The goal of IDataDescriptor was to turn just about anything into a heirarchy.
You could have the following data structure:
Class AddressBookEntry
{
var name:String
var MobilePhone:String
var HomePhone:String
var WorkPhone:String
}
And turn it into a tree by having the getChildre
I just installed the pre-release of Flash Player 10.1 and a few minutes
later ran an AIR app... and to my surprise I started getting runtime errors.
Is this a fluke or is there a possibility that when 10.1 goes live we might
see some AIR apps breaking? Anyone from Adobe got the low-down?
Cheers,
The text node is the node's value:
var foo:String = [bar][0]; // bar
// This is just a quick way to show how XML value is interpreted, but,
normally, you'd use toString()
For XMLList, you'd use text() - this would return the collection of all
nodes for which the nodeKind is "text"
trace(.nodeKin
http://www.w3.org/2001/XMLSchema-instance";
xmlns:xsd="http://www.w3.org/2001/XMLSchema";
xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/";>
Cincinnati
Inside my XMLList the nodes look like above. How do I access Cincinnati
etc? There is no "city=". TIA,
Mic.
I'm using the FlashBuilder 4 profiler, and I'm finding odd things labeled as GC
roots (e.g., an Image control that's no longer on the display list, nor static).
Are there more explicit rules for what make something a GC root than Alex's
comment here
[http://www.mail-archive.com/flexcoders@yahoo
I cant vouch for the ILog Elixir stuff. There might be an easy way to do it.
Assuming that doesnt suit your needs, I think you may need to massage your data
a bit because I dont think the data descriptor alone will give you what you're
looking for.
I'm assuming this is basically your desir
On 06/04/2010 23:22, MIchael wrote:
> My understanding is that is exactly what papervision3d does as well. How
> does papervision3d differ?
>
At a very basic level 3D support is reduced to planes/triangles in 3D
systems, but systems like papervision have the notion of cameras,
lighting and
OK, found it.
The culprit was that under my project settings -> Flex Build Path -> Source
Path I had 2 additional *library* source paths.These were actually redundant
since I could specify them inside Library Path -> [lib] -->Source Attachment.
So I did.
As soon as I removed them from Source
Thanks Alex for your suggestion. I tried to extend DefaultDataDescriptor but I
found ArrayCollection method easier not sure though if it is the better way to
do. However being new to Flex, it was good to explore new things.
I wrote following function which is based on Hpet's code given at
exp
My understanding is that is exactly what papervision3d does as well. How does
papervision3d differ?
--- In flexcoders@yahoogroups.com, Paul Andrews wrote:
>
> On 06/04/2010 22:51, MIchael wrote:
> > I don't want to use papervision. I want to use the 3d engine built into
> > flash 10.
> >
>
On 06/04/2010 22:51, MIchael wrote:
> I don't want to use papervision. I want to use the 3d engine built into flash
> 10.
>
You misunderstand. Flash 10 doesn't have a built in 3D engine. It
supports 3D manipulation of planes - that's all.
Paul
> --- In flexcoders@yahoogroups.com, Paul Andre
I don't want to use papervision. I want to use the 3d engine built into flash
10.
--- In flexcoders@yahoogroups.com, Paul Andrews wrote:
>
> On 06/04/2010 21:23, MIchael wrote:
> > Hi,
> >
> > Is there a tutorial that shows a good workflow for exporting a maya model
> > and importing it as a 3
This is for papervison3d. As far as I can tell I should not need that. Flash
10 has 3d built in.
Is there a process that mimics the papervision3d process but for flash 10?
--- In flexcoders@yahoogroups.com, "cuttenv" wrote:
>
> Blender to flash! http://gotoandlearn.com/play?id=106
>
> ---
You could use a grouping Collection to group the data. If you check out the
ILog Exlir stuff they have a bunch of demos on how to do this.
--- In flexcoders@yahoogroups.com, Alex Harui wrote:
>
> The dataDescriptor's purpose is to allow you to create a hierarchy out of
> flat data.
>
>
> On 4
Anyone know a way to have your thumb on the scroll bar to be a fixed height? So
I have a list that I am dynamically adding stuff to and I don't want the size
of the thumb to change. Thanks!
My TEST button I want to expand and select on this XML Node
I've tried to modify this example to handle passing from a button but got no
errors just doesn't work?
http://blog.flexexamples.com/2007/11/29/opening-nodes-in-a-flex-tree-control-using-the-expanditem-method/
http://www.adobe.com
The dataDescriptor’s purpose is to allow you to create a hierarchy out of flat
data.
On 4/6/10 8:42 AM, "Phil Boissiere" wrote:
Thanks, Oleg, Jeff.
In reality the thing that comes back after querying my database is an
ArrayCollection of strongly typed objects (value objects?). These obj
Blender to flash! http://gotoandlearn.com/play?id=106
--- In flexcoders@yahoogroups.com, "MIchael" wrote:
>
> Hi,
>
> Is there a tutorial that shows a good workflow for exporting a maya model and
> importing it as a 3d movie clip in flash 10?
>
> thanks,
> Michael
>
On 06/04/2010 21:23, MIchael wrote:
> Hi,
>
> Is there a tutorial that shows a good workflow for exporting a maya model and
> importing it as a 3d movie clip in flash 10?
