Yes, if app crashes, we'll lose data, but if user close app(generally users
do this), data will be saved.
2009/4/15 Tom Chiverton tom.chiver...@halliwells.com
On Wednesday 15 Apr 2009, iiley wrote:
Finally, we found a way, first time request a big enough space by
On Wednesday 15 Apr 2009, iiley wrote:
Finally, we found a way, first time request a big enough space by
shareObject.flush(bigNumber), make use to allow the big number space, then
later save, we do not need to call flush method, because if the space is
enough, then the data will be save
SharedObject.flush so slowly
Hi folks,
We are making a online game and want to store some little data to local
disk(although it is not very important data, but we don't hope it often be
lost), but we found that SharedObject. flush is so slowly, whatever we write
something, even a little
instead immediately, that should help you with animation and all taht
to make a smooth UE ...
C
--
*From:* iiley iiley.c...@gmail.com
*To:* flexcoders@yahoogroups.com
*Sent:* Tuesday, March 31, 2009 1:30:59 PM
*Subject:* [flexcoders] Why SharedObject.flush so
Hi folks,
We are making a online game and want to store some little data to local
disk(although it is not very important data, but we don't hope it often be
lost), but we found that SharedObject.flush is so slowly, whatever we write
something, even a little String test, it need almost 100ms, you
, 2009 1:30:59 PM
Subject: [flexcoders] Why SharedObject.flush so slowly
Hi folks,
We are making a online game and want to store some little data to local
disk(although it is not very important data, but we don't hope it often be
lost), but we found that SharedObject. flush is so slowly
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