Bernie Bright wrote:
Just updated cvs. Your fix looks for GL/glut.h when --enable-sdl is
specified. I thought it was supposed to be either or.
Not at this time, there are too many side projects/utilities that depend
on glut (for example the tests subdirectory which gets build by default).
Erik
Jorge Van Hemelryck wrote:
Andy Ross wrote:
Jorge Van Hemelryck wrote:
We already have an external HUD code. Actually, it is quite large,
[...] and more importantly it can't be distributed. At all.
That was my fear. Opinions differ (widely!) on this point. But in
general, adding a dynamic loadin
David Megginson said:
> Andy Ross wrote:
>
> > It's a fine way, just not the only one. Most people run their
> > desktops at high resolutions that may not be good choices for a 3D
> > buffer. Older cards (like the Radeon 7500 in my laptop) can handle
> > FlightGear just fine, but not at 1280x10
On Thursday 08 April 2004 15:11, Jim Wilson wrote:
> You know with the huge vid memories and fast GPUs now, and the fact that
> LCD's are fixed resolution anyway, it won't be too many more years before
> mode switching will be a thing of the past!
The problem with LCDs is, that their physical res
Jorge Van Hemelryck wrote:
> Is it not possible to just include my work (with some improvements
> such as conditional compilation of the functionality) with the
> distribution of FlightGear ? It would make my task of making people
> accept FlightGear here easier...
But you seem to miss the point.
Jorge Van Hemelryck said:
> On Wed, 7 Apr 2004 18:36:25 -0500
> Jon Berndt wrote:
>
> > Does FlightGear (or _could_ FlightGear) model Doppler shift and distance
> > attenuation of an aircraft sound as viewed from the tower (or wherever) as
> > the aircraft approaches and recedes?
>
> OpenAL can
Erik Hofman wrote:
> I'm not sure what to think about this, but ... We already allow for
> things like this and I can see the need to drive external HUD code
> from within FlightGear (if nothing else for FlightGear's own HUD code
> on a separate display).
My understanding was that this was a patc
Andy Ross wrote:
Erik Hofman wrote:
I'm not sure what to think about this, but ... We already allow for
things like this and I can see the need to drive external HUD code
from within FlightGear (if nothing else for FlightGear's own HUD code
on a separate display).
My understanding was that this
On Thu, 08 Apr 2004 10:14:57 -0500
"Jon S Berndt" <[EMAIL PROTECTED]> wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
Jon
http://www.delorie.com/howto/cygwin/mno-cygwin-h
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
Jon
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On 4/8/04 at 10:14 AM Jon S Berndt wrote:
>How does one get g++ under CygWin to use the mingw includes and
>libraries instead of the nominally supplied ones (which, I think,
>require the cygwin dll to execute).
>
I *think* that you just include the -mno-cygwin flag during compilation.
eg
g+
On Thu, 08 Apr 2004 16:26:08 +0100
"David Luff" <[EMAIL PROTECTED]> wrote:
On 4/8/04 at 10:14 AM Jon S Berndt wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
I *think*
I'm trying to experiment with alternative terrain textures for the scenery
which I have built for the UK, but which looks odd when it's painted to look
like an irrigated American prairie :¬)
I took a look at $FG_ROOT/materials.xml, which defines how the materials are
put together, and determined
> -Original Message-
> From: Jonathan Richards
> Sent: 08 April 2004 5:11 pm
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Terrain textures
>
>
> I'm trying to experiment with alternative terrain textures
> for the scenery
> which I have built for the UK, but whi
First of all, I hope that I don't sound too harsh or rude when I write.
I tend to be that way when argumenting. The only thing I want to show
here is good will.
On Thu, 08 Apr 2004 07:10:39 -0700
Andy Ross wrote:
> But you seem to miss the point. It would also *remove* the GPL
> requirements fro
Hi Folks,
As mentioned a few days ago, it appears that flightgear either aborts, or
fails with a DEADBEEF assertion error after running for a somewhat longer
period (about 1 to two hours). So I tried and do some testing by running fgfs
from inside the gnu debugger. It aborted after about 1.5 to
Jon S Berndt wrote:
> On Thu, 08 Apr 2004 16:26:08 +0100
> "David Luff" <[EMAIL PROTECTED]> wrote:
> >
> >
> >On 4/8/04 at 10:14 AM Jon S Berndt wrote:
> >
> >>How does one get g++ under CygWin to use the mingw includes and
> >>libraries instead of the nominally supplied ones (which, I think,
Jorge Van Hemelryck wrote:
> The GPL requirements are in no way removed, of course.
OK, excellent. My fear was that your management/team was afraid the
GPL, and you were trying to sell them on this patch as a way to "get
around" it.
