RE: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Richard Bytheway
snip So that's what I've come up with so far. Am I completely nuts? Any suggestions? I have no formal education in control theory, so what I know has been gleaned from here and there so I probably don't know much of the correct terminology and there are certainly tricks and things

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Innis Cunningham
Hi Guys Curtis L. Olson writes This is my general plan. Right now I have the autopilot config in a separate .xml file * The autopilot should get input from other instruments (airspeed indicator, altimeter, attitude indicator, etc.), and not from /position/altitude-ft, /velocities/..., etc.

[Flightgear-devel] Re: [Terragear-devel] Wittman Airport, Oshkosh, WI

2004-01-22 Thread Martin Spott
Bohnert Paul [EMAIL PROTECTED] wrote: Consider it done. Robin said he will add them as soon as he can. The meanings of these two sentences are 'diametrically opposed' ;-) No, I don't want to accuse Robin, I fully understand that there are times where the first priority is not occupated by his

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Roy Vegard Ovesen
On Thu, 22 Jan 2004 17:28:51 +0800, Innis Cunningham [EMAIL PROTECTED] wrote: As far as I am aware on any autopilot I ever worked on the autopilot/autothrottle took no information from the instruments.It provides information to the instruments so the pilot can see what the autopilot is

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Roy Vegard Ovesen
On Wed, 21 Jan 2004 22:28:22 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Roy Vegard Ovesen wrote: Let me share my thoughts about the autopilot: * I would like to see the autopilot move from c++ code into the instrument configuration xml-files. This is my general plan. Right now I have the

[Flightgear-devel] getting and setting properties

2004-01-22 Thread Snyder Adam D Civ AFRL/VACD
After reading through "fg_props.hxx", I found that the most efficient was to get a property value is to use fgGetNode instead of the "fgGet" functions. Is there a more efficient way to set properties, or is that best way to use the "fgSet" functions Thanks. Adam

[Flightgear-devel] Some sound problems under Alsa

2004-01-22 Thread Roger Andreassen
Hi, I was formerly using flightgear-devel but someone suggested to adress technical problems here. ;-) Since Slackware will use Alsa sound from version 9.1 and onwards I would like to mention a sound problem with some planes. Running --aircraft=c310-yasim I'll get no plane sound, just the OM

[Flightgear-devel] A Logitech joystick on the loose!

2004-01-22 Thread Roger Andreassen
Hello, I have a Logitech joystick on the loose. It's a silvery/black, four-legged USB wired Logitech. js_demo says: Joystick 0: Logitech Logitech Extreme 3D Pro and I think the wireless 'brother' says the same. USB don't know what's outside the transmitter... The buttons are a bit funny.

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Curtis L. Olson
Roy Vegard Ovesen wrote: And I firmly believe that we _should_ use the instrument values because in my mind using /position/... and /velocities/... would be cheating, theese perfect values are _not_ available in the real world. I definitely agree. We should have instrument values well modeled

Re: [Flightgear-devel] getting and setting properties

2004-01-22 Thread Erik Hofman
Snyder Adam D Civ AFRL/VACD wrote: After reading through fg_props.hxx, I found that the most efficient was to get a property value is to use fgGetNode instead of the fgGet functions. Is there a more efficient way to set properties, or is that best way to use the fgSet functions You could

[Flightgear-devel] Re: Proposed change to Terrain Following control

2004-01-22 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 22 January 2004 18:46: I'm half tempted to commit what I have to CVS. But that leaves a lot of autopilot stuff temporarily broken. You could make a cvs branch for that, and later merge it into head, if it's done and tested. m.

Re: [Flightgear-devel] getting and setting properties

2004-01-22 Thread Andy Ross
Adam D. Snyder wrote: After reading through fg_props.hxx, I found that the most efficient was to get a property value is to use fgGetNode instead of the fgGet functions. Is there a more efficient way to set properties, or is that best way to use the fgSet functions The node objects you

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread David Culp
And I firmly believe that we _should_ use the instrument values because in my mind using /position/... and /velocities/... would be cheating, theese perfect values are _not_ available in the real world. I definitely agree. We should have instrument values well modeled for the sorts of

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread David Culp
This thread is scaring me. I hope we aren't deciding to hard-wire the autoflight inputs from panel instrument output? Why hardwire anything? Why not write it to take property nodes as the input and output entities, and let the glue layers (XML, Nasal, etc...) handle the configuration.

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Andy Ross
David Culp wrote: This thread is scaring me. I hope we aren't deciding to hard-wire the autoflight inputs from panel instrument output? Why hardwire anything? Why not write it to take property nodes as the input and output entities, and let the glue layers (XML, Nasal, etc...) handle the

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Curtis L. Olson
David Culp wrote: This thread is scaring me. I hope we aren't deciding to hard-wire the autoflight inputs from panel instrument output? The input choice will be strictly optional, right? Figures, I just finished screwing the cowl back on ... The whole point of defining the autopilot via xml is

[Flightgear-devel] Incorrect fog rendering

2004-01-22 Thread Avi Levy
Hello everybody, After doing a complete build of the flightgear-0.9.3 source under Cygwin, the simulation runs near perfect. However on two machines (one AMD XP, one P4 XP) with a Radeon 9700 card, fog is incorrectly rendered. Only cloud and ground polygons change gradualy to a white color when

