On 26 Jan 2006, at 11:38, Roman Blöth wrote:
- well, in my case I switched to a onEnterFrame-method checking
the _mousex and _mousey relative to the mc itself (i.e. the
background-mc) and only when the mouse is outside the mc's
coordinates I let Flash do what else would be in a onMouseLea
ainst the mouse instead
of using a hitArea at all
more than one way to skin this particular cat...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kent
Humphrey
Sent: 26 January 2006 12:09
To: Flashcoders mailing list
Subject: Re: [Flashcoders] nested MC n
Kent Humphrey wrote:
On 26 Jan 2006, at 11:01, Roman Blöth wrote:
Yes, that unfortunately is the only way to go - Director btw does
this much better: With Lingo you can pass every event, so it reaches
all objects that want to receive them...
I'm a Lingo refugee, feel my pain...
But one m
Kent Humphrey schrieb:
On 26 Jan 2006, at 11:01, Roman Blöth wrote:
Yes, that unfortunately is the only way to go - Director btw does
this much better: With Lingo you can pass every event, so it reaches
all objects that want to receive them...
I'm a Lingo refugee, feel my pain...
;) - aren
On 26 Jan 2006, at 11:01, Roman Blöth wrote:
Yes, that unfortunately is the only way to go - Director btw does
this much better: With Lingo you can pass every event, so it
reaches all objects that want to receive them...
I'm a Lingo refugee, feel my pain...
But one more comment on the m
Martin Wood schrieb:
So you have something like this :
MC_A --¬(uses mouse handlers)
MC_B(also uses mouse handlers)
Where A is B's parent but A has some handlers defined and none of the
handlers in B will work.
The way around it is to introduce a common parent to A and B which ha
On 26 Jan 2006, at 10:48, Martin Wood wrote:
So you have something like this :
MC_A --¬(uses mouse handlers)
MC_B(also uses mouse handlers)
Where A is B's parent but A has some handlers defined and none of
the handlers in B will work.
That is correct.
The way aroun
So you have something like this :
MC_A --¬(uses mouse handlers)
MC_B(also uses mouse handlers)
Where A is B's parent but A has some handlers defined and none of the handlers
in B will work.
The way around it is to introduce a common parent to A and B which has no mouse
ha
This is a problem that has always plagued me, and I usually end up
just using the timeline to get around it, but this time I want to do
it properly!
The situation is, I have a partially masked MC that on (rollOver)
tweens to be fully revealed. on (rollOut) does the opposite, hiding
it aga
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