Re: [Flashcoders] save swf

2007-08-24 Thread bassam mohaisen
Thank you Karina I will try something similar but I think it's Complicated Bassam - Original Message From: Karina Steffens [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, August 23, 2007 1:12:42 PM Subject: RE: [Flashcoders] save swf Bassam, You could use

RE: [Flashcoders] save swf

2007-08-23 Thread Karina Steffens
you the flexibility to make any changes later on. Karina -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bassam mohaisen Sent: 22 August 2007 12:42 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] save swf Thank you All I did

Re: [Flashcoders] save swf

2007-08-22 Thread bassam mohaisen
- Original Message From: Muzak [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, August 21, 2007 7:02:13 PM Subject: Re: [Flashcoders] save swf There are JPEG en PNG encoder classes for AS3 http://code.google.com/p/as3corelib/ http://as3corelib.googlecode.com/svn/trunk

Re: [Flashcoders] save swf

2007-08-21 Thread Jer Brand
Coming from someone who's never done this, and doesn't know if it's possible, but: Would it be possible to capture your user created design in BitmapData (I was fairly sure there's a method to extract pixel info from a MovieClip, correct?) then transmit that back to the server and use PHP and the

Re: [Flashcoders] save swf

2007-08-21 Thread Alan MacDougall
Jer Brand wrote: Coming from someone who's never done this, and doesn't know if it's possible, but: Would it be possible to capture your user created design in BitmapData (I was fairly sure there's a method to extract pixel info from a MovieClip, correct?) then transmit that back to the server

Re: [Flashcoders] save swf

2007-08-21 Thread Jer Brand
Uncompressed, yeah, that'd be ugly. But how does something like the following (guesswork code) perform? foo:BitmapData = new BitmapData() ; /* put your image data in there, with whatever method */ bar:ByteArray = foo.getPixels(myImageRect) ; var.compress() ; Again, mostly asking because I don't

Re: [Flashcoders] save swf

2007-08-21 Thread Alan MacDougall
Jer Brand wrote: Uncompressed, yeah, that'd be ugly. But how does something like the following (guesswork code) perform? foo:BitmapData = new BitmapData() ; /* put your image data in there, with whatever method */ bar:ByteArray = foo.getPixels(myImageRect) ; var.compress() ; Again, mostly

Re: [Flashcoders] save swf

2007-08-21 Thread Muzak
10:49 PM Subject: Re: [Flashcoders] save swf Uncompressed, yeah, that'd be ugly. But how does something like the following (guesswork code) perform? foo:BitmapData = new BitmapData() ; /* put your image data in there, with whatever method */ bar:ByteArray = foo.getPixels(myImageRect

Re: [Flashcoders] save swf

2007-08-20 Thread Alan MacDougall
bassam mohaisen wrote: Hi all I'm trying to do e-tshirt design where the user can desgin his shirt and add text or images so I need to know how can I save the design as image or swf for the design how can I take screenshot , if somebody know the concept and the code . all the text and photos

[Flashcoders] save swf

2007-08-18 Thread bassam mohaisen
Hi all I'm trying to do e-tshirt design where the user can desgin his shirt and add text or images so I need to know how can I save the design as image or swf for the design how can I take screenshot , if somebody know the concept and the code . all the text and photos will be load inside

[Flashcoders] Save swf file to jpg

2007-05-08 Thread Berkay Unal
Hi Coder, I want a server side way to save an swf file( some image in the background and some drag and drop mc's) to a jpg file. Is there any tutorial or way that you can advice? Best B. ___ Flashcoders@chattyfig.figleaf.com To change your