Re: [Flightgear-devel] ASW 20 model added

2002-11-09 Thread Curtis L. Olson
Michael, Very nice flyer, and it has a sharp 3d model too. This one should be a lot of fun for the glider enthusiasts. Now all we need to add is a real tow plane and thermals. :-) Curt. Michael Selig writes: > > I have just add an ASW 20 to the CVS. Not only does it include the > flight dyn

Re: [Flightgear-devel] data logging

2002-11-09 Thread Julian Foad
Boslough, Mark B wrote: O.K. I've got a couple of new FDMs. 1) fdm=csv replays a flight from a csv file, running forward or backwards in time while controlling the rate. 2) fdm=skyhook, which lets you fly around as if hanging from a crane (sorta like magic carpet, but you can go backward). Have

re: [Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-09 Thread David Megginson
Dave Perry writes: > The lights look great! Thanks. > The rear facing white light on the rudder is switched on with > the red and green wing tip lights as the nav lights. Is there a > RearNavLightOn and RearNav LightOFF object name? I haven't got around to adding the rear light yet. All

[Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Jim Wilson
It seems that a while back this came up when I was working on the viewer or maybe tweaking the original 3D aircraft model rotations. After moving the AC3D model origin to where Yasim wants it (at the nose) the aircraft rotates fine. (Note that it appears the gear still compresses abit too much a

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Michael Selig
At 11/9/02, Jim Wilson wrote: It seems that a while back this came up when I was working on the viewer or maybe tweaking the original 3D aircraft model rotations. After moving the AC3D model origin to where Yasim wants it (at the nose) the aircraft rotates fine. (Note that it appears the gear st

[Flightgear-devel] Re: data logging

2002-11-09 Thread Melchior FRANZ
* Julian Foad -- Saturday 09 November 2002 19:11: > Boslough, Mark B wrote: > > 2) fdm=skyhook, which lets you fly around as if hanging from a crane (sorta > > like magic carpet, but you can go backward). > > Have you tried --fdm=ufo? It can go backwards. And so does the magic carpet. m.

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Andy Ross
Jim Wilson wrote: > After moving the AC3D model origin to where Yasim wants it (at the > nose) the aircraft rotates fine. (Note that it appears the gear still > compresses abit too much as when doing Curt's throw on the breaks at > 40kts test, the nose comes very close to the ground). Yeah, the n

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Norman Vine
Sigh ... I thought we had already solved this one http://www.menet.umn.edu/~curt/lists/fgfs/archive-200204/msg00176.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] glass panel instruments

2002-11-09 Thread Jason Viloria
Hi Can anyone please tell me the state(or existence) of development on glass panel cockpit instruments on flightgear please. I am quiet new to flightgear but not so new to Opengl and programming. I'd like to congratulate everyone on how great this project is. I wish I heard about it earlier.

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Andy Ross
I wrote: > I need to get per-gear tunable spring constants and damping > coefficients working; the automatically generated ones are almost, but > not quite, good enough for all cases. Well, that was easy enough. You can now use "spring" and "damp" attributes on gear objects to modify the default

Re: [Flightgear-devel] glass panel instruments

2002-11-09 Thread Jim Wilson
Jason Viloria <[EMAIL PROTECTED]> said: > Hi > > Can anyone please tell me the state(or existence) of development on > glass panel cockpit instruments on flightgear please. > > I am quiet new to flightgear but not so new to Opengl and programming. > I'd like to congratulate everyone on how gre

Re: [Flightgear-devel] glass panel instruments

2002-11-09 Thread Andy Ross
Jason Viloria wrote: > Can anyone please tell me the state(or existence) of development on > glass panel cockpit instruments on flightgear please. There's nothing working inside of FlightGear for this yet, but the OpenGC project (www.opengc.org) is available as a stand-alone app. You run it on a s

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Actually, wouldn't a sane default for the view code be to *always* > pick a center point for the offset? That is, just pick the center of > a bounding box computed from the model (or the FDM). Not sure, but it would seem like the pitch axis would generally b

Re: [Flightgear-devel] Engine models: start-up and commonality betweenFDMs

2002-11-09 Thread Julian Foad
David Megginson wrote: I like the idea as well: it would be nice if the engine were its own subsystem and we could mix-and-match engines and FDMs (let's try the J3 cub with 180HP). Unfortunately, the FDM people haven't been too enthusiastic: in particular, JSBSim is supposed to run standalone as

[Flightgear-devel] Sopwith Camel model added

2002-11-09 Thread Michael Selig
I have just added a Sopwith Camel to the CVS. Not only does it include the flight dynamics model, but also there's an external model from A.F. Scrub! He has granted permission for us to use and release these with FlightGear under the GNU GPL. There's a readme file on the external model from A.F

Re: [Flightgear-devel] Wright Flyer progress

2002-11-09 Thread Michael Selig
At 11/9/02, you wrote: Progress has been slow, mostly because of real work getting in the way, but the Wright Flyer is getting much closer to completion. Most of the detail and animation is done. Here's a shot from the front with the elevator mechanism tilted up for initial ascent.: http://www.

Re: [Flightgear-devel] Engine models: start-up and commonality betweenFDMs

2002-11-09 Thread Andy Ross
Julian Foad wrote: > David Megginson wrote: > > it would be nice if the engine were its own subsystem and we could > > mix-and-match engines and FDMs > > Well, I suppose it needs someone to show how the two aims can be > compatible. But it's not easy; it would require becoming familiar > with both