I have a request for a game called sprouts. The game starts with a few
randomly distributed dots. There is one move and 2 restrictions.
Move: draw a line for a dot to itself (a loop) or to another dot.
Any line drawn has a new dot on it.
Restriction 1: no more than 3 lines from any dot.
Restrict
lashcoders mailing list
Cc:
Subject:[Flashcoders] sprouts data structure
I have a request for a game called sprouts. The game starts with a few
randomly distributed dots. There is one move and 2 restrictions.
Move: draw a line for a dot to itself (a loop) or to another dot.
Any line draw
mailing list
Subject: [Flashcoders] sprouts data structure
I have a request for a game called sprouts. The game starts with a few
randomly distributed dots. There is one move and 2 restrictions.
Move: draw a line for a dot to itself (a loop) or to another dot.
Any line drawn has a new dot on it
he edge color, in which case, don't allow
the connection to be made.
I'll keep thinking about it though.
Scott
-Original Message-
From: [EMAIL PROTECTED] on behalf of Weldon MacDonald
Sent: Thu 5/11/2006 8:48 AM
To: Flashcoders mailing list
Cc:
Subject:[Flashcod
http://mathforum.org/kb/message.jspa?messageID=1091009&tstart=0
http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/SPROUT.CC
Somebody did a program called "auntbeast" which seems to be quite good. I
can't find a copy of it nor their source. Might be worth sending an email to
them.
http://www.geo
more googling...
This one seems to link to a word document with some high-level explanation.
http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/sprout.html
B.
2006/5/15, Bernard Poulin <[EMAIL PROTECTED]>:
http://mathforum.org/kb/message.jspa?messageID=1091009&tstart=0
http://www.pa.uky.edu/~
I have been in contact with the authoir of Aunt beast. While he isn't
offering source code, he has given methe resources he maintains are
everything needed to write the game.
A paper discussing a previous ly written computer opponent
http://citeseer.ist.psu.edu/applegate91computer.html
and a pap
day, May 11, 2006 2:49 PM
To: Flashcoders mailing list
Subject: [Flashcoders] sprouts data structure
I have a request for a game called sprouts. The game starts with a few
randomly distributed dots. There is one move and 2 restrictions.
Move: draw a line for a dot to itself (a loop) or to another do
u let me know
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Weldon
> MacDonald
> Sent: Thursday, May 11, 2006 2:49 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] sprouts data structure
>
> I have a request for a g
ave written some AS2 classes some time ago that implement a
> graph
> > by using adjacenty lists.
> > If it would help you let me know
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Weldon
> > MacDonald
nd can make waht move is a good deal less than
> > clear.
> >
> > On 5/12/06, André Goliath <[EMAIL PROTECTED]> wrote:
> > > FWIW if have written some AS2 classes some time ago that implement a
> > graph
> > > by using adjacenty lists.
> > > If
nd can make waht move is a good deal less than
> > > clear.
> > >
> > > On 5/12/06, André Goliath <[EMAIL PROTECTED]> wrote:
> > > > FWIW if have written some AS2 classes some time ago that implement a
> > > graph
> > > > by using
12 matches
Mail list logo