Re: [Flightgear-devel] Incorrect fog rendering

2004-01-22 Thread Erik Hofman
Avi Levy wrote: Hello everybody, After doing a complete build of the flightgear-0.9.3 source under Cygwin, the simulation runs near perfect. However on two machines (one AMD XP, one P4 XP) with a Radeon 9700 card, fog is incorrectly rendered. Only cloud and ground polygons change gradualy to a

Re: [Flightgear-devel] Incorrect fog rendering

2004-01-22 Thread David Culp
I'm new to this group, and would like to add that if there is any information needed on MD11 and B767 flight characteristics or systems, feel free to ask through this mailing list, I have a lot of flying hours on these types. Are you planning on making models of these yourself? It doesn't

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread RVOVESEN
-- Original Message -- From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Proposed change to Terrain Following control Date: Thu, 22 Jan 2004 14:09:30 -0600 Reply-To: FlightGear developers discussions [EMAIL PROTECTED]

Re: [Flightgear-devel] getting and setting properties

2004-01-22 Thread David Megginson
Snyder Adam D Civ AFRL/VACD wrote: After reading through fg_props.hxx, I found that the most efficient was to get a property value is to use fgGetNode instead of the fgGet functions. Is there a more efficient way to set properties, or is that best way to use the fgSet functions Yes,

[Flightgear-devel] Notice: property use for animations

2004-01-22 Thread Erik Hofman
Hi, This is a heads up for all 3d model designers. In order to be able the use your model as an AIModel (and later on ATC controlled model) it is important that the properties used in the animation configuration file are *not* absolute, but instead are defined relative. This is done quite

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread David Megginson
Curtis L. Olson wrote: And I firmly believe that we _should_ use the instrument values because in my mind using /position/... and /velocities/... would be cheating, theese perfect values are _not_ available in the real world. I definitely agree. We should have instrument values well modeled

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Richard Hornby
Any chanceof doing a look-ahead on the scenery polygons to get an altitude eg 2mi in front (for TSR2?) - Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, January 22, 2004 8:12 PM Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Andy Ross
Richard Hornby wrote: Any chanceof doing a look-ahead on the scenery polygons to get an altitude eg 2mi in front (for TSR2?) Yes, so long as the tile is loaded. But that's not the way that real autopilots work. The real world doesn't have a scenery elevation API. :) Doing this right would

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Jon S Berndt
On Thu, 22 Jan 2004 16:15:41 -0500 David Megginson [EMAIL PROTECTED] wrote: I agree as well. An autopilot driven by the gyro compass should reflect all of the compass's error's, such as drift; ditto for an AP driven by a VOR receiver. If we want to model an AP driven by a GPS, INS, and/or

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread RVOVESEN
-- Original Message -- Date: Thu, 22 Jan 2004 11:46:00 -0600 From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Proposed change to Terrain Following control Reply-To: FlightGear developers discussions [EMAIL PROTECTED]

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread RVOVESEN
-- Original Message -- From: Jon S Berndt [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Proposed change to Terrain Following control To: FlightGear developers discussions [EMAIL PROTECTED] Date: Thu, 22 Jan 2004 15:40:55 -0600 Reply-To: FlightGear developers discussions [EMAIL PROTECTED] I

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread David Culp
Any chanceof doing a look-ahead on the scenery polygons to get an altitude eg 2mi in front (for TSR2?) Yes, so long as the tile is loaded. But that's not the way that real autopilots work. The real world doesn't have a scenery elevation API. :) Doing this right would presumably require

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Lee Elliott
On Thursday 22 January 2004 22:12, David Culp wrote: Any chanceof doing a look-ahead on the scenery polygons to get an altitude eg 2mi in front (for TSR2?) Yes, so long as the tile is loaded. But that's not the way that real autopilots work. The real world doesn't have a scenery

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Curtis L. Olson
Lee Elliott wrote: I've been giving quite a bit of thought to look-ahead algorithms for terrain following. The most straight forward way would be to take a number of look-ahead samples each frame, and simply take the highest point as the target alt. Taking a lot of samples each frame can't be

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread David Culp
Now if you do one terrain intersection lookup each frame and do it 2400 meters ahead of you. But, also keep the last 10 sec * 60 fps lookups in a buffer, then assuming you are flying in a straight line, once your buffer fills up, that gives you a set of elevation points in your path at 4

Re: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Lee Elliott
On Thursday 22 January 2004 22:54, Curtis L. Olson wrote: Lee Elliott wrote: I've been giving quite a bit of thought to look-ahead algorithms for terrain following. The most straight forward way would be to take a number of look-ahead samples each frame, and simply take the highest point

RE: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Norman Vine
Lee Elliott writes: On Thursday 22 January 2004 22:54, Curtis L. Olson wrote: Lee Elliott wrote: I've been giving quite a bit of thought to look-ahead algorithms for terrain following. The most straight forward way would be to take a number of look-ahead samples each frame, and

Re: [Flightgear-devel] Incorrect fog rendering

2004-01-22 Thread Manuel Bessler
On Thu, Jan 22, 2004 at 09:35:23PM +0100, Avi Levy wrote: I'm new to this group, and would like to add that if there is any information needed on MD11 and B767 flight characteristics or systems, feel free to ask through this mailing list, I have a lot of flying hours on these types. A MD11

[Flightgear-devel] speaking of MD-11's

2004-01-22 Thread David Culp
Here's an interesting MD-11 that NASA has modified: http://www.nasatech.com/Briefs/May02/DRC9655.html Controling the airplane with engines only is interesting, but controling it with engines on one side only is amazing. This could probably be modeled in JSBSim, and perhaps with Curt's new