[flexcoders] Re: I want to use Flex Builder 3 to develop Flash Games

2009-03-30 Thread Amy
--- In flexcoders@yahoogroups.com, Axonn theax...@... wrote: Hm, I think I didn't ask the right question, because somebody told me that it *is* possible. What I want is this: - Create a FLA file in Flash. - Draw 2 rectangles. - Create an AS file in Flex 3. - Attach it to the Flash.

Re: [flexcoders] Re: I want to use Flex Builder 3 to develop Flash Games

2009-03-30 Thread mark . jonkman
Hi My workflow for working with Flash and Flex has turned into this: Take one of two branches: Flex project or ActionScript project. I mostly start with a Flex project *but* I don't bother to use the Flex framework. I let it generate its usual main.mxml file that extends application. I

[flexcoders] Re: I want to use Flex Builder 3 to develop Flash Games

2009-03-30 Thread Bjorn Schultheiss
Using swc's for your assets is great because it it also makes compiling a lot quicker. With organisation i would suggest a few more categories. - assets - component (eg. spaceship) logic - component factories. - main - main factories - main logic these separate swcs/swfs make your

[flexcoders] Re: I want to use Flex Builder 3 to develop Flash Games

2009-03-29 Thread mswallacecoder
I think the thing that everyone confuses when they ask these types of questions is Flex vs Flash... IT IS ALL FLASH. Basically when you choose to use The Flex Framework for a project it is because you need to take advantage of the framework features that Flex provides like Data Binding and

[flexcoders] Re: I want to use Flex Builder 3 to develop Flash Games

2009-03-29 Thread mswallacecoder
I think the thing that everyone confuses when they ask these types of questions is Flex vs Flash... IT IS ALL FLASH. Basically when you choose to use The Flex Framework for a project it is because you need to take advantage of the framework features that Flex provides like Data Binding and