nice catch. that's my bad but i have it fixed now. i just got it
working and i simply pass the container movie clip housing my media
display component into the sound constructor a la:
var sound_md1:Sound = new Sound( _level0.container_mc1 );
and it's working fine. thank you very much for your hel
Matt Ganz wrote:
the reference is named room1Music but the actualy movie clip instance
name is _level0.room1_mc. i've been using the reference before the
sound methods, i.e. room1Music.start(), etc...
That's not what I see in the code you posted. I see room1 being used as
the (non-existe
the reference is named room1Music but the actualy movie clip instance
name is _level0.room1_mc. i've been using the reference before the
sound methods, i.e. room1Music.start(), etc...
im trying to manipulate several sounds independently of another. i
have 4 sound objects; 1 for each media display
You can. But are your sound instances named room1Music or room1? Does
it make a difference if you correct that?
Helen
Matt Ganz wrote:
no. i thought you could just pass in a reference to the sound
constructor with the instance name of the movie clip that houses the
mp3 file.
On 2/27/06, er
no. i thought you could just pass in a reference to the sound
constructor with the instance name of the movie clip that houses the
mp3 file.
On 2/27/06, eric dolecki <[EMAIL PROTECTED]> wrote:
> I assume you forgot your attachSound code in your email?
>
> On 2/27/06, Matt Ganz <[EMAIL PROTECTED]>
I assume you forgot your attachSound code in your email?
On 2/27/06, Matt Ganz <[EMAIL PROTECTED]> wrote:
>
> hi.
>
> i have 3 sound objects that i'm working with in my app. i have them
> all load when the site launches but i stop() them all at first because
> i don't want them all to start playin
hi.
i have 3 sound objects that i'm working with in my app. i have them
all load when the site launches but i stop() them all at first because
i don't want them all to start playing. here's the code:
var room1Music:Sound = new Sound( _level0.room1_mc );
room1.setVolume( 80 );
room1.stop();
var ro
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