RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Merrill, Jason
ness >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf >>Of Phil Chung >>Sent: Tuesday, February 13, 2007 5:56 PM >>To: Flashcoders mailing list >>Subject: RE: [Flashcoders] using mx.controls packa

RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Phil Chung
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-July/169075.html Curious to know if anyone has actually done it, but it sounds like it's, at the very least, not straightforward. Any reason why you don't want to set it up as an mxml project? Phil -Original Message- From: [EMAIL P

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Jim Armstrong
JOR wrote: Below is my test class of trying to pragmatically add a set of radio buttons to an ActionScript 3.0 project. Do you see anything I may have done incorrectly? When I run it, I don't get any compile errors but I also don't see any radio buttons. If memory serves, in Flex, the applica

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread JOR
Below is my test class of trying to pragmatically add a set of radio buttons to an ActionScript 3.0 project. Do you see anything I may have done incorrectly? When I run it, I don't get any compile errors but I also don't see any radio buttons. -- James package { import flash.display.Spri

RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Merrill, Jason
Try the Flexcoders list @ Yahoo. Jason Merrill Bank of America Learning & Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listi

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread August Gresens
D] On Behalf >>Of August Gresens >>Sent: Tuesday, February 13, 2007 12:33 PM >>To: Flashcoders mailing list >>Subject: Re: [Flashcoders] using mx.controls package in an >>Actionscript 3.0 Project >> >>The code is in a class extending Sprite.. The Sprite is in &

RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Merrill, Jason
PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf >>Of August Gresens >>Sent: Tuesday, February 13, 2007 12:33 PM >>To: Flashcoders mailing list >>Subject: Re: [Flashcoders] using mx.controls package in an >>Actionscript 3.0 Project >> >>The code is in a

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread August Gresens
The code is in a class extending Sprite.. The Sprite is in the display list because there are bunch of graphics (bitmaps and such) that I'm adding using "addChild" right next to it and these are showing up... Thanks, A On 2/13/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote: Where is this cod

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread T. Michael Keesey
Where is this code placed? On 2/13/07, August Gresens <[EMAIL PROTECTED]> wrote: Hello I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project. var textArea:TextArea = new TextArea(); textArea.text = "foo"; addChild(textArea); Nothing shows up - I suspect there is more to usi

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread JOR
Please post a solution if you ever figure it out. I was trying the same thing with Radio Buttons and finally gave up after a few hours. I did figure out that you need to reference the framework.swc and framework_rb.swc in the build library for Flex Builder 2 to find the classes but I'm guessi

Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Arseniy Shklyaev
I m in AS 1,2 yet. But I guess maybe it cuz of font not embeded or text field width height not specifeid? On 2/13/07, August Gresens <[EMAIL PROTECTED]> wrote: Hello I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project. var textArea:TextArea = new TextArea(); textArea.text