t! But at least
> > it works, it could have been worse...
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nate Beck
> > Sent: Friday, January 09, 2009 11
riday, January 09, 2009 11:33 AM
> To: Flash Coders List
> Subject: Re: RE : [Flashcoders] create object with getDefinition and pass
> parameters using apply ?
>
> Hey Patrick,
> I've run into the exact same issue that you have. Actionscript doesn't
> support overl
:33 AM
To: Flash Coders List
Subject: Re: RE : [Flashcoders] create object with getDefinition and pass
parameters using apply ?
Hey Patrick,
I've run into the exact same issue that you have. Actionscript doesn't
support overloaded methods or constructors at this time, although there is
_
> De : flashcoders-boun...@chattyfig.figleaf.com [
> flashcoders-boun...@chattyfig.figleaf.com] de la part de Joel Stransky [
> stranskydes...@gmail.com]
> Date d'envoi : 8 janvier 2009 20:28
> À : Flash Coders List
> Objet : Re: [Flashcoders] create object with getDefinition and pass
>
rt de Joel Stransky
[stranskydes...@gmail.com]
Date d'envoi : 8 janvier 2009 20:28
À : Flash Coders List
Objet : Re: [Flashcoders] create object with getDefinition and pass
parameters using apply ?
Why not predefine the params as null?
class myClass{
public function myClass(param1 = null
Why not predefine the params as null?
class myClass{
public function myClass(param1 = null, param2 = null, ... param6 = null){
}
}
or just use the rest (...) parameter
class myClass{
public function myClass(...args){
for(var i:uint = 0; i < args.length; i++){
trace(args[i]);
Well for now I've done this which supports up to 5 arguments but if anyone's
got a better suggestion please tell me...
var classReference:Object = getDefinitionByName(className);
var object:Object;
switch(array.length) {
case 0:
object = new classReference();
break
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