On Saturday 23 August 2003 04:07, Innis Cunningham wrote:
>
> Lee Elliott writes
>
> >Personally, I'm not much interested in doing panels and instruments so I'd
> >be
> >happy to use the generic instruments from fgfsbase, where they exist, but
> >there needs to be a clearly defined list of wh
On Friday, August 22, 2003, at 10:01PM, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
>Randy Locklair writes:
>> My name's Randy Locklair, I'm a student pilot and a long time developer and
>> I joined the list to find out a couple of things.
>
>Hi Randy,
>
>> First of all I'd like to know what the
I keep FlightGear built for my Mac and the only changes required
against CVS are all in plib (and have to do with the joystick
interface). Let me know and I'll email the files to you.
cvs server: Updating src/js
M src/js/js.h
M src/js/jsMacOSX.cxx
Darrell Walisser is the official maintainer of
Lee Elliott writes
Personally, I'm not much interested in doing panels and instruments so I'd
be
happy to use the generic instruments from fgfsbase, where they exist, but
there needs to be a clearly defined list of what those instruments will be
once all the a/c, apart from the default C-172,
Randy Locklair writes:
> My name's Randy Locklair, I'm a student pilot and a long time developer and
> I joined the list to find out a couple of things.
Hi Randy,
> First of all I'd like to know what the status is of the MacOS port.
> I mainly use os X lately and I'd like to get involved. If no
Hi All
I would like to be able to use the Slats, Spoilers, Speedbrake functions of
the property tree but after a short play with the speedbrake function
(ctrl+b) nothing seemed to happen.
Does all the properties in the property tree have supporting code
eg:slats,spoilers, or are they there for f
Curtis L. Olson writes
>I think at some point (maybe sooner rather than later?) we need to do
some tweaking to the aircraft directly layout so it is possible to:
a) make everything related to a particular plane be contained in a
single, dedicated directory tree.
I am trying to do th
Hey there.
My name's Randy Locklair, I'm a student pilot and a long time developer and
I joined the list to find out a couple of things.
First of all I'd like to know what the status is of the MacOS port. I
mainly use os X lately and I'd like to get involved. If no one is running
the show I'
On Friday 22 August 2003 20:00, Erik Hofman wrote:
> Norman Vine wrote:
> > Arnt Karlsen writes:
> >
> >>Matevz Jekovec
> >>
> >>>Is there any way to checkout certain directories in CVS repository and
> >>>not the whole module? If not, IMHO Aircraft and Textures.high should
> >>>be in seperated CV
On Fri, 22 Aug 2003 16:26:51 -0500,
"Jon S Berndt" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
>
>
> The SRTM mission is a cooperative project of NASA, NIMA,
> German and
> Italian space agencies. The project is part of NASA's
> mission to
> understand and protect our home pla
On Fri, 22 Aug 2003 14:05:54 -0500,
David Culp <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> > but, IMO there is no reason these all need be in
> > the 'core' package, esp when just staying current with the core
> > package gets in the way of code development.
>
>
> Is it pos
[Sorry if this ends up being a duplicate post]
MEDIA RELATIONS OFFICE
JET PROPULSION LABORATORY
CALIFORNIA INSTITUTE OF TECHNOLOGY
NATIONAL AERONAUTICS AND SPACE ADMINISTRATION
PASADENA, CALIFORNIA 91109. TELEPHONE (818) 354-5011
http://www.jpl.nasa.gov
Nancy Lovato (818) 354-9382
Jet Propulsio
MEDIA RELATIONS OFFICE
JET PROPULSION LABORATORY
CALIFORNIA INSTITUTE OF TECHNOLOGY
NATIONAL AERONAUTICS AND SPACE ADMINISTRATION
PASADENA, CALIFORNIA 91109. TELEPHONE (818) 354-5011
http://www.jpl.nasa.gov
Nancy Lovato (818) 354-9382
Jet Propulsion Laboratory, Pasadena, Calif.
