Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Matt Ganz
nice catch. that's my bad but i have it fixed now. i just got it working and i simply pass the container movie clip housing my media display component into the sound constructor a la: var sound_md1:Sound = new Sound( _level0.container_mc1 ); and it's working fine. thank you very much for your hel

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Helen Triolo
Matt Ganz wrote: the reference is named room1Music but the actualy movie clip instance name is _level0.room1_mc. i've been using the reference before the sound methods, i.e. room1Music.start(), etc... That's not what I see in the code you posted. I see room1 being used as the (non-existe

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Matt Ganz
the reference is named room1Music but the actualy movie clip instance name is _level0.room1_mc. i've been using the reference before the sound methods, i.e. room1Music.start(), etc... im trying to manipulate several sounds independently of another. i have 4 sound objects; 1 for each media display

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Helen Triolo
You can. But are your sound instances named room1Music or room1? Does it make a difference if you correct that? Helen Matt Ganz wrote: no. i thought you could just pass in a reference to the sound constructor with the instance name of the movie clip that houses the mp3 file. On 2/27/06, er

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread Matt Ganz
no. i thought you could just pass in a reference to the sound constructor with the instance name of the movie clip that houses the mp3 file. On 2/27/06, eric dolecki <[EMAIL PROTECTED]> wrote: > I assume you forgot your attachSound code in your email? > > On 2/27/06, Matt Ganz <[EMAIL PROTECTED]>

Re: [Flashcoders] working with multiple sound objects.

2006-02-27 Thread eric dolecki
I assume you forgot your attachSound code in your email? On 2/27/06, Matt Ganz <[EMAIL PROTECTED]> wrote: > > hi. > > i have 3 sound objects that i'm working with in my app. i have them > all load when the site launches but i stop() them all at first because > i don't want them all to start playin

[Flashcoders] working with multiple sound objects.

2006-02-27 Thread Matt Ganz
hi. i have 3 sound objects that i'm working with in my app. i have them all load when the site launches but i stop() them all at first because i don't want them all to start playing. here's the code: var room1Music:Sound = new Sound( _level0.room1_mc ); room1.setVolume( 80 ); room1.stop(); var ro