Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Lee Elliott
On Saturday 23 August 2003 04:07, Innis Cunningham wrote: > > Lee Elliott writes > > >Personally, I'm not much interested in doing panels and instruments so I'd > >be > >happy to use the generic instruments from fgfsbase, where they exist, but > >there needs to be a clearly defined list of wh

Re: [Flightgear-devel] MacOS X port, and linuxworld

2003-08-22 Thread Jonathan Polley
On Friday, August 22, 2003, at 10:01PM, Curtis L. Olson <[EMAIL PROTECTED]> wrote: >Randy Locklair writes: >> My name's Randy Locklair, I'm a student pilot and a long time developer and >> I joined the list to find out a couple of things. > >Hi Randy, > >> First of all I'd like to know what the

Re: [Flightgear-devel] MacOS X port, and linuxworld

2003-08-22 Thread Jonathan Polley
I keep FlightGear built for my Mac and the only changes required against CVS are all in plib (and have to do with the joystick interface). Let me know and I'll email the files to you. cvs server: Updating src/js M src/js/js.h M src/js/jsMacOSX.cxx Darrell Walisser is the official maintainer of

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Innis Cunningham
Lee Elliott writes Personally, I'm not much interested in doing panels and instruments so I'd be happy to use the generic instruments from fgfsbase, where they exist, but there needs to be a clearly defined list of what those instruments will be once all the a/c, apart from the default C-172,

Re: [Flightgear-devel] MacOS X port, and linuxworld

2003-08-22 Thread Curtis L. Olson
Randy Locklair writes: > My name's Randy Locklair, I'm a student pilot and a long time developer and > I joined the list to find out a couple of things. Hi Randy, > First of all I'd like to know what the status is of the MacOS port. > I mainly use os X lately and I'd like to get involved. If no

[Flightgear-devel] Property Tree Help

2003-08-22 Thread Innis Cunningham
Hi All I would like to be able to use the Slats, Spoilers, Speedbrake functions of the property tree but after a short play with the speedbrake function (ctrl+b) nothing seemed to happen. Does all the properties in the property tree have supporting code eg:slats,spoilers, or are they there for f

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Innis Cunningham
Curtis L. Olson writes >I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a single, dedicated directory tree. I am trying to do th

[Flightgear-devel] MacOS X port, and linuxworld

2003-08-22 Thread Randy Locklair
Hey there. My name's Randy Locklair, I'm a student pilot and a long time developer and I joined the list to find out a couple of things. First of all I'd like to know what the status is of the MacOS port. I mainly use os X lately and I'd like to get involved. If no one is running the show I'

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Lee Elliott
On Friday 22 August 2003 20:00, Erik Hofman wrote: > Norman Vine wrote: > > Arnt Karlsen writes: > > > >>Matevz Jekovec > >> > >>>Is there any way to checkout certain directories in CVS repository and > >>>not the whole module? If not, IMHO Aircraft and Textures.high should > >>>be in seperated CV

Re: [Flightgear-devel] I think this is relevant

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 16:26:51 -0500, "Jon S Berndt" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > > The SRTM mission is a cooperative project of NASA, NIMA, > German and > Italian space agencies. The project is part of NASA's > mission to > understand and protect our home pla

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 14:05:54 -0500, David Culp <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > but, IMO there is no reason these all need be in > > the 'core' package, esp when just staying current with the core > > package gets in the way of code development. > > > Is it pos

[Flightgear-devel] Topographic data

2003-08-22 Thread Jon S Berndt
[Sorry if this ends up being a duplicate post] MEDIA RELATIONS OFFICE JET PROPULSION LABORATORY CALIFORNIA INSTITUTE OF TECHNOLOGY NATIONAL AERONAUTICS AND SPACE ADMINISTRATION PASADENA, CALIFORNIA 91109. TELEPHONE (818) 354-5011 http://www.jpl.nasa.gov Nancy Lovato (818) 354-9382 Jet Propulsio