But do be aware that this stuff is complicated. An FSF interpr
Hi,
I am trying to assemble a cockpit with simulated instruments, I checked the
previus messages and I found the procedures to use some different joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Regards,
Carlos
On Thu, 8 Apr 2004 19:27:50 +0200
"Frederic Bouvier" <[EMAIL PROTECTED]> wrote:
I guess that you should link with -lwsock32 ( or -lws2_32 if it
isn't working )
-Fred
That fixed it, thanks.
Jon
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Carlos Renato wrote:
I am trying to assemble a cockpit with simulated instruments, I checked the
previus messages and I found the procedures to use some different joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Are you aski
On Thu, 8 Apr 2004, Andy Ross wrote:
> But do be aware that this stuff is complicated. An FSF interpretation
> of their license in a FAQ is not itself a license. There are many
> examples of dynamic linkage between GPL and proprietary code that are
> not generally interpreted as violations (bina
Jon Stockill wrote:
> That's because Linus made the exception - not because it's allowed by
> the GPL - in effect he extended the rights granted by the GPL (this is
> allowed - it's restricting rights that's forbidden).
You're thinking about the exception for running programs, which
appears at the
Andy Ross writes:
>
> Curtis L. Olson wrote:
> > Ok, since you have your head into this at the moment: With X11, is it
> > possible to run an SDL app in window (so it behaves well with the
> > window manger) but in a window that fills the entire screen and is
> > undecorated (so it looks "full scr
Durk Talsma wrote:
> It looks like the crash is somewhere inside the AIMgr (judging from stackdump
> item #15), but since I'm still incredably unfamiliar with this part of the
> code, this might just be a wild guess.
>
> Anyways, I hope that this is useful debug information. Can others
> confirm th
On Tue, 06 Apr 2004 19:41:08 +0200, Erik wrote in message
<[EMAIL PROTECTED]>:
> /gear/nose
..this also works for the big An-226 and B-52 and the Bleriot having
twin nose gear?
..AFAIK, the Bleriot "mains" are effectively 2 free swiveling nose
wheels, and the "tail wheel" is effectively a "n
On Friday 09 April 2004 01:47, Andy Ross wrote:
> Durk Talsma wrote:
> > It looks like the crash is somewhere inside the AIMgr (judging from
> > stackdump item #15), but since I'm still incredably unfamiliar with this
> > part of the code, this might just be a wild guess.
> >
> > Anyways, I hope th
Andy Ross wrote:
Durk Talsma wrote:
It looks like the crash is somewhere inside the AIMgr (judging from stackdump
item #15), but since I'm still incredably unfamiliar with this part of the
code, this might just be a wild guess.
Anyways, I hope that this is useful debug information. Can others
c
Lee Elliott wrote:
> I first reported this on 02-April and had updated from cvs two
> days prior to mentioning the problem. I think the last update
> I'd done before that was about two weeks earlier.
Can anyone confirm the same behavior from the 0.9.4 binaries? (I
think it branched sometime righ
Hi,
..more legal _shit_, Microsofts New Zeeland XML patent...
http://www.groklaw.net/article.php?story=20040408113135111
http://www.nzoss.org.nz/portal/modules.php?name=News&file=article&sid=290
http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=EP1376387&QPN=EP1376387
http://www.microsoft.com/mscorp/i
On Thu, 08 Apr 2004 14:27:10 -0700, Andy wrote in message
<[EMAIL PROTECTED]>:
> Jon Stockill wrote:
> > That's because Linus made the exception - not because it's allowed
> > by the GPL - in effect he extended the rights granted by the GPL
> > (this is allowed - it's restricting rights that's fo
On Thu, 8 Apr 2004 07:54:10 +0200, Jorge wrote in message
<[EMAIL PROTECTED]>:
> On Wed, 07 Apr 2004 16:50:44 -0700
> Andy Ross wrote:
>
> > Jorge Van Hemelryck wrote:
> > > We already have an external HUD code. Actually, it is quite large,
> > > [...] and more importantly it can't be distribute
> Hi,
>
> I am trying to assemble a cockpit with simulated instruments, I checked
the
> previus messages and I found the procedures to use some different
joysticks
> but there were no information for instrumentation, does someone developed
> the gauges and radio stack for it?
>
> Regards,
>
Did
On Fri, 9 Apr 2004 04:25:22 +0200
Arnt Karlsen wrote:
> ..you, Jorge, will be in violation with the GPL, unless, you makes your
> modified FG source code avaliable to your military client.
No I won't, we have no client here, and no intention to distribute
anything but FlightGear alone (so that ot
On Fri, 9 Apr 2004 04:37:30 +0200
Arnt Karlsen wrote:
> ..you wrote it, rip it apart and see if _some_ things _can_ be GPL'ed.
Actually, I didn't write the HUD code. This code already existed when I
started working on the project.
> ..on selling the GPL to your military client, tell them about
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