that > >are easy

Re: [Flashcoders] easy to implement a* flash classes?

2006-01-12 Thread Jim Armstrong
At 12:07 PM 1/12/2006 -0500, you wrote: can any one toss me links to the latest and greatest a* pathfinding examples that are easy to implement? Much appreciated. If memory serves, Jobe Makar has an implementation in his 'Flash MX Game Design Demystified' book. I think this question may have

[Flashcoders] easy to implement a* flash classes?

2006-01-12 Thread grimmwerks
I've been poking around in all sorts of nasty places -- can any one toss me links to the latest and greatest a* pathfinding examples that are easy to implement? Much appreciated. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chatty