The numbers are actually pretty big, which means that folks are more likely to
question them and I want to make sure that we're really right, and that I can
understand adoption trends over time, etc.
Matt
On 4/22/09 4:23 PM, "Guy Morton" wrote:
Is "consistent and accurate and explainabl
Is "consistent and accurate and explainable" code for "big enough
numbers"? ;-)
On 22/04/2009, at 4:10 PM, Matt Chotin wrote:
We’re hosting the RSLs starting with Flex 4, you’ll see them hosted
in the public beta.
When we feel comfortable with the RSL penetration stats as far as
bein
Fantastic!
On Tue, Apr 21, 2009 at 11:10 PM, Matt Chotin wrote:
>
>
> We’re hosting the RSLs starting with Flex 4, you’ll see them hosted in the
> public beta.
>
> When we feel comfortable with the RSL penetration stats as far as being
> consistent and accurate and explainable we’ll begin publis
On Tuesday 21 Apr 2009, Matt Chotin wrote:
> mature internet market you should feel comfortable using the RSL. In Flex
> 4 we plan on making the RSL on by default as the Players capable of
> handling the RSL have reached over 95% penetration.
That, compared with the ace news that Adobe will be ho
We're hosting the RSLs starting with Flex 4, you'll see them hosted in the
public beta.
When we feel comfortable with the RSL penetration stats as far as being
consistent and accurate and explainable we'll begin publishing them.
Matt
On 4/21/09 11:01 PM, "Steve Mathews" wrote:
No offen
No offence was intended, I was trying to state that as a selling point. The
number of users who already have the SWZs should be icing, the real
substance should be the benifit to every user visiting your site/app.
Obviously if you only expect users to visit once or twice the benifit
doesn't work ou
Yes, I know how it works...my point is that it's hard to sell to my
current clients if for most it's going to translate into a bigger
download for first time users.
This is why stats as to how many users are likely to already have the
different versions of the RSLs would be handy.
I reali
It would only be bigger the first download (assuming the user has 9.0.115.0
or later). After that it would be smaller each time.
Steve
On Tue, Apr 21, 2009 at 4:08 AM, Guy Morton wrote:
>
>
> Well...yes, it's great if I do it...for the community n'all...but my users
> *are* sensitive to the down
We're not publishing the stats right now but we are beginning to track
penetration. If your application is meant for what's normally considered a
mature internet market you should feel comfortable using the RSL. In Flex 4 we
plan on making the RSL on by default as the Players capable of handli
On Tuesday 21 Apr 2009, Guy Morton wrote:
> Well...yes, it's great if I do it...for the community n'all...but my
> users *are* sensitive to the download size.
When you issue the next version of your app, the download size will be smaller
than without RSL :-)
--
Helping to adaptively disseminate
Well...yes, it's great if I do it...for the community n'all...but my
users *are* sensitive to the download size.
If it were the same size either way, of course I would do it (as would
everyone) but the fact that it's BIGGER as RSLs means I bet LOTS of
developers DON'T do it, hence my questi
On Tuesday 21 Apr 2009, g...@alchemy.com.au wrote:
> Maybe it's worth doing if 50%+ of users will get the benefit, but if
> only 10% will benefit it seems unlikely to be a way to increase the
> general happiness.
I think you are looking at it wrong. Assuming 200k is nothing on a modern
connection
Does anyone have stats on how the various signed RSLs are going in
terms of their prevalence in the flash player cache?
I'd love to use them, but it's a bit of a risk...compiled in, my app
is under 1Mb. Splitting the framework RSL from it makes my app 300+kB
smaller, but will require the use
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