Thanks all --
Franto yours is the way I want to go - but how can I modify your
code for a bigger map? Meaning I've got a HUGE bitmap that I want to
create a matrix for -- and rather than the 8x8 tile I'm thinking
something much larger, ie 50x50 blocks - so I modified the mc's to be
50x50 -- al
http://www.flashfocus.nl/forum/showthread.php?t=1547
It's a dutch forum, but the code is quite readable.
2006/1/13, franto <[EMAIL PROTECTED]>:
> http://www.franto.com/blog2/as3-pathfinder-in-big-mazes
>
> examples and sources for as2 and as3 :)
> Enjoy
>
>
> On 1/12/06, Jim Armstrong <[EMAIL PRO
http://www.franto.com/blog2/as3-pathfinder-in-big-mazes
examples and sources for as2 and as3 :)
Enjoy
On 1/12/06, Jim Armstrong <[EMAIL PROTECTED]> wrote:
> At 12:07 PM 1/12/2006 -0500, you wrote:
> >can any one toss me links to the latest and greatest a* pathfinding
> >examples that
> >are easy
At 12:07 PM 1/12/2006 -0500, you wrote:
can any one toss me links to the latest and greatest a* pathfinding
examples that
are easy to implement? Much appreciated.
If memory serves, Jobe Makar has an implementation in his 'Flash MX Game
Design Demystified' book. I think this question may have
I've been poking around in all sorts of nasty places -- can any one
toss me links to the latest and greatest a* pathfinding examples that
are easy to implement? Much appreciated.
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