David E. Steitz
On Friday 22 August 2003 2:26 pm, Curtis L. Olson wrote:
> Norman Vine writes:
> > I agree having many FDM's and many Aircraft is one of FGFS's
> > cooler points, but, IMO there is no reason these all need be in
> > the 'core' package, esp when just staying current with the core
> > package get
Curtis L. Olson writes:
> I think at some point (maybe sooner rather than later?) we need to do
> some tweaking to the aircraft directly layout so it is possible to:
>
> a) make everything related to a particular plane be contained in a
> single, dedicated directory tree.
>
> b)
Matevz Jekovec wrote:
Do we have any ideas or already concepts of what should the FlightGear
UI menu look like? (i.e. what colours, what to include, which libraries
to use...)
Not that I know.
I've taken a look in the Atlas project (atlas.sf.net). Is
this project still alive and good enough to
> but, IMO there is no reason these all need be in
> the 'core' package, esp when just staying current with the core
> package gets in the way of code development.
Is it possible to place all the files for an aircraft in a single compressed
archive, and have FG read them in without permanent
On Fri, 22 Aug 2003 13:26:27 -0500,
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Norman Vine writes:
> > I agree having many FDM's and many Aircraft is one of FGFS's
> > cooler points, but, IMO there is no reason these all need be in
> > the 'core' package,
Curtis L. Olson wrote:
I think at some point (maybe sooner rather than later?) we need to do
some tweaking to the aircraft directly layout so it is possible to:
a) make everything related to a particular plane be contained in a
single, dedicated directory tree.
b) allow these "aircraft" t
On Friday 22 August 2003 9:05 am, Norman Vine wrote:
> Hi All,
>
> All the new aircraft etc in FGFS is very impressive :-)
>
> But this is starting to add for me anyway an unacceptable
> time burden on statying current. i.e. I am trying to debug
> a Cloud3D crash which appeared today and assuming
Norman Vine wrote:
Arnt Karlsen writes:
Matevz Jekovec
Is there any way to checkout certain directories in CVS repository and
not the whole module? If not, IMHO Aircraft and Textures.high should
be in seperated CVS then. Default base package should only include
Cessna 172 and lowres textures.
N
Norman Vine wrote:
Arggghhh .
I had upgraded my driver to NVIDIA 45.23 downgrading back to 44.03
and things work as expected again
This is on Win32 with a GeForce2 GTS
Apologies for the line noise.
Not problem. Sometimes these things happen (unfortunately)
Erik
__
Norman Vine writes:
> I agree having many FDM's and many Aircraft is one of FGFS's
> cooler points, but, IMO there is no reason these all need be in
> the 'core' package, esp when just staying current with the core
> package gets in the way of code development.
I think at some point (maybe s
Arnt Karlsen writes:
> Matevz Jekovec
> > >
> > Is there any way to checkout certain directories in CVS repository and
> > not the whole module? If not, IMHO Aircraft and Textures.high should
> > be in seperated CVS then. Default base package should only include
> > Cessna 172 and lowres textures.