>
> thanks,
> Michael
>
I'm not sure your question has any relevance to Flex at all. You'd be
better off asking on a paper
--- In flexcoders@yahoogroups.com, Jake Churchill wrote:
>
> It has something to do with matching text instances I
> think but I haven't figured out how to turn it off yet. If anyone knows,
> I'd love to hear.
Have you tried to turn off the "Mark Occurrences" highlighter button in the
toolbar?
Hi,
Is there a tutorial that shows a good workflow for exporting a maya model and
importing it as a 3d movie clip in flash 10?
thanks,
Michael
Yes, I noticed -- when you move the caret inside a word FB4 freezes before
coloring all of the instances in gray. I'd love to know how to turn it off.
It's annoying as hell anyway.
Moreover: just opening a complex MXML results in a multi-seconds wait.
-Ettore
--- In flexcoders@yahoogroups.com
I have seen this too. I'm on a Windows 2.6GHz machine with 4GB ram and
Windows 7 and it's way slower than FB3 on the same machine. My actionscript
is slower as well. It has something to do with matching text instances I
think but I haven't figured out how to turn it off yet. If anyone knows,
I'
I am using the Flash Builder 4 on a Macbook Pro 2.4Ghz (pretty fast machine)
and I noticed that the code editor has gotten extremely slow when editing MXML
files. Slow as in 1-character-per-second slow. It's irritating and unusable.
Slowness increases with the number of components in the MXML f
Yep - I installed FB4 and kept FB3, they both runs with no problems.
--- In flexcoders@yahoogroups.com, Jake Churchill wrote:
>
> I was told by Adobe prior to buying FB4 that FB4 will install a new separate
> instance so they should be able to coexist.
>
> On Wed, Mar 24, 2010 at 11:59 AM, fred4
You're welcome ;)
Best.
Oleg
Thanks, Oleg, Jeff.
In reality the thing that comes back after querying my database is an
ArrayCollection of strongly typed objects (value objects?). These objects have
a linear (non-hierarchical) structure but I want to use one of the properties
(the "group" property) for the parent nodes in a
Wow. Okay, thanks for the info Oleg. Very helpful.
- Todd
--- In flexcoders@yahoogroups.com, Oleg Sivokon wrote:
>
> I'm afraid, that it is not possible to know that at compile time, unless you
> define some compiler variable for that. However, at runtime you can always
> check the player vers
You can also create a custom data descriptor and set the dataDescriptor
property of the tree component. See
http://livedocs.adobe.com/flex/3/html/help.html?content=about_dataproviders_6.html
--- In flexcoders@yahoogroups.com, Oleg Sivokon wrote:
>
> The best way would be to implement your ow
I'm afraid, that it is not possible to know that at compile time, unless you
define some compiler variable for that. However, at runtime you can always
check the player version in Capabilities.version.
If you want to exclude the code targeting FP10 at compile time, I'd do it
like this:
mxmlc -defi
Ah...that's the kicker. Our project should be compiling to FP10 but it is set
to 9. Is there a good way to know properties/methods only available in FP10?
I'm not aware of such things in SDK documentation.
Thanks!
- Todd
--- In flexcoders@yahoogroups.com, Oleg Sivokon wrote:
>
> *Language
The best way would be to implement your own ICollectionView, however, this
would be a complex task.
For your example, I'd do it like so:
private var ac:ArrayCollection = new ArrayCollection([
{ "Animals": ["dog", "cat"],
{ "Fruits": ["orange", "apple"] }
]);
B
*Language Version: *ActionScript 3.0*Runtime Versions: *Flash Player 10, AIR
1.5
Are you sure you are compiling for FP10?
Best.
Oleg
A neophyte question, no doubt...
If I have an ArrayCollection like this:
private var ac:ArrayCollection= new ArrayCollection([
{item:"dog", group:"Animals"},
{item:"orange", group:"Fruits"},
{item:"cat", group:"Animals"},
Sure...nothing exciting though...
import flash.ui.ContextMenu;
...
private var _contextMenu:ContextMenu;
...
private function init() : void {
_contextMenu = new ContextMenu();
_contextMenu.hideBuiltInItems();
_contextMenu.clipboardMenu = true; // compiler error
_contextMenu[ "clipb
There's a few of us kicking round Dundee that do Flex / CF, but the
majority of the Flex scene in Scotland has been in Edinburgh (financial
firms mainly)
Scotch On The Rocks was popular (and good), but appears to have gone on
the road, I've not seen anything for it in Scotland of late.
I al
On Thursday 01 Apr 2010, Christophe wrote:
> How to have a skype like combo on a flex application ? (With a phone number
> that the user can call with Skype if he wants).
Did you try using navigateToUrl() with 'skype:' or 'tel:' URIs ?
--
Helping to autoschediastically incentivize systems as par
On Monday 05 Apr 2010, ArunKumar Madas wrote:
> Thanks Peeyush. That helps.
> We have referred everywhere across our code and changing
> all the instances is a bigger change.
That's when Monkey Patching is useful.
--
Helping to appropriately maintain design-patterns as part of the IT team of
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