[Flightgear-devel] Re: 3DS Models in Flightgear

2003-03-04 Thread Erez Boym
Hi, I've used 3ds files for FlightGear models in both Linux and M$ 2K (A CH53D model). Under Linux the support of PLib seams better then under M$ 2K, but even under Linux I have encountered several PLib issues: * Objects Names are not always recognized. * Some textures are not loaded. Other then

Re: [Flightgear-devel] current bugs

2003-03-04 Thread Jim Wilson
Major A <[EMAIL PROTECTED]> said: > > Oh, I meant "higher" to refer to the throttle, not altitude. I know > FL300 is too low for long-haul flights, but I would have thought that > you don't need more than 90% throttle during cruise. You don't. What I said was that 300kt IAS is cruise speed at 3

Re: [Flightgear-devel] current bugs

2003-03-04 Thread Major A
> > Also, has anyone actually managed to fly a 747 from Europe to the US > > or the other way round? I just tried that, and first of all, I found > > it hard to get to a decent altitude (the autopilot keeps stalling it) > > at a decent speed -- or is 300kt IAS at 3ft normal for a 747? This > >

RE: [Flightgear-devel] current bugs

2003-03-04 Thread Tyson, Diarmuid
>From memory, a 747-400, on a long haul flight would typically climb initially to somewhere around FL290-FL350. After a couple of hours of burning fuel, they would probably request somewhere from FL350-FL410. Reported cruise speed of anywhere from M.82 - M.86. Of course it's all highly variable d

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Jim Wilson
Jon S Berndt <[EMAIL PROTECTED]> said: > On Tue, 4 Mar 2003 23:08:50 - > "Jim Wilson" <[EMAIL PROTECTED]> wrote: > >Today I submitted a request to Shigeru Tanaka to allow > >his P-51D "Miss > >Marilyn" to be released with Flight Gear after conversion > >to AC3D format. His > > If it's no

Re: [Flightgear-devel] current bugs

2003-03-04 Thread Jim Wilson
Major A <[EMAIL PROTECTED]> said: > Also, has anyone actually managed to fly a 747 from Europe to the US > or the other way round? I just tried that, and first of all, I found > it hard to get to a decent altitude (the autopilot keeps stalling it) > at a decent speed -- or is 300kt IAS at 3ft

re: [Flightgear-devel] current bugs

2003-03-04 Thread David Megginson
Major A writes: > Also, has anyone actually managed to fly a 747 from Europe to the US > or the other way round? I just tried that, and first of all, I found > it hard to get to a decent altitude (the autopilot keeps stalling it) > at a decent speed -- or is 300kt IAS at 3ft normal for a 7

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Richard Airlie
On Tue, Mar 04, 2003 at 11:08:50PM -, Jim Wilson wrote: > Today I submitted a request to Shigeru Tanaka to allow his P-51D "Miss > Marilyn" to be released with Flight Gear after conversion to AC3D format. His > work is excellent and, if this is possible, it should be a great addition. It > wi

RE: [Flightgear-devel] Multiplayer code download

2003-03-04 Thread Tyson, Diarmuid
> If it's larger than, say, 10Kb we prefer an URL to download it ourselves. Ok, I've put a tgz file and some basic instructions at http://flightgear.tysonfamily.net/ If there is a Sim Gear guru looking for something to do, our loading/unloading multiplayer models needs attention. Our unload d

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Jon S Berndt
On Tue, 4 Mar 2003 23:08:50 - "Jim Wilson" <[EMAIL PROTECTED]> wrote: Today I submitted a request to Shigeru Tanaka to allow his P-51D "Miss Marilyn" to be released with Flight Gear after conversion to AC3D format. His If it's not too much trouble, you might ask about "Mustang Half & Half"

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Jim Wilson
Today I submitted a request to Shigeru Tanaka to allow his P-51D "Miss Marilyn" to be released with Flight Gear after conversion to AC3D format. His work is excellent and, if this is possible, it should be a great addition. It will take some time to complete the conversion, but I'll let everyone

[Flightgear-devel] current bugs

2003-03-04 Thread Major A
[Re-post -- the first one of 15 Feb doesn't seem to have made it.] Hi, here are a couple bugs that make flying FlightGear rather difficult but must be rather easy to fix: - some time ago (a week or two), the 2D panel ASI stopped working on most aircraft I use (Seahawk, TSR.2, B52). The same a