[Flightgear-devel] I think this is relevant

2003-08-22 Thread Jon S Berndt
MEDIA RELATIONS OFFICE JET PROPULSION LABORATORY CALIFORNIA INSTITUTE OF TECHNOLOGY NATIONAL AERONAUTICS AND SPACE ADMINISTRATION PASADENA, CALIFORNIA 91109. TELEPHONE (818) 354-5011 http://www.jpl.nasa.gov Nancy Lovato (818) 354-9382 Jet Propulsion Laboratory, Pasadena, Calif. David E. Steitz

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread John Check
On Friday 22 August 2003 2:26 pm, Curtis L. Olson wrote: > Norman Vine writes: > > I agree having many FDM's and many Aircraft is one of FGFS's > > cooler points, but, IMO there is no reason these all need be in > > the 'core' package, esp when just staying current with the core > > package get

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread David Megginson
Curtis L. Olson writes: > I think at some point (maybe sooner rather than later?) we need to do > some tweaking to the aircraft directly layout so it is possible to: > > a) make everything related to a particular plane be contained in a > single, dedicated directory tree. > > b)

Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-22 Thread Erik Hofman
Matevz Jekovec wrote: Do we have any ideas or already concepts of what should the FlightGear UI menu look like? (i.e. what colours, what to include, which libraries to use...) Not that I know. I've taken a look in the Atlas project (atlas.sf.net). Is this project still alive and good enough to

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread David Culp
> but, IMO there is no reason these all need be in > the 'core' package, esp when just staying current with the core > package gets in the way of code development. Is it possible to place all the files for an aircraft in a single compressed archive, and have FG read them in without permanent

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 13:26:27 -0500, "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Norman Vine writes: > > I agree having many FDM's and many Aircraft is one of FGFS's > > cooler points, but, IMO there is no reason these all need be in > > the 'core' package,

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Erik Hofman
Curtis L. Olson wrote: I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a single, dedicated directory tree. b) allow these "aircraft" t

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread John Check
On Friday 22 August 2003 9:05 am, Norman Vine wrote: > Hi All, > > All the new aircraft etc in FGFS is very impressive :-) > > But this is starting to add for me anyway an unacceptable > time burden on statying current. i.e. I am trying to debug > a Cloud3D crash which appeared today and assuming

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Arnt Karlsen writes: Matevz Jekovec Is there any way to checkout certain directories in CVS repository and not the whole module? If not, IMHO Aircraft and Textures.high should be in seperated CVS then. Default base package should only include Cessna 172 and lowres textures. N

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Arggghhh . I had upgraded my driver to NVIDIA 45.23 downgrading back to 44.03 and things work as expected again This is on Win32 with a GeForce2 GTS Apologies for the line noise. Not problem. Sometimes these things happen (unfortunately) Erik __

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Curtis L. Olson
Norman Vine writes: > I agree having many FDM's and many Aircraft is one of FGFS's > cooler points, but, IMO there is no reason these all need be in > the 'core' package, esp when just staying current with the core > package gets in the way of code development. I think at some point (maybe s

RE: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Norman Vine
Arnt Karlsen writes: > Matevz Jekovec > > > > > Is there any way to checkout certain directories in CVS repository and > > not the whole module? If not, IMHO Aircraft and Textures.high should > > be in seperated CVS then. Default base package should only include > > Cessna 172 and lowres textures.

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Erik Hofman writes: > > > > FWIW - > > FGFS seems to run at about the same fps without the 3D clouds > > so this slowdown appears to be contained within the new Cloud code > > This is hard to believe. The change is just too simple for that to > happen. Maybe we happen to trigger a feature that

Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 17:36:43 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > http://www2.arnes.si/~mjekov/tmp/gui.jpg > http://www2.arnes.si/~mjekov/tmp/gui_freeflight.jpg ..sweet. Futuristic. 'ddate' support too? ;-) -- ..med vennlig hilsen = with Kind

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 16:50:35 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > David Megginson wrote: > > >Erik Hofman writes: > > > > > An answer isn't easy though. I only see one (obvious) location > > > where to save download time in the base package: the airc

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Norman Vine wrote: FWIW - FGFS seems to run at about the same fps without the 3D clouds so this slowdown appears to be contained within the new Cloud code This is hard to believe. The change is just too simple for that to happen. Maybe we happen to trigger

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > Hmm > > > > For starters Clouds3D crashes because there is no Light > > see attached for a patch > > < FWIW I can't believe what is in the CVS could possibly run > > > The previous patch was needed because the light was called before OpenGL > w

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Hmm For starters Clouds3D crashes because there is no Light see attached for a patch < FWIW I can't believe what is in the CVS could possibly run > The previous patch was needed because the light was called before OpenGL was initialized. It looks like your patch fixes a cas

[Flightgear-devel] Do we have any UI concepts?

