HI artur
Yea it can be done, it takes a lot of cpu, so make sure the end system
can handle it. You can do it by loading in multiple flvplaybacks that
stream off the local hard disk.
Best, Austin
-- Original Message ---
From: artur [EMAIL PROTECTED]
To: flashcoders
so it doesnt require a flash media server?
Austin Kottke wrote:
HI artur
Yea it can be done, it takes a lot of cpu, so make sure the end system
can handle it. You can do it by loading in multiple flvplaybacks that
stream off the local hard disk.
Best, Austin
-- Original Message
The Adobe Flash Forward Flashback site has two FLVs playing at the same
time to display the world as it spins.
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Sent: Wed, 15 Nov 2006 22:56:35 -0300
Subject: Re: [Flashcoders] :: playing multiple FLV's simultaneously //
possible?
so it doesnt require a flash media server?
Austin Kottke wrote:
HI artur
Yea it can be done, it takes a lot of cpu
yes but what about 9 flvs?
10-15secs @ 15fps @ 320 x 240
any samples would be greatly appreciated
thanks
-a
Steven Sacks | BLITZ wrote:
The Adobe Flash Forward Flashback site has two FLVs playing at the same
time to display the world as it spins.
drives. there are lots of ways.
Best, Austin
-- Original Message ---
From: artur [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wed, 15 Nov 2006 22:56:35 -0300
Subject: Re: [Flashcoders] :: playing multiple FLV's simultaneously // possible
of ways.
Best, Austin
-- Original Message ---
From: artur [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wed, 15 Nov 2006 22:56:35 -0300
Subject: Re: [Flashcoders] :: playing multiple FLV's simultaneously
// possible?
so it doesnt
: Re: [Flashcoders] :: playing multiple FLV's simultaneously //
possible?
sorry for the confusion...but this is strictly for an online
application not for local use / broadcast.
Austin Kottke wrote:
No it does not require a flash media server. You can do it off the
local hard
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