Hello,
How to Drag an Image A on the Image B.
The image A replace the image B.
And the image B come to replace the image A automatically. (There is a
swapping).
I use DragDropHandler and dragEnterHandler.
Thank you,
Christophe,
[mailto:[EMAIL PROTECTED] On
Behalf Of Pan Troglodytes
Sent: Tuesday, September 16, 2008 11:20 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Drag and Drop question
I believe you're going to need to handle the drop events yourself and
not use the dropEnabled=true setting. Whe
I believe you're going to need to handle the drop events yourself and not
use the dropEnabled=true setting. When you do that, by default drop is
denied and you have to tell it to allow it, like in the dragEnter event.
For example:
private function dragEnterHandler(e:DragEvent):void
{
DragManage
I am trying to implement drag and drop onto a tree. In the dropDrop
handler, I want to be able to deny the drop from happening, based on
which element of the tree is being dropped on.
// r is the visible index in the tree
var dropTarget:Tree = Tree(event.currentTarget);
var r:int = dropTarg
drop_8.html
>
> Tracy
>
>
> --
>
> *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On
> Behalf Of *Josh McDonald
> *Sent:* Thursday, May 01, 2008 5:05 PM
>
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [flexcoders] D
@yahoogroups.com
Subject: Re: [flexcoders] Drag and Drop question
How do you mark a drag/drop operation as having a certain type (ie
Move)?
-J
On Fri, May 2, 2008 at 5:32 AM, Tracy Spratt <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]> > wrote:
Actually I am pretty sure the list-based compo
scribe this. Are the XML
> structures the same?
>
>
>
> Tracy
>
>
> --
>
> *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On
> Behalf Of *Josh McDonald
> *Sent:* Thursday, May 01, 2008 2:46 AM
> *To:* flexcoders@yah
Josh McDonald
Sent: Thursday, May 01, 2008 2:46 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Drag and Drop question
I'm fairly certain that there's no voodoo to automatically delete nodes
from your XML, you need to do that yourself in your drop handler.
-J
On Thu, May 1,
I'm fairly certain that there's no voodoo to automatically delete nodes from
your XML, you need to do that yourself in your drop handler.
-J
On Thu, May 1, 2008 at 4:36 PM, Rafael Faria <[EMAIL PROTECTED]>
wrote:
> If i'm dragging an element from one tree to another. How do i get the
> updated
If i'm dragging an element from one tree to another. How do i get the
updated xml of the tree i'm dragging off?
For instance
TREE 1
- Element 1
- Element 2
TREE 2
if i get the xml from tree 1 it would be something like
but if i drag the Element 1 into the TREE 2 i want to get th
07 12:03 PM
To: 'flexcoders@yahoogroups.com'
Subject: RE: [flexcoders] Drag And Drop Question: List within list...
Tree is buggy in Flex 2. If you can, get on the beta for Flex 3 and see
if you still have problems there.
From: flexcoders@yahoogro
Subject: [flexcoders] Drag And Drop Question: List within list...
Hi everyone, I'm a beginning Flex Developer, but I've had a couple of
years experience w/ scripting.
here's my problem:
my current app basically deals with folders and files, such that a
folder has files and a
Hi everyone, I'm a beginning Flex Developer, but I've had a couple of
years experience w/ scripting.
here's my problem:
my current app basically deals with folders and files, such that a
folder has files and a folder can have another folder (that has files
or other folders... you get the idea)
Which line is is breaking on? What's the stack trace look like?
- Dan Freiman
On Nov 12, 2007 3:48 PM, Mirko Sabljić <[EMAIL PROTECTED]> wrote:
>
> Definitely not, width and height of the image is under 1000px so i guess
> that's not the problem?
>
>
> Daniel Freiman wrote:
> >
> > Are you tryi
Definitely not, width and height of the image is under 1000px so i guess
that's not the problem?
Daniel Freiman wrote:
>
> Are you trying to instantiate a bitmap that has a width or hight greater
> than 2880?
>
> - Dan Freiman
>
> On Nov 12, 2007 1:23 PM, Mirko Sabljić <[EMAIL PROTECTED]> wro
Are you trying to instantiate a bitmap that has a width or hight greater
than 2880?
- Dan Freiman
On Nov 12, 2007 1:23 PM, Mirko Sabljić <[EMAIL PROTECTED]> wrote:
>
> I just tried your code and i keep getting the same error:
>
>
> ArgumentError: Error #2015: Invalid BitmapData.
> at flash.displ
I just tried your code and i keep getting the same error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData$iinit()
so i am really confused now :-/
thank you very much for your time and help
Daniel Freiman wrote:
>
> var target:UIComponent = event.curentTarget as
var target:UIComponent = event.curentTarget as UIComponent;
var dragProxy:UIComponent = new UIComponent();
var w:Number = Math.round(target.width / target.scaleX); // will throw error
if greater than 2880
var h:Number = Math.round(target.height / target.scaleY) // will throw error
if greater than
Still doesn't work, would it be too much to ask you to post that code to draw
bitmap data onto UIComponent? I tried to implment that idea with following
code:
public function dragItMain(event:MouseEvent):void{
// Get the drag initiator component fr
Sorry, try BitmapAsset instead of Bitmap, which extends Bitmap and
implements IFlexDisplayObject. If that doesn't work, I have code to draw
the bitmap data onto a UIComponent.
- Dan Freiman
On Nov 12, 2007 7:13 AM, Mirko Sabljić <[EMAIL PROTECTED]> wrote:
>
> I followed your advice Dan and used
I followed your advice Dan and used this code:
public function dragItSubs(event:MouseEvent):void{
// Get the drag initiator component from the event object.
var dragInitiator:UIComponent = event.currentTarget as UIComponent;
/
var target:U
Thank you very much for your help, i'll try that and let you know how did it
go.
best regards
Daniel Freiman wrote:
>
> Use a bitmap of the target instead of the original target.
>
> ///
> var target:UIComponent = event.currentTarget as UIComponent;
Use a bitmap of the target instead of the original target.
///
var target:UIComponent = event.currentTarget as UIComponent;
var dragProxy:Bitmap;
var myBitmapData:BitmapData = new BitmapData(target.width, target.height);
myBitmapData.draw(target); // dra
Hi,
I am trying to drag an UIComponent instance over an Image object and
drag and drop work fine but i am having problem with dragProxy image.
I would like to use my original drag source UIComponent as dragProxy
image but if i do the following:
public function dragItSubs(event:MouseEvent):v
Pilby wrote:
Does Flex's drag-and-drop support dropping of mx:Button or mx:Text
objects into a container like a mx:VBox? Or am I limited to dragging
only items from a Tree, a List, or a datagrid?
You can drag-drop anything.
var dragItems = event.dragSource.dataForFormat("items");
and dragItems is
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