Bart,
I think I will be forced to use the bitmap class of flash 8 to take a bitmap
of the imported assets and copy thos bitmaps on to the stage :-s
Serious monkey business ;)
Wouldn't it be easier to just import either the videos or the masks as
separate files rather than library items?
T
s 2006 11:38
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library
> I want this because I want to separate code from viewing assets, and
import
> different templates.
>
I feel your pain Bart. Unfortunately it's a no can do:
http://livedocs.macromedia.com/flash/m
I want this because I want to separate code from viewing assets, and import
different templates.
I feel your pain Bart. Unfortunately it's a no can do:
http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=1519.html
Do a
shcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library
Bart,
> I don't find a
> solution where I can get my movieclips away of the library container to
some
> movieclip on the main.swf.
>
I think if you look at the technotes you'll find that it can't be don
Bart,
I don't find a
solution where I can get my movieclips away of the library container to some
movieclip on the main.swf.
I think if you look at the technotes you'll find that it can't be done.
That doesn't mean you can't use loaded movie library assets. You just
have to access them from
that also didn't help.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Carlos
Nazareno
Sent: dinsdag 8 augustus 2006 18:23
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] LoadMovie library
How about if you loadMovie your entire &qu
How about if you loadMovie your entire "Library" SWF into your main SWF,
then access your library files via "mainSWF.librarySWF.libraryAsset" syntax?
Not sure, but you may have to create instances of your library asset on the
stage and name them properly...
-Naz
DISCLAIMER: This Message
EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Bedar
Sent: dinsdag 8 augustus 2006 16:20
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie library
First of all, try MovieClipLoader to load your swf's..
If you don't want to use a runtime shared library, t
First of all, try MovieClipLoader to load your swf's..
If you don't want to use a runtime shared library, then I'd suggest
making each movieclip you want to load at runtime a separate swf.
You can export MovieClips directly from your library.
also, as long as it is set to export for actionsc
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