The 4.0 SDK is frozen. A major bug would have to be found to un-freeze it.
All new work will be shipped in 4.1 (right on the heels of 4.0) or 4.5
(probably next year).
Flash Builder 4 is almost frozen. They are only fixing known major problems.
Then it will be considered final and shipped an
Hey Alex,
What does that mean? Frozen? Is development frozen on it?
Also, I'm confused, is that Flash Builder 4 or the SDk 4?
Cheers,
Nick
On 18 February 2010 01:48, Alex Harui wrote:
>
>
> Yeah, I didn’t even know about it. We took a look at it today and we’re
> going to pull it after Fl
Yeah, I didn’t even know about it. We took a look at it today and we’re going
to pull it after Flex 4 since Flex 4 is pretty much frozen. We should’ve put
that patch through more scrutiny before accepting it.
On 2/17/10 12:33 PM, "Mike" wrote:
Alex,
Do you mean that the clone() method
Alex,
Do you mean that the clone() method was provided by a party other than Adobe,
and hasn't passed or won't pass a Q/A cycle?
Mike
Cheers Mike, great find! We;re stuck on 3.3 for now but thanks for pointing
that out...
Nick
p.s. Not sure about UID's .copy?
On 17 February 2010 18:10, Mike wrote:
>
>
> I just noticed the ObjectUtil.clone() method, new for Flex SDK 4.
>
> public static function clone(value:Object):Object
>
Looks like it was a community patch. I don’t think it is quite right now.
ObjectUtil.copy with all classes involved having registerClassAlias should work.
On 2/17/10 9:10 AM, "Mike" wrote:
I just noticed the ObjectUtil.clone() method, new for Flex SDK 4.
public static function clone(val
I just noticed the ObjectUtil.clone() method, new for Flex SDK 4.
public static function clone(value:Object):Object
{
var result:Object = copy(value);
cloneInternal(result, value);
return result;
}
private static function cloneInternal(result:Object, value:
You can see the source code for ObjectUtil.copy() here:
http://opensource.adobe.com/svn/opensource/flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/ObjectUtil.as
You can use this type of code to write unit tests that exercise ActionScript
serialization and deserialization for your value
Hi HP... I think that's what ObjectUtil.copy does under the bonnet so I'm
guessing it will also strip the Class information from the original objects
in serialize/ deserialize process.
Cheers,
Nick
On 16 February 2010 22:34, hpatino.rm wrote:
>
>
> From Programming ActionScript 3.0 (page 157)
>From Programming ActionScript 3.0 (page 157)
Have you tried this:
import flash.utils.ByteArray;
function clone(source:Object):*
{
var myBA:ByteArray = new ByteArray();
myBA.writeObject(source);
myBA.position = 0;
return(myBA.readObject());
}
HP
10 matches
Mail list logo