Re: [Flightgear-devel] Clickable cockpit

2002-10-26 Thread Andy Ross
Norman Vine wrote: > Your scrollable HUD is GREAT but can you make this a 'preferences' > controled option so that we can keep the older HUD as there are many > reasons for having a 'fixed' fullscreen HUD too. Certainly this could be flipped on and off. Actually, there's a vestigial "if(1) {...}"

Re: [Flightgear-devel] building cvs on Red Hat 8.0

2002-10-26 Thread Michael Selig
Thanks for posting this info below. Going to RH8.0 is probably going to be my solution to getting up and running again. With RH7.1 I am still dead in the water w/ the SkySceneLoader *sgClouds3d code (segfault ... unless someone can figure out how to have fgfs avoid that code when 3d clouds are

Re: [Flightgear-devel] Clickable cockpit

2002-10-26 Thread Norman Vine
Andy Ross writes: > OK, I *finally* got a chance this weekend to sit down and crank on > FlightGear code. It's been a while. Attached are three patches for > review. Complete files for Curt are available at: > http://www.plausible.org/fgfs-andy-2002Oct26.tar.gz. > > The first is just a port of

Re: [Flightgear-devel] I've got a few minutes to spare

2002-10-26 Thread Norman Vine
Jon Berndt > I've got a few minutes to spare this evening, so I'm going to try again to > build the latest development flightgear. > > Questions: > > 1) I plan on using the latest "bleeding edge" flightgear sources from > development CVS. Which base package do I download? > > 2) Does the base pack

[Flightgear-devel] Clickable cockpit

2002-10-26 Thread Andy Ross
OK, I *finally* got a chance this weekend to sit down and crank on FlightGear code. It's been a while. Attached are three patches for review. Complete files for Curt are available at: http://www.plausible.org/fgfs-andy-2002Oct26.tar.gz. The first is just a port of an old 3D HUD patch to the new

[Flightgear-devel] I've got a few minutes to spare

2002-10-26 Thread Jon Berndt
I've got a few minutes to spare this evening, so I'm going to try again to build the latest development flightgear. Questions: 1) I plan on using the latest "bleeding edge" flightgear sources from development CVS. Which base package do I download? 2) Does the base package from #1 (above) work wi

re: [Flightgear-devel] screen shots lights

2002-10-26 Thread Curtis L. Olson
David Megginson writes: > Jim Wilson writes: > > > The new airport lighting is really impressive. At dusk it looked pretty good > > on the screen so here's a couple shots: > > > > http://www.spiderbark.com/fgfs/cubsightseeing.png > > http://www.spiderbark.com/fgfs/towerview.png > > They do

[Flightgear-devel] TerraGear bits and pieces

2002-10-26 Thread Julian Foad
I am carrying some local changes to TerraGear which probably ought to go into CVS. Patch attached. They are just minor and cosmetic fixes; nothing that affects the generated scenery. - Julian Index: acinclude.m4 === RCS file: /var

re: [Flightgear-devel] screen shots lights

2002-10-26 Thread David Megginson
Jim Wilson writes: > The new airport lighting is really impressive. At dusk it looked pretty good > on the screen so here's a couple shots: > > http://www.spiderbark.com/fgfs/cubsightseeing.png > http://www.spiderbark.com/fgfs/towerview.png They do look great, but I find it disturbing that

[Flightgear-devel] TerraGear build failure: global_logstream/rstrip

2002-10-26 Thread Julian Foad
With GCC 3.2 I get: Making all in DemChop make[3]: Entering directory `/home/julianfoad/src/TerraGear/src/Prep/DemChop' saveoutp c++ -O1 -finline-limit-256 -finline-functions -Wall -pedantic -Wpointer-arith -L/usr/X11R6/lib -o demchop demchop.o ../../../src/Lib/DEM/libDEM.a -lsgbucket -lsgm

[Flightgear-devel] 3D clouds warnings/errors

2002-10-26 Thread Julian Foad
I'm seeing lots of warnings when building simgear/sky/clouds3d/ , and when I use the GCC option "-pedantic" it gives errors and doesn't build at all. This is with GCC 3.2 on SUSE 8.1; PLIB and SimGear both from CVS today. (Why do I bother mentioning this? I'm a firm believer in using compiler

