[Flightgear-devel] ok 0.9.3 is compiled...now problems with 3d pannelled aircrafts..

2003-12-12 Thread Augusto AGUS::MAG
- Original Message - From: Augusto AGUS::MAG To: [EMAIL PROTECTED] Sent: Friday, December 12, 2003 2:56 PM Subject: ok it is compiled...now problems with 3d pannelled aircrafts.. I'm wondering what's up with aircraft with 3d panel (c310u3a, c182) and the new version 0.9.3. At

[Flightgear-devel] Sky darkening with high altitude

2003-12-12 Thread Jon S Berndt
Thinking of the X-15 and its flight profile: does FlightGear do any sky darkening as the aircraft flies up past 100,000 feet altitude? It doesn't seem to me that it would be that hard to do. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] aircraft TODO list

2003-12-12 Thread [EMAIL PROTECTED]
Hello, today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. The result is this aircraft TODO list, i suggest adding this file to cvs in the data/Aircraft directory, so that new entrys

Re: [Flightgear-devel] aircraft TODO list

2003-12-12 Thread David Megginson
[EMAIL PROTECTED] wrote: The result is this aircraft TODO list, i suggest adding this file to cvs in the data/Aircraft directory, so that new entrys or old entrys can easily be removed in this file when an aircraft gets upgraded. Thank you, but instead of adding this to the CVS (so that you

Re: [Flightgear-devel] aircraft TODO list

2003-12-12 Thread Andy Ross
Oliver C. wrote: today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. Wow, good work. I honestly had no idea we had so many; it's been a while since I counted. :) harrier - how

[Flightgear-devel] Re: aircraft TODO list

2003-12-12 Thread Brandon Craig Rhodes
[EMAIL PROTECTED] [EMAIL PROTECTED] writes: today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. These are among the dozens of things I would like to see added to the FAQ, having just

[Flightgear-devel] Back from Philly

2003-12-12 Thread David Megginson
I flew back to Ottawa (CYOW) from Philadelphia (KPHL) today, against a strong heading (ground speed was 95-105 kt for a true airspeed of about 126 kt). I climbed up to 10,000 ft to stay above all the lake-effect weather in Upstate NY, and ended up with a nice, sunny, 3.5-hour flight home. To

Re: [Flightgear-devel] Re: aircraft TODO list

2003-12-12 Thread Andy Ross
Brandon Craig Rhodes wrote: I also think the FAQ needs to include instructions for how to take off in all of the more difficult planes (like the B-52 and P-51); This is a good idea. There actually is *lots* of documentation out there, as you point out the difficulty is getting someone to do

[Flightgear-devel] Re: aircraft TODO list

2003-12-12 Thread Melchior FRANZ
* Andy Ross -- Friday 12 December 2003 23:25: There actually is *lots* of documentation out there, as you point out the difficulty is getting someone to do the work to compile and index it. While you're working on it (heh), I wrote a manual for the A-4 that should probably go in:

[Flightgear-devel] [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Melchior FRANZ
I don't know how this code is supposed to work, but I know what a segfault is. There's a funny netSocket pointer client that is only once instantiated with 0 in the constructor (line 42) and in every read operation (tcp) happily null-pointer-dereferenced (line 223) -- BOOM! As client is

[Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Melchior FRANZ
BTW: reverting the last patch and going back to revision 1.2 fixes the bug. But it does still not explain the client zombie. m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Norman Vine
Melchior FRANZ writes: BTW: reverting the last patch and going back to revision 1.2 fixes the bug. But it does still not explain the client zombie. The client is constructed in pol() at the end of the file ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 13 December 2003 00:48: As client is deleted in line 279, I assume that a client = new netSocket was forgotten somewhere. But where? No wait. The client variable =is= set in some circumstances. Just not in my case. Have yet to find out more ... m.

Re: [Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Curtis L. Olson
Melchior FRANZ writes: BTW: reverting the last patch and going back to revision 1.2 fixes the bug. But it does still not explain the client zombie. Strange, someone suggested this as a fix. Note that previously, read() and readline() were not consistant. the patch made them consistant. The

[Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Melchior FRANZ
* Norman Vine -- Saturday 13 December 2003 01:29: The client is constructed in pol() at the end of the file Yepp, but in SGSocket::poll(): if (result 0 is_server client == 0) { [...] client = new netSocket(); client-setHandle( new_fd ); return 0;

Re: [Flightgear-devel] aircraft TODO list

2003-12-12 Thread Lee Elliott
On Friday 12 December 2003 21:30, [EMAIL PROTECTED] wrote: Hello, today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. The result is this aircraft TODO list, i suggest adding

[Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Melchior FRANZ
* Curtis L. Olson -- Saturday 13 December 2003 01:38: Strange, someone suggested this as a fix. Note that previously, read() and readline() were not consistant. Aah yes. But this client thing is only necessary for server mode, where there's more than one connection required at the same time.

[Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Melchior FRANZ
* Curtis L. Olson -- Saturday 13 December 2003 01:38: Strange, someone suggested this as a fix. This someone obviously worked on a server. The following patch should fix client mode. (Works for me. I didn't test server mode.) m. Index: sg_socket.cxx

[Flightgear-devel] [OT] more fluff

2003-12-12 Thread Jon Berndt
This story will warm your heart ;-) A DC-3 flies the northern skies http://msnbc.msn.com/id/3660452/ Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel