[Flightgear-devel] Some Keybindings Have Broken

2003-12-19 Thread Nick Coleman
Some of my keybindings have broken with a "No command attached to binding" error msg. I suspect it may have something to do with Nasal, since one of the broken bindings is x, X and ctrl-X, and it has only been broken since the 'view' script came into the CVS tree. I wasn't following the beginn

[Flightgear-devel] SGPropertyListener (was Re: [Flightgear-flightmodel] crash reporting)

2003-12-19 Thread James Turner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 19 Dec 2003, at 19:03, Andy Ross wrote: You would need to hook up the reset code as a command, so that Nasal and other bindings could see it. But it should work. One thing that isn't implemented yet is a SGPropertyListener interface that can be us

Re: [Flightgear-devel] Dynamic scenery texture loading

2003-12-19 Thread Paul Surgeon
On Friday, 19 December 2003 13:23, David Luff wrote: > The second thing is that I'd like it to be able to page textures in and out > efficiently at a fairly high rate when extensive areas of unique textures > are used, ie. to be able to keep up with the texture paging required for > photographic sc

Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-19 Thread Alan King
Manuel Bessler wrote: Hi Alan, http://home.nc.rr.com/alan69/FlightGear/ Uploaded a few more pics. Rudder01 to 04 are current pics. The bellcrank board is a section from one of my old heli rotor blades, and just fishing line to screws at the rear of the guide plates. No real need for rods,

RE: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Norman Vine
Andy Ross writes: > > Using the Toms algorithm would work, but it would require care to make > sure that the number of operations on geodetic numbers stays small. Ah ... a basic philosophical difference One should only ever have to-do the geodetic transforms once for any given position. Once

RE: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Norman Vine
Andy Ross writes: > > My requirement isn't accuracy, it's precision. The difference is > subtle: I understand, and that is *exactly* why I never worried about the slight differeance between the Ellipsoid that FlightGear inherited and WGS84, On another note while we are redoing the geodesy cod

Re: [Flightgear-devel] Mars Plane autopilot

2003-12-19 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Good morning (EST), I've tried flying the Mars scout plane in X-plane and found that the autopilot is woefully inadequate. Has anyone developed their own autopilot design for it (or any other Mars plane) that provides better stability? I thought I had read a post from a

Re: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Erik Hofman
Andy Ross wrote: On my laptop (a 2.2GHz P4 that is currently reporting 1196MHz in /proc/cpuinfo), compiled with -O2 (no fancy optimizer settings), I'm seeing the following: localhost:~$ time ./geod andy 100 iterations real0m4.097s user0m4.060s sys 0m0.020s localhost:~$ time ./geod

[Flightgear-devel] Mars Plane autopilot

2003-12-19 Thread nick.hein
Good morning (EST), I've tried flying the Mars scout plane in X-plane and found that the autopilot is woefully inadequate. Has anyone developed their own autopilot design for it (or any other Mars plane) that provides better stability? I thought I had read a post from a NASA engineer a few mont

Re: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Andy Ross
As promised, here is the performance test of the geocentric->geodetic implementations. As before, it's a stand-alone C program that should compile independantly and be easy to inspect and modify. Just run it with a single argument of either "andy" or "toms" to select the algorithm. On my laptop

Re: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Andy Ross
My requirement isn't accuracy, it's precision. The difference is subtle: I don't care about whether or not the terrain is placed correctly to within a micrometer. As you point out, the local geoid ("sea level", basically) errors are often off by tens of meters from the WGS84 ellipsoid. But I *do

[Flightgear-devel] sample script

2003-12-19 Thread Curtis L. Olson
If anyone is interested in "external" scripting of FlightGear, I've added another quick example to $fgsrc/scripts/perl/examples/ The reset.pl script will reset FlightGear to a particular airport/runway at a fixed interval (i.e. every 5 minutes.) It also sets the time of day to noon and makes sure

[Flightgear-devel] F-16 simulator flashback

2003-12-19 Thread Erik Hofman
Hi, After starting up the F-16 w. 3d cockpit I ended up at KSFO in a situation before sunset while being in a dim lit room. Immediately after startup I got a flashback to the few times I was flying the Singer-Link F-16 simulator in the late 80's which had a nighttime visual (eg. equal situat

Re: [Flightgear-devel] Adding a runway to runways.dat

2003-12-19 Thread Jon Stockill
On Fri, 19 Dec 2003, Matthew Law wrote: > To my detriment I haven't been following past discussions on scenery editing. I > would like to add the missing 18/36 runway to EGNF. I have gunzipped the > runways.dat file and found the following line for EGNF: > > R EGNF 06 53.316990 -1.196100

RE: [Flightgear-devel] Dynamic scenery texture loading

2003-12-19 Thread Norman Vine
David Luff writes: > > I've been having a poke about at the scenery and material managers with a > view to attempting to get dynamic scenery texture paging working at some > point. > There's two things that the scenery management code can't (I don't think, > anyway) do now, that I'd like it to

Re: [Flightgear-devel] Adding a runway to runways.dat

2003-12-19 Thread Matthew Law
On 02:34 Fri 19 Dec, Ivo wrote: > Also check: > > http://baron.flightgear.org/pipermail/flightgear-devel/2003-December/023555.html > > After adding the runway manually, you could use TaxiDraw to add the > taxiways. > > As for the bug I mentioned in that thread, David Luff sent me a > debug-ena

[Flightgear-devel] Dynamic scenery texture loading

2003-12-19 Thread David Luff
I've been having a poke about at the scenery and material managers with a view to attempting to get dynamic scenery texture paging working at some point. I'm not terribly familiar with this bit of the code, so I'd like to jot down a couple of my thoughts here in the hope that someone will correct

Re: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Gerhard Wesp
> I'm not big on C++ pedantry, obviously. Good code can be written in > C. It should, IMHO, remain good code when it appears in a C++ Sorry, I didn't mean to critizice your code, obviously it's far more important that the computational results are right than nitpicking over language details. Ho