Ryan,
as far as I know, Flash Player does not offer public mutli-thraded
APIs.
Server Side calls are asynchronous, but I don't know if that's the
case in your Commands ?
You can also download Cairngorm source and debug.
See Alex Blog :
I don't need threads, and the problem exists if my commands don't even hit a
remote server. Firing the cairngorm events one after another just doesn't
seem to work reliably.
Ryan
On Sep 13, 2009 4:58 AM, Stephane Guyot stephane.guyo...@wanadoo.fr
wrote:
Ryan,
as far as I know, Flash Player
I thought the multi-threaded issue was a bit of a red herring too. You
should be able to fire two events, one right after the other, without
any need to access multi-threading in the Flash Player.
I've done this sort of thing plenty of times without issues. From your
code is it not
I posted this on the adobe forums but this list appears much more active so
I'll try here.
I'm using Cairngorm and I am trying to execute a set of commands in parallel.
One command doesn't depend on the completion of another so they don't fit the
SequenceCommand idea. Basically I create two
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