2003-08-22 Thread Matevz Jekovec
Do we have any ideas or already concepts of what should the FlightGear UI menu look like? (i.e. what colours, what to include, which libraries to use...) I've taken a look in the Atlas project (atlas.sf.net). Is this project still alive and good enough to include their work for the map in our

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Hmm For starters Clouds3D crashes because there is no Light see attached for a patch < FWIW I can't believe what is in the CVS could possibly run > secondly the 3D clouds are not transparent ie the black quad always appears now third my frame rate has dropped from ~20fps to <1fps this is wi

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Matevz Jekovec
David Megginson wrote: Erik Hofman writes: > An answer isn't easy though. I only see one (obvious) location > where to save download time in the base package: the aircrafts > section. It's time to develop a package manager for aircraft and add-on scenery, and perhaps for other stuff as well. Her

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread David Megginson
Erik Hofman writes: > An answer isn't easy though. I only see one (obvious) location > where to save download time in the base package: the aircrafts > section. It's time to develop a package manager for aircraft and add-on scenery, and perhaps for other stuff as well. Here are the top ten to

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Hi All, All the new aircraft etc in FGFS is very impressive :-) But this is starting to add for me anyway an unacceptable time burden on statying current. i.e. I am trying to debug a Cloud3D crash which appeared today and assuming that it was probably something in the base fi

Re: [Flightgear-devel] OT: Aircraft Carriers

2003-08-22 Thread Tony Peden
On Thu, 2003-08-21 at 22:22, Russell Suter wrote: > Tony Peden wrote: > > >On Thu, 2003-08-21 at 19:12, Russell Suter wrote: > > > > > >>Tony Peden wrote: > >> > >> > >> > >>>On Thu, 2003-08-21 at 09:54, Christopher S Horler wrote: > >>> > >>> > >>> > >>> > Can anyone tell me the

re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread David Megginson
Erik Hofman writes: > I want to nominate Frederic Bouvier for the developer of the month > award for solving the problems where (semi)transparent objects > could hide parts of the cloud layer. Just don't tell him that the prize is having more code assigned to him. > His approach is both simp

[Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Norman Vine
Hi All, All the new aircraft etc in FGFS is very impressive :-) But this is starting to add for me anyway an unacceptable time burden on statying current. i.e. I am trying to debug a Cloud3D crash which appeared today and assuming that it was probably something in the base files that changed I

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Frederic BOUVIER
Jon Stockill wrote: > On Fri, 22 Aug 2003, Erik Hofman wrote: > > > I want to nominate Frederic Bouvier for the developer of the month award > > for solving the problems where (semi)transparent objects could hide > > parts of the cloud layer. > > > > His approach is both simple and elegant ju

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Jon Stockill
On Fri, 22 Aug 2003, Erik Hofman wrote: > I want to nominate Frederic Bouvier for the developer of the month award > for solving the problems where (semi)transparent objects could hide > parts of the cloud layer. > > His approach is both simple and elegant just by z-ordering the cloud > layer draw

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Matevz Jekovec
Erik Hofman wrote: Hi, I want to nominate Frederic Bouvier for the developer of the month award for solving the problems where (semi)transparent objects could hide parts of the cloud layer. His approach is both simple and elegant just by z-ordering the cloud layer drawing order in the preDr

[Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Hi, I want to nominate Frederic Bouvier for the developer of the month award for solving the problems where (semi)transparent objects could hide parts of the cloud layer. His approach is both simple and elegant just by z-ordering the cloud layer drawing order in the preDraw routine of the sk