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Jim Wilson
Actually I volunteered to build a 3D of the Mustang a while back if someone came up with an FDM config. I've collected pics and 3views to work with. You got one running in JSBsim? Best, Jim Jon S Berndt <[EMAIL PROTECTED]> said: > Is anyone aware of a P-51D 3D model we might lure into the >

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Curtis L. Olson
Erik Hofman writes: > Jon S Berndt wrote: > > Is anyone aware of a P-51D 3D model we might lure into the open source > > world? Also, are there any web sites where we might expect to find P-51D > > sounds? I've got some on a videotape, somewhere ... > > For people that aren't familliar with the

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Martin Spott
Erik Hofman <[EMAIL PROTECTED]> wrote: > For people that aren't familliar with the sound, it's the sound where > everybody at an airshow starts to look into one direction when the > engine starts. I could take a mic to the next RSA meeting in Chambley - but you probably don't want to wait until

Re: [Flightgear-devel] P-51D

2003-03-04 Thread David Megginson
On this thread, someone on eBay is selling PDF copies of the original Mustang flight manual on CDROM. It might have some useful information: http://cgi.ebay.com/ebaymotors/ws/eBayISAPI.dll?ViewItem&item=2405642773&category=6032 All the best, David -- David Megginson, [EMAIL PROTECTED], h

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Danie Heath
Hi all, It's also one of those sounds which you can't describe or duplicate on a pc ... much like the Spitfire, or any Pratt & Whitney, or any Wright Cyclone ... mm... > Jon S Berndt wrote: >> Is anyone aware of a P-51D 3D model we might lure into the open source >> world? Also, are

[Flightgear-devel] Multiple Monitor Displays

2003-03-04 Thread Phillip Merritt
All, I have seen in several examples that flight gear will support displays over multiple monitors. Can anyone give me a brief overview of how this is done from a programming perspective, or just in general? Also how do you get the display outside of the plane in order to view the plane? T

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Erik Hofman
Jon S Berndt wrote: Is anyone aware of a P-51D 3D model we might lure into the open source world? Also, are there any web sites where we might expect to find P-51D sounds? I've got some on a videotape, somewhere ... For people that aren't familliar with the sound, it's the sound where everybody

[Flightgear-devel] P-51D

2003-03-04 Thread Jon S Berndt
Is anyone aware of a P-51D 3D model we might lure into the open source world? Also, are there any web sites where we might expect to find P-51D sounds? I've got some on a videotape, somewhere ... Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED

re: [Flightgear-devel] 3DS Models in Flightgear

2003-03-04 Thread Curtis L. Olson
Danie Heath writes: > Hi All, > > >> Personally I've had decent luck with .3ds. I > >> know that you can write out textured .3ds models. I've had no > >> problems loading textured .3ds models ... however these were textured > >> .3ds models that plib had written. > > So, if I understand correct

re: [Flightgear-devel] 3DS Models in Flightgear

2003-03-04 Thread Danie Heath
Hi All, >> Personally I've had decent luck with .3ds. I >> know that you can write out textured .3ds models. I've had no >> problems loading textured .3ds models ... however these were textured >> .3ds models that plib had written. So, if I understand correctly, if I have a .3DS model of the ai

re: [Flightgear-devel] 3DS Models in Flightgear

2003-03-04 Thread Jim Wilson
3DS files can be converted to AC3D format using ac3d. The latest version apparently has improved this capability quite a bit. IIRC it includes converting texture mappings to and from. A VRML1 loader would be a great improvement so long as reasonably full support can be obtained. Plib, last I kn

re: [Flightgear-devel] 3DS Models in Flightgear

2003-03-04 Thread David Megginson
Danie Heath writes: > The documentation on creating models for Flightgear doesn't say anything > about .3DS files. Is it possible to load .3DS files for Flightgear ? If > yes, where can I find information on the format of the files, if I may use > materials etc ... As far as I've been able

[Flightgear-devel] 3DS Models in Flightgear

2003-03-04 Thread Danie Heath
Hi all, The documentation on creating models for Flightgear doesn't say anything about .3DS files. Is it possible to load .3DS files for Flightgear ? If yes, where can I find information on the format of the files, if I may use materials etc ... Kind Regards Danie Heath Software Integrator Ris

Re: [Flightgear-devel] Multiplayer code is ready

2003-03-04 Thread Erik Hofman
Tyson, Diarmuid wrote: We have a release of the multiplayer code available for testing. The code is available as a linux tgz file that is a set of files that provide a patch to the Flightgear release 0.9.1 source. So far it has only been compiled/run on Linux RedHat 7.2 & 7.3. Can we send an attac