[Flightgear-devel] screen shots lights

2002-10-26 Thread Jim Wilson
The new airport lighting is really impressive. At dusk it looked pretty good on the screen so here's a couple shots: http://www.spiderbark.com/fgfs/cubsightseeing.png http://www.spiderbark.com/fgfs/towerview.png Best, Jim ___ Flightgear-devel mailing

Re: [Flightgear-devel] Networked Sound / Networked Input

2002-10-26 Thread ace project
--- Manuel Bessler <[EMAIL PROTECTED]> wrote: > On Mon, Oct 21, 2002 at 06:12:33AM -0700, ace > project wrote: > > Our upcoming network module can support the > network > > joystick input part. Just make a nice > 'packet-layout' > > (max packet size 512bytes) that contains the info > you > > need,

[Flightgear-devel] building cvs on Red Hat 8.0

2002-10-26 Thread Jim Wilson
Well this happened to be a dot O release from redhat that I actually decided to try on a computer in a batch we picked up from an off-lease reseller. Without having a lot of time to spend on it, my original goal was to go with their highly touted install routine and if it failed to work I'd clean

Re: [Flightgear-devel] Built-in Commands

2002-10-26 Thread Bernie Bright
On Sat, 26 Oct 2002 07:29:30 -0400 David Megginson <[EMAIL PROTECTED]> wrote: > Bernie Bright writes: > > > There was a discussion some months ago about adding "command > > properties", that is, tying a property to a command such that > > writing to the property triggers the command. Such comm

Re: Panel interaction (was Re: [Flightgear-devel] ADF change?)

2002-10-26 Thread John Check
On Saturday 26 October 2002 10:08 am, James Turner wrote: > On Saturday, October 26, 2002, at 02:23 am, David Megginson wrote: > > Curtis L. Olson writes: > >> What would be really useful when you get into modeling push buttons is > >> to be able to model a switch where it is "true" while the mous

Re: [Flightgear-devel] ADF change?

2002-10-26 Thread John Check
On Saturday 26 October 2002 5:30 pm, Julian Foad wrote: > Curtis L. Olson wrote: > ... > > > What would be really useful when you get into modeling push buttons is > > to be able to model a switch where it is "true" while the mouse is > > depressed and then immediately returns to false when the mou

Re: [Flightgear-devel] ADF change?

2002-10-26 Thread Julian Foad
Curtis L. Olson wrote: ... What would be really useful when you get into modeling push buttons is to be able to model a switch where it is "true" while the mouse is depressed and then immediately returns to false when the mouse button is released. Currently you need to click a second time to retu

re: Panel interaction (was Re: [Flightgear-devel] ADF change?)

2002-10-26 Thread David Megginson
James Turner writes: > One feature I'd love is the ability to spin dials by hovering over and > using the mouse wheel, though I assume GLUT may not support this > (unless the wheel is mapped as buttons 4 and 5, which I think is common > under X?). MSFS does this (at least the newest version

Panel interaction (was Re: [Flightgear-devel] ADF change?)

2002-10-26 Thread James Turner
On Saturday, October 26, 2002, at 02:23 am, David Megginson wrote: Curtis L. Olson writes: What would be really useful when you get into modeling push buttons is to be able to model a switch where it is "true" while the mouse is depressed and then immediately returns to false when the mouse b

RE: [Flightgear-devel] FlightGear 0.8.0 on Win98SE

2002-10-26 Thread Christopher S Horler
I've been following this for a while now, inactively because I don't use windows. I have to ask the question why not write a quick replacement for the command window, if all we are interested in is logging calls? It would be possible to do this in Assembler I'm guessing - using NAsm and using win

Re: [Flightgear-devel] Built-in Commands

2002-10-26 Thread David Megginson
Bernie Bright writes: > There was a discussion some months ago about adding "command > properties", that is, tying a property to a command such that > writing to the property triggers the command. Such commands then > become available to external scripts as well as the binding > interface. S

Re: [Flightgear-devel] ADF change?

2002-10-26 Thread David Megginson
John Check writes: > In reality I can't think of a case, because you'd know what > stations to tune in advance, but if you classify fgfs as a "game", > you might want to be able to search for ground stations. I seem to > recall something about some units having an AM reception mode also. It's