On 5/24/07, Carl Welch <[EMAIL PROTECTED]> wrote:
Seems to me you guys are doing this the hard way. Why not just draw a
curved line (with the line tool) then use code to attach/snap the
handle to the line, and then just use actionscript to track the Y
position of the handle and scroll accordingly
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias
Dittgen
Sent: Thursday, May 24, 2007 1:35 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Need help creating an old-skool arc or
circularscrollbar
Mark is true. Respect! :-)
I used Math.atan(), too and if/else to kn
: [Flashcoders] Need help creating an old-skool arc or
circularscrollbar
Mark is true. Respect! :-)
I used Math.atan(), too and if/else to know, in which quadrant of the
circle the drag element is moved.
I uploaded my quick&dirty source now. Please be kind! :-)
http://lizu.net/circle.swf
http://lizu
Mark is true. Respect! :-)
I used Math.atan(), too and if/else to know, in which quadrant of the
circle the drag element is moved.
I uploaded my quick&dirty source now. Please be kind! :-)
http://lizu.net/circle.swf
http://lizu.net/circleSrc.zip
it consists of the circle drag mechanism, but I t
On 5/23/07, Jesse Graupmann <[EMAIL PROTECTED]> wrote:
Trigonometry
No need, apart from Math.atan2() to get the result -- assuming the
anchor point of the container is in the middle, just normalize the
vector from the centre to the mouse and then scale it to the desired
radius, that's the posi
Trigonometry
http://www.codylindley.com/Tutorials/trigonometry/
Trig Tutorial
http://www.albinoblacksheep.com/flash/trig
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ash Warren
Sent: Wednesday, May 23, 2007 9:58 AM
To: flashcoders@chattyfig.figlea
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