[Flashcoders] sprouts data structure

2006-05-11 Thread Weldon MacDonald
I have a request for a game called sprouts. The game starts with a few randomly distributed dots. There is one move and 2 restrictions. Move: draw a line for a dot to itself (a loop) or to another dot. Any line drawn has a new dot on it. Restriction 1: no more than 3 lines from any dot. Restrict

RE: [Flashcoders] sprouts data structure

2006-05-11 Thread Scott Hyndman
lashcoders mailing list Cc: Subject:[Flashcoders] sprouts data structure I have a request for a game called sprouts. The game starts with a few randomly distributed dots. There is one move and 2 restrictions. Move: draw a line for a dot to itself (a loop) or to another dot. Any line draw

FW: [Flashcoders] sprouts data structure

2006-05-12 Thread André Goliath
mailing list Subject: [Flashcoders] sprouts data structure I have a request for a game called sprouts. The game starts with a few randomly distributed dots. There is one move and 2 restrictions. Move: draw a line for a dot to itself (a loop) or to another dot. Any line drawn has a new dot on it

Re: [Flashcoders] sprouts data structure

2006-05-12 Thread Weldon MacDonald
he edge color, in which case, don't allow the connection to be made. I'll keep thinking about it though. Scott -Original Message- From: [EMAIL PROTECTED] on behalf of Weldon MacDonald Sent: Thu 5/11/2006 8:48 AM To: Flashcoders mailing list Cc: Subject:[Flashcod

Re: [Flashcoders] sprouts data structure

2006-05-15 Thread Bernard Poulin
http://mathforum.org/kb/message.jspa?messageID=1091009&tstart=0 http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/SPROUT.CC Somebody did a program called "auntbeast" which seems to be quite good. I can't find a copy of it nor their source. Might be worth sending an email to them. http://www.geo

Re: [Flashcoders] sprouts data structure

2006-05-15 Thread Bernard Poulin
more googling... This one seems to link to a word document with some high-level explanation. http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/sprout.html B. 2006/5/15, Bernard Poulin <[EMAIL PROTECTED]>: http://mathforum.org/kb/message.jspa?messageID=1091009&tstart=0 http://www.pa.uky.edu/~

Re: [Flashcoders] sprouts data structure

2006-05-16 Thread Weldon MacDonald
I have been in contact with the authoir of Aunt beast. While he isn't offering source code, he has given methe resources he maintains are everything needed to write the game. A paper discussing a previous ly written computer opponent http://citeseer.ist.psu.edu/applegate91computer.html and a pap

Re: FW: [Flashcoders] sprouts data structure

2006-05-12 Thread Weldon MacDonald
day, May 11, 2006 2:49 PM To: Flashcoders mailing list Subject: [Flashcoders] sprouts data structure I have a request for a game called sprouts. The game starts with a few randomly distributed dots. There is one move and 2 restrictions. Move: draw a line for a dot to itself (a loop) or to another do

Re: FW: [Flashcoders] sprouts data structure

2006-05-12 Thread Bernard Poulin
u let me know > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Weldon > MacDonald > Sent: Thursday, May 11, 2006 2:49 PM > To: Flashcoders mailing list > Subject: [Flashcoders] sprouts data structure > > I have a request for a g

Re: FW: [Flashcoders] sprouts data structure

2006-05-12 Thread Weldon MacDonald
ave written some AS2 classes some time ago that implement a > graph > > by using adjacenty lists. > > If it would help you let me know > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Weldon > > MacDonald

Re: FW: [Flashcoders] sprouts data structure

2006-05-12 Thread Bernard Poulin
nd can make waht move is a good deal less than > > clear. > > > > On 5/12/06, André Goliath <[EMAIL PROTECTED]> wrote: > > > FWIW if have written some AS2 classes some time ago that implement a > > graph > > > by using adjacenty lists. > > > If

Re: FW: [Flashcoders] sprouts data structure

2006-05-13 Thread Weldon MacDonald
nd can make waht move is a good deal less than > > > clear. > > > > > > On 5/12/06, André Goliath <[EMAIL PROTECTED]> wrote: > > > > FWIW if have written some AS2 classes some time ago that implement a > > > graph > > > > by using