RE: [Flashcoders] Detecting a Sound Card

2006-07-07 Thread Steven Sacks | BLITZ
Not everything has to be done in code. Flash has timelines and you should use them. Put the audio in a movieclip, set it to streaming and add frames until you see the wave form end, and on the last frame put a stop action and call a method that lets your app know the audio is done playing.

Re: [Flashcoders] Detecting a Sound Card

2006-07-07 Thread Ian Thomas
Nice idea - but we're loading external mp3s and references to sounds are being triggered off by code all over the place, so that'd mean a lot of reworking across our whole framework of a number of different apps. However, the solution I posted works - and because I use a shared manager for

Re: [Flashcoders] Detecting a Sound Card

2006-07-07 Thread Michael Stuhr
Ian Thomas schrieb: Hi folks, I have a situation where my app doesn't work on a PC with no sound card installed, because I depend on onSoundComplete for a couple of synchronised triggers and (guess what) onSoundComplete is never called if the machine doesn't have a sound card. Not unexpected,

Re: [Flashcoders] Detecting a Sound Card

2006-07-07 Thread Ian Thomas
Unfortunately, putting in more interface elements would only confuse the issue - we're writing software for young kids here, and they need a minimum of extra interface fluff in the way. But again, thanks for the suggestion. As I posted previously - I have actually found a solution. :-) Cheers,

Re: [Flashcoders] Detecting a Sound Card

2006-07-07 Thread Aaron Buchanan
A good timeline goes a long way :) On 7/7/06 10:18 AM, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: Not everything has to be done in code. Flash has timelines and you should use them. ___ Flashcoders@chattyfig.figleaf.com To change your