happened to me some time ago but I can't remember exactly what solved it.
It might be one of this things :
- call redraw(true) before you start working with it
- before you set the contentPath, wait a few frames to make sure your
scrollpane is fully loaded (use doLater if you can)
-
dnk wrote:
eric dolecki wrote:
force the scrollpane to .invalidate() or .redraw() or something like
that. I
forget which one exactly at the moment.
- e.
Ok - to further expand on my last post
I had changed my structure a little to try this.
So in my main movie there is a MC in which th
eric dolecki wrote:
force the scrollpane to .invalidate() or .redraw() or something like
that. I
forget which one exactly at the moment.
- e.
I had tried that. Neither seems to work.
Just leaves the content identical.
D
___
Flashcoders@chattyfig.
force the scrollpane to .invalidate() or .redraw() or something like that. I
forget which one exactly at the moment.
- e.
On 9/9/06, dnk <[EMAIL PROTECTED]> wrote:
Hi there - I am having an issue where I have a scrollpane component on my
stage that
loads and uses an empty movie clip from my li
Hi there - I am having an issue where I have a scrollpane component on my stage
that
loads and uses an empty movie clip from my library. Now that clip (from the
library) has
a few remoting calls in it that dynamically populate the MovieClip with text
fields,
etc. These text fields are then popul
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