[Flightgear-devel] Multitexturing

2002-06-02 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Anyone know if multitexturing is supported by Plib? That would make airports and terrain look much better. Thanks, David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org

RE: [Flightgear-devel] Building on cygwin...

2002-06-02 Thread Michael Basler
The cygwin is the lates from the web site with everything installed, I can compile/build things with it without any problems. My main problem is that plib requires glut to compile / build, which isn't in the cygwin installation. I have tried using mesa or freeglut but both of these fail to

RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Michael Basler
Arnt, Does the magazine ever mention http://eaa.org/ type planes? Geek fliers build their planes. ;-) No. ..how about flight dynamics in the review? ..I'm curious; this magazine reviews other sims flight dynamics, did they miss all our FDM's? It's a 1 page review including 4 screen

Re: [Flightgear-devel] Building on cygwin...

2002-06-02 Thread John Wojnaroski
The cygwin is the lates from the web site with everything installed, I can compile/build things with it without any problems. My main problem is that plib requires glut to compile / build, which isn't in the cygwin installation. I have tried using mesa or freeglut but both of these fail to

Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Erik Hofman
Michael Basler wrote: Arnt, ..I'm curious; this magazine reviews other sims flight dynamics, did they miss all our FDM's? It's a 1 page review including 4 screen shots. There are no details on flight dynamics. The author does not even mention/compare different FDMs. Hmm, this makes me

Re: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Arnt Karlsen
On Sun, 2 Jun 2002 09:29:39 +0200, Michael Basler [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt, Does the magazine ever mention http://eaa.org/ type planes? Geek fliers build their planes. ;-) No. ..how about flight dynamics in the review? ..I'm curious; this

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread Arnt Karlsen
On Sat, 01 Jun 2002 23:36:52 -0400, [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Jim Wilson [EMAIL PROTECTED] writes: Excellent suggestions. Tackling such a range is good for improving the FDM's, laying the ground work for more contributions. A small jet would be good as

Re: [Flightgear-devel] Multitexturing

2002-06-02 Thread Curtis L. Olson
David Findlay writes: Anyone know if multitexturing is supported by Plib? As far as I know, it is not. That would make airports and terrain look much better. Thanks, Well, yes or no depending on what combinations of textures you pick. Would we use the 2nd texture for lighting effects? If

[Flightgear-devel] Routes / Flight-plans

2002-06-02 Thread James Turner
Following some recent bad experiences with commercial simulators, and the prospect of simulating (from an FDM perspective) a modern jet in FlightGear, I am planning to work on some features which might eventually let me use FG for the stuff I enjoy flying. As a starting point, there are a few

Re: [Flightgear-devel] Building on cygwin...

2002-06-02 Thread edoc yeknom
Michael Basler wrote: 1. By default, Cygwin installs only a minimum of packages excluding most of the development stuff. Check that all these including the OpenGL package are installed. (Unfortunately I don't have a complete list at hand.) I doin't have the very latest version, but in my case

Re: [Flightgear-devel] Multitexturing

2002-06-02 Thread Erik Hofman
Curtis L. Olson wrote: David Findlay writes: Anyone know if multitexturing is supported by Plib? As far as I know, it is not. That would make airports and terrain look much better. Thanks, Well, yes or no depending on what combinations of textures you pick. The first (and only)

[Flightgear-devel] Turbine engine starting procedure

2002-06-02 Thread Jon Berndt
For the process of starting a turbine engine, this is what I have identified, so far: Actions: --- 1) engage the starter 2) throttle at ground idle setting 3) ignition on (at ~8% ground idle rpm) 4) fuel on 5) at ignition, engine begins to produce torque 6) when torque produce by engine

RE: [Flightgear-devel] FGFS VC++ 7.0

2002-06-02 Thread Kaiser Georg
I rebuilt all necessary libs with VC++ 7.0 and made one minor code change in panel_io.cxx: readInstrument (const SGPropertyNode * node) { //const string name = node-getStringValue(name); const string name = node-getStringValue(name); ... (the first line resulted in bad pointers during

Re: [Flightgear-devel] Multitexturing

2002-06-02 Thread Andy Ross
Curtis L. Olson wrote: David Findlay writes: Anyone know if multitexturing is supported by Plib? As far as I know, it is not. This is true of the default plib objects, but not really of plib itself. The ssgLeaf object is extensible, and supports a draw() method that you can fill with

Re: [Flightgear-devel] Turbine engine starting procedure

2002-06-02 Thread Jim Brennan jjb -
For a 747-400 (per UAL flight manual): Preperation for engine start F/O Beacon light switch..confirmation (on) F/O Pack control selectors...set (off) F/O eicas...cancel F/O ready to start engines ...announce Engine start Capt engine start...anounce F/O Engine start

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread Gene Buckle
..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, a huge formation of forked-tail doctor killers would be a cool thing to see. :) g. ___ Flightgear-devel mailing

RE: [Flightgear-devel] Flightgear review in FlightXPress

2002-06-02 Thread Michael Basler
To all those interested, I don't know if it's worth the trouble, but I made a scan of the FlightXpress article plus an ASCII (OCR) version plus an English translation by myself (given I work as a technical translator for a living I just didn't want to leave the job to a machine :-). I will ask

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread John Check
On Saturday 01 June 2002 11:32 pm, Jim Wilson wrote: BTW I have the X15 with all the parts labeled. If someone is interested in doing the xml for animations I'll put it in cvs (it's based on the gear down version). I beleive I committed that model. I could be wrong J

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread John Check
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: ..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, a huge formation of forked-tail doctor killers would be a cool thing to see. :) g. forked-tail doctor

Re: [Flightgear-devel] YASim 747-400 climb performance

2002-06-02 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: Andy Ross [EMAIL PROTECTED] said: Yes! That's it! Yes, I'm seeing a big difference. Andy, That sure did the trick. To make a long story short, I screwed up the update the first time (had a two year old doing some major distracting :)). The

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread Arnt Karlsen
On Sun, 02 Jun 2002 19:15:32 -0400, John Check [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: ..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread C. Hotchkiss
Arnt Karlsen wrote: On Sun, 02 Jun 2002 19:15:32 -0400, John Check [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: ..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did.

Re: [Flightgear-devel] Aircraft

2002-06-02 Thread jsb
No mention of Beech anywhere. Beech is now a division of Raytheon. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] VSI units mismatch panel/steam

2002-06-02 Thread Curtis L. Olson
I was tracing the VSI logic through today and ran into something that looks a little funny. Cockpit/steam.cxx exports /steam/vertical-speed-fpm and ties it to FGSteam::get_VSI_fps It seems like there is a mismatch here between fpsecond and fpminute. The fdm exports

[Flightgear-devel] FG users near Sterling, VA?

2002-06-02 Thread Jason Grace
Any Linux Games/Flightgear people/clubs near Sterling, VA? If so and you have some good flightgear build running on some hot hardware, let me know; I'd like to share in the fun and see it. Jason L. Grace Senior Developer Computer Sciences Corporation, Rockville, MD (301)-670-3706