On Tue, 10 Feb 2004 15:06:41 -0800
Andy Ross <[EMAIL PROTECTED]> wrote:
Norman Vine wrote:
Jon S. Berndt wrote:
> It is thought that the use of a RAM disk might help.
On Windows I have found that increading disk cache size and / or
using memory mapped files is more productive then a DAM disk
My in
Norman Vine wrote:
> Jon S. Berndt wrote:
> > It is thought that the use of a RAM disk might help.
>
> On Windows I have found that increading disk cache size and / or
> using memory mapped files is more productive then a DAM disk
My interpretation was that their problem was latency, not I/O
throu
Jon S. Berndt wrote:
> Is anyone aware of a RAM disk utility or feature under Unix
> (specifically, IRIX)? When running a simulation on IRIX we are
> finding that the disk access is taking too much time at various
> phase boundaries. It is thought that the use of a RAM disk might
> help.
RAM dis
Jon S Berndt writes:
>
> Is anyone aware of a RAM disk utility or feature under Unix
> (specifically, IRIX)? When running a simulation on IRIX we are
> finding that the disk access is taking too much time at various phase
> boundaries. It is thought that the use of a RAM disk might help.
On
Is anyone aware of a RAM disk utility or feature under Unix
(specifically, IRIX)? When running a simulation on IRIX we are
finding that the disk access is taking too much time at various phase
boundaries. It is thought that the use of a RAM disk might help.
Jon
__
Some quick suggestions:
You wrote:
> interpolate("/controls/gear/brake-left",
> props.globals.getNode("/controls/gear/brake-left").getValue(),
> 0, 1, 0.1)
Actually, the implementation of interpolate() always starts from the
current value of a property, so in fact there's
Never mind. I just remembered interpolate. This works perfectly.
Josh
Left Brake
true
nasal
interpolate("/controls/gear/brake-left",
props.globals.getNode("/controls/gear/brake-left").getValue(), 0, 1,
0.1)
true
nasal
interpolate("/controls/gear/brake-left",
props.globals.getNod
Andy Ross wrote:
You need to mark the bindings repeatable. See the trim bindings for
examples.
Whoops. Typo, or cut-and-past-o I guess. That's what you get for coding
with the flu I. Now the brakes go on like I want, but I have the same
problem with them coming off. Apparently repeatable
Excellent! Congratulations!
Curtis L. Olson wrote:
I want to share some news that I'm very excited about.
For February and March I am being paid 50% time by ATC Flight
Simulators (http://www.atcflightsim.com) to do some work for one of
their specific projects.
Looks like they use columnated
Josh Babcock wrote:
> I tried propertySlew() but it seems that the value wasn't going to
> the numbers I supplied, but only slewing for a very short period of
> time taht wasn't even consistant.
You need to mark the bindings repeatable. See the trim bindings for
examples.
The propertySlew() func
Is there a way to assign an instantaneous joystick button, but not have
the value jump directly from one value to another? Currently I have the
following code in my joystick file but it results in the brakes snapping
on and off. I wanted to get a smoother transition to be more realistic
in gr
I want to share some news that I'm very excited about.
For February and March I am being paid 50% time by ATC Flight Simulators
(http://www.atcflightsim.com) to do some work for one of their specific
projects.
They are building several simulators for a customer that will be a
combination of th
On Sun, 08 Feb 2004 21:31:30 +0100,
Erik Hofman <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Martin Spott wrote:
>
> > Anyway: Thanks for this very nice addition to the FlightGear hangar,
>
> I'm already investigating for a larger home airport. KSFO isn't going
> to take it anym
If anyone is interested in creating external scripts to remotely drive or
monitor FlightGear, I have committed some convenience functions (perl) to cvs.
For some time we have had a telnet.pl script which takes care of the tricky
bits of interfacing to a remote copy of FlightGear. This gives you
Hi,
I've tried to use FlightGear with NVIDIA's 3D goggles. The simulator works right but
there're some problems. Sometimes, when I use some commands in the menu, the O.S.
(windows XP) breaks the program due to an incorrect writing to memory. This happens
even every time I use the normal HUD (th
David,
David Megginson <[EMAIL PROTECTED]> wrote:
> [EMAIL PROTECTED] DID NOT write:
>> The message contains Unicode characters and has been sent as a binary attachment.
>
> For anyone keeping track, this spam with Martin's e-mail forged on it came from
>
>ma164090190.user.veloxzone.com.br
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