Re: [flexcoders] Cairngorm Parallel Commands

2009-09-13 Thread Stephane Guyot
Ryan, as far as I know, Flash Player does not offer public mutli-thraded APIs. Server Side calls are asynchronous, but I don't know if that's the case in your Commands ? You can also download Cairngorm source and debug. See Alex Blog :

Re: [flexcoders] Cairngorm Parallel Commands

2009-09-13 Thread Ryan Kruse
I don't need threads, and the problem exists if my commands don't even hit a remote server. Firing the cairngorm events one after another just doesn't seem to work reliably. Ryan On Sep 13, 2009 4:58 AM, Stephane Guyot stephane.guyo...@wanadoo.fr wrote: Ryan, as far as I know, Flash Player

Re: [flexcoders] Cairngorm Parallel Commands

2009-09-13 Thread Jeffry Houser
I thought the multi-threaded issue was a bit of a red herring too. You should be able to fire two events, one right after the other, without any need to access multi-threading in the Flash Player. I've done this sort of thing plenty of times without issues. From your code is it not

[flexcoders] Cairngorm Parallel Commands

2009-09-12 Thread krusenet
I posted this on the adobe forums but this list appears much more active so I'll try here. I'm using Cairngorm and I am trying to execute a set of commands in parallel. One command doesn't depend on the completion of another so they don't fit the SequenceCommand idea. Basically I create two