Michael,
Very nice flyer, and it has a sharp 3d model too. This one should be
a lot of fun for the glider enthusiasts. Now all we need to add is a
real tow plane and thermals. :-)
Curt.
Michael Selig writes:
>
> I have just add an ASW 20 to the CVS. Not only does it include the
> flight dyn
Boslough, Mark B wrote:
O.K. I've got a couple of new FDMs.
1) fdm=csv replays a flight from a csv file, running forward or backwards in
time while controlling the rate.
2) fdm=skyhook, which lets you fly around as if hanging from a crane (sorta
like magic carpet, but you can go backward).
Have
Dave Perry writes:
> The lights look great!
Thanks.
> The rear facing white light on the rudder is switched on with
> the red and green wing tip lights as the nav lights. Is there a
> RearNavLightOn and RearNav LightOFF object name?
I haven't got around to adding the rear light yet.
All
It seems that a while back this came up when I was working on the viewer or
maybe tweaking the original 3D aircraft model rotations. After moving the
AC3D model origin to where Yasim wants it (at the nose) the aircraft rotates
fine. (Note that it appears the gear still compresses abit too much a
At 11/9/02, Jim Wilson wrote:
It seems that a while back this came up when I was working on the viewer or
maybe tweaking the original 3D aircraft model rotations. After moving the
AC3D model origin to where Yasim wants it (at the nose) the aircraft rotates
fine. (Note that it appears the gear st
* Julian Foad -- Saturday 09 November 2002 19:11:
> Boslough, Mark B wrote:
> > 2) fdm=skyhook, which lets you fly around as if hanging from a crane (sorta
> > like magic carpet, but you can go backward).
>
> Have you tried --fdm=ufo? It can go backwards.
And so does the magic carpet.
m.
Jim Wilson wrote:
> After moving the AC3D model origin to where Yasim wants it (at the
> nose) the aircraft rotates fine. (Note that it appears the gear still
> compresses abit too much as when doing Curt's throw on the breaks at
> 40kts test, the nose comes very close to the ground).
Yeah, the n
Sigh ...
I thought we had already solved this one
http://www.menet.umn.edu/~curt/lists/fgfs/archive-200204/msg00176.html
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Hi
Can anyone please tell me the state(or existence) of development on
glass panel cockpit instruments on flightgear please.
I am quiet new to flightgear but not so new to Opengl and programming.
I'd like to congratulate everyone on how great this project is. I wish
I heard about it earlier.
I wrote:
> I need to get per-gear tunable spring constants and damping
> coefficients working; the automatically generated ones are almost, but
> not quite, good enough for all cases.
Well, that was easy enough. You can now use "spring" and "damp"
attributes on gear objects to modify the default
Jason Viloria <[EMAIL PROTECTED]> said:
> Hi
>
> Can anyone please tell me the state(or existence) of development on
> glass panel cockpit instruments on flightgear please.
>
> I am quiet new to flightgear but not so new to Opengl and programming.
> I'd like to congratulate everyone on how gre
Jason Viloria wrote:
> Can anyone please tell me the state(or existence) of development on
> glass panel cockpit instruments on flightgear please.
There's nothing working inside of FlightGear for this yet, but the
OpenGC project (www.opengc.org) is available as a stand-alone app.
You run it on a s
Andy Ross <[EMAIL PROTECTED]> said:
> Actually, wouldn't a sane default for the view code be to *always*
> pick a center point for the offset? That is, just pick the center of
> a bounding box computed from the model (or the FDM).
Not sure, but it would seem like the pitch axis would generally b
David Megginson wrote:
I like the idea as well: it would be nice if the engine were its own
subsystem and we could mix-and-match engines and FDMs (let's try the
J3 cub with 180HP). Unfortunately, the FDM people haven't been too
enthusiastic: in particular, JSBSim is supposed to run standalone as
I have just added a Sopwith Camel to the CVS. Not only does it
include the flight dynamics model, but also there's an external model
from A.F. Scrub! He has granted permission for us to use and release
these with FlightGear under the GNU GPL.
There's a readme file on the external model from A.F
At 11/9/02, you wrote:
Progress has been slow, mostly because of real work getting in the way, but
the Wright Flyer is getting much closer to completion.
Most of the detail and animation is done. Here's a shot from the front with
the elevator mechanism tilted up for initial ascent.:
http://www.
Julian Foad wrote:
> David Megginson wrote:
> > it would be nice if the engine were its own subsystem and we could
> > mix-and-match engines and FDMs
>
> Well, I suppose it needs someone to show how the two aims can be
> compatible. But it's not easy; it would require becoming familiar
> with both
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