On Thursday 07 August 2003 20:46, Major A wrote:
>
> > The research I did on them showed that these items were removed in the G &
H
> > varients and roll is controlled by differential use of the seven segment
> > spoilers.
>
> Ah, that makes sense. Reminds me, the spoilers are another area whe
On Thursday 07 August 2003 01:19, Jim Wilson wrote:
> Lee Elliott <[EMAIL PROTECTED]> said:
>
> > Hello List,
> >
> > The stand-alone YASim solver doesn't appear to have been updated after my
last
> > couple of cvs updates - I noticed that I was getting different solutions
> > displayed from F
Lee Elliott wrote:
On Thursday 07 August 2003 20:14, Matevz Jekovec wrote:
I downloaded the latest CVS version of FlightGear and took an evening
flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate
was from 13-15 FPS, I had no CTDs and new lighting effects are g
On Tue, 5 Aug 2003 11:23:07 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
but it may give us many more options for moving forward with new and
better graphic effects.
My uneducated, gut feeling, leads me to opt for the route
that gives the most promise for the future.
Jon
_
David Megginson wrote:
Here's a JPEG of the default 172 finishing a landing roll at CYTZ
Toronto/City Centre (aka Toronto Island) with the CN Tower in the
background:
http://www.megginson.com/flightsim/cytz.jpg
Nice picture!
There is nowhere obvious to put this right now, but if anyone is
intere
On Wed, 6 Aug 2003 17:41:33 -0400
David Megginson <[EMAIL PROTECTED]> wrote:
you are flying fast enough (i.e. a dive). Any
suggestions? JSBSim
does not handle windmilling properly either.
Any suggestions?
Jon
___
Flightgear-devel mailing list
[EMAIL
Major A <[EMAIL PROTECTED]> said:
>
> If we're already talking about engines: has anyone looked at the 747
> fuel consumption yet? The 747-yasim model seems to need way too much
> fuel. Even if I increase the fuel fraction to 1.0 in the XML file I'm
> unable to fly the plane across the Atlantic p
Can anyone tell me what the "confstatX" directories I keep getting in my
build directories is?
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Dave Perry wrote (but never attached the file):
David Megginson writes:
> Monday evening I updated SimGear, the source, and data from cvs. The
> dc3.xml file in Aicraft-yasim was changed for the worse (IMHO).
I'll be happy to put it back to what it was, but it might be better if
you could spen
Lee Elliott wrote:
> > There is nowhere obvious to put this right now, but if anyone is
> > interested, I'll be happy to send the appropriate files privately. It
> > will work best with the w080n40 scenery at
> >
> > http://www.randdtechnologies.com/fgfs/newScenery/world-scenery.html
>
> Perh
Norman Vine writes:
> I am wondering what having multiple paths to search will do for 'stutter'
>
> and as far as LandMarks go I can't really see why they don't just go in the
> standard scenery file as since they are LandMarks they probably only
> apply to one location :-)
It's more of an admin
On Friday 08 August 2003 20:18, Norman Vine wrote:
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
> > Olson
> > Sent: Friday, August 08, 2003 2:38 PM
> > To: FlightGear developers discussions
> > Subject: Re: RFD: Landmarks and scener
Curtis L. Olson writes:
> > and as far as LandMarks go I can't really see why they don't just
> > go in the standard scenery file as since they are LandMarks they
> > probably only apply to one location :-)
>
> It's more of an administrative convenience, not strictly necessary,
> but useful
Curtis L. Olson writes:
> I know what you are saying, but this may not be possible if the path
> needs to be set systemwide for a multi-platform installation. Or if
> it goes in the preferences.xml file or something like that. We really
> could use a universal, platform independent delimeter
as long as you use FlightGear everyday. Probably I don't represent the
'average' FlightGear user so my opinion might not be everyone's. Still I
have to say that for _me_ it's far to complex.
I don't see FlightGear as a 'game' with thousands of views but more as a
simulator that offers
Matevz Jekovec wrote:
> [EMAIL PROTECTED] wrote:
> >I like that idea.
> >
> >
> >I have also a question:
> >Why do we use /usr/local/Flightgear as directory and not
> >/usr/local/games/Flightgear ?
> >
> >I would prefer /usr/local/games/Flightgear for everything,
> >the scenery, the game data and
I've thought in terms of a server that could manage a high volume of
aircraft. It would send back the locations of only the
closest/visible aircraft and not the entire set.
We had a so called bubble surrounding the aircraft in Falcon. And we had
2 types of units: aggregated and deaggregated.
On Friday 08 August 2003 03:37, David Megginson wrote:
> Here's a JPEG of the default 172 finishing a landing roll at CYTZ
> Toronto/City Centre (aka Toronto Island) with the CN Tower in the
> background:
>
> http://www.megginson.com/flightsim/cytz.jpg
That looks pretty good - I want one:)
>
On Sat, 09 Aug 2003 01:15:11 +0200,
Matevz Jekovec <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> I've seen some Linux distros not having /usr/*local*/bin in their
> path. (only /bin and /usr/bin for ordanary user). What is the main
> difference between /usr/local/something and /usr
today's cvs update seems to have broken the loading of the scenery.
does anybody else see this?
--alex--
--
| I believe the moment is at hand when, by a paranoiac and active |
| advance of the mind, it will be possible (simultaneously with |
| automatism and other passive states) to systemati
20 matches
Mail list logo