Erik Hofman writes:
> >
> > FWIW -
> > FGFS seems to run at about the same fps without the 3D clouds
> > so this slowdown appears to be contained within the new Cloud code
>
> This is hard to believe. The change is just too simple for that to
> happen. Maybe we happen to trigger a feature that
On Fri, 22 Aug 2003 17:36:43 +0200,
Matevz Jekovec <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> http://www2.arnes.si/~mjekov/tmp/gui.jpg
> http://www2.arnes.si/~mjekov/tmp/gui_freeflight.jpg
..sweet. Futuristic. 'ddate' support too? ;-)
--
..med vennlig hilsen = with Kind
On Fri, 22 Aug 2003 16:50:35 +0200,
Matevz Jekovec <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> David Megginson wrote:
>
> >Erik Hofman writes:
> >
> > > An answer isn't easy though. I only see one (obvious) location
> > > where to save download time in the base package: the airc
Norman Vine wrote:
Erik Hofman writes:
Norman Vine wrote:
FWIW -
FGFS seems to run at about the same fps without the 3D clouds
so this slowdown appears to be contained within the new Cloud code
This is hard to believe. The change is just too simple for that to
happen. Maybe we happen to trigger
Erik Hofman writes:
>
> Norman Vine wrote:
> > Hmm
> >
> > For starters Clouds3D crashes because there is no Light
> > see attached for a patch
> > < FWIW I can't believe what is in the CVS could possibly run >
>
> The previous patch was needed because the light was called before OpenGL
> w
Norman Vine wrote:
Hmm
For starters Clouds3D crashes because there is no Light
see attached for a patch
< FWIW I can't believe what is in the CVS could possibly run >
The previous patch was needed because the light was called before OpenGL
was initialized. It looks like your patch fixes a cas
Do we have any ideas or already concepts of what should the FlightGear
UI menu look like? (i.e. what colours, what to include, which libraries
to use...) I've taken a look in the Atlas project (atlas.sf.net). Is
this project still alive and good enough to include their work for the
map in our
Hmm
For starters Clouds3D crashes because there is no Light
see attached for a patch
< FWIW I can't believe what is in the CVS could possibly run >
secondly the 3D clouds are not transparent
ie the black quad always appears now
third my frame rate has dropped from ~20fps to <1fps
this is wi
David Megginson wrote:
Erik Hofman writes:
> An answer isn't easy though. I only see one (obvious) location
> where to save download time in the base package: the aircrafts
> section.
It's time to develop a package manager for aircraft and add-on
scenery, and perhaps for other stuff as well. Her
Erik Hofman writes:
> An answer isn't easy though. I only see one (obvious) location
> where to save download time in the base package: the aircrafts
> section.
It's time to develop a package manager for aircraft and add-on
scenery, and perhaps for other stuff as well. Here are the top ten
to
Norman Vine wrote:
Hi All,
All the new aircraft etc in FGFS is very impressive :-)
But this is starting to add for me anyway an unacceptable
time burden on statying current. i.e. I am trying to debug
a Cloud3D crash which appeared today and assuming that
it was probably something in the base fi
On Thu, 2003-08-21 at 22:22, Russell Suter wrote:
> Tony Peden wrote:
>
> >On Thu, 2003-08-21 at 19:12, Russell Suter wrote:
> >
> >
> >>Tony Peden wrote:
> >>
> >>
> >>
> >>>On Thu, 2003-08-21 at 09:54, Christopher S Horler wrote:
> >>>
> >>>
> >>>
> >>>
> Can anyone tell me the
Erik Hofman writes:
> I want to nominate Frederic Bouvier for the developer of the month
> award for solving the problems where (semi)transparent objects
> could hide parts of the cloud layer.
Just don't tell him that the prize is having more code assigned to
him.
> His approach is both simp
Hi All,
All the new aircraft etc in FGFS is very impressive :-)
But this is starting to add for me anyway an unacceptable
time burden on statying current. i.e. I am trying to debug
a Cloud3D crash which appeared today and assuming that
it was probably something in the base files that changed
I
Jon Stockill wrote:
> On Fri, 22 Aug 2003, Erik Hofman wrote:
>
> > I want to nominate Frederic Bouvier for the developer of the month award
> > for solving the problems where (semi)transparent objects could hide
> > parts of the cloud layer.
> >
> > His approach is both simple and elegant ju
On Fri, 22 Aug 2003, Erik Hofman wrote:
> I want to nominate Frederic Bouvier for the developer of the month award
> for solving the problems where (semi)transparent objects could hide
> parts of the cloud layer.
>
> His approach is both simple and elegant just by z-ordering the cloud
> layer draw
Erik Hofman wrote:
Hi,
I want to nominate Frederic Bouvier for the developer of the month
award for solving the problems where (semi)transparent objects could
hide parts of the cloud layer.
His approach is both simple and elegant just by z-ordering the cloud
layer drawing order in the preDr
Hi,
I want to nominate Frederic Bouvier for the developer of the month award
for solving the problems where (semi)transparent objects could hide
parts of the cloud layer.
His approach is both simple and elegant just by z-ordering the cloud
layer drawing order in the preDraw routine of the sk
42 matches
Mail list logo