My observations are similar to this. However, I don't think that it's a
problem with the accuracy of the calculations as such. The route manager code
is relatively old and tries to set a straight course to it's next waypoint.
It doesn't consider the wind blowing the aircraft off its lateral trac
I'm pretty close to being finished with the new world scenery build.
A quick check with "du" shows that the previous build consumed 11.7 Gb
(extracted.) The new build consumes about 17.8 Gb extracted, which is
about 50% larger. I haven't had a chance to look closely, but I believe
much of this
>From AvWeek:
"Cause & Circumstance: Another King Air Stalls on Short Final"
http://www.aviationnow.com/avnow/news/channel_bca_story.jsp?id=news/cc054.xml
Jon
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I don't know how things are done in other 3D modelling softwares, but in 3D
Studio, each effect has a seperated mapping channel. For example, if you
want transparency in certain areas of a texture, you need to assign a map to
the transparency channel of that texture inorder for those certain po
Ampere K. Hardraade wrote:
One explanation for the violent maneuvers that I thought of is this: as the
distance between the plane and the waypoint decreases, the accuracy required
in the course calculations increases. Since it takes time for the autopilot
to respond, and takes even more time fo
The violent maneuvers I was describing occur when the plane is a few
kilometers away from the waypoint. Therefore, it should have little to do
with the way that pid controller reacts to the jump in waypoints.
One explanation for the violent maneuvers that I thought of is this: as the
distance
On Saturday 05 June 2004 00:20, Chris Metzler wrote:
> OK, I finally got a big block of time to commit to building plib,
> SimGear, and FlightGear from CVS, only to find that I didn't need
> it. I was expecting to have to solve lots of problems; instead,
> the builds went like a breeze. No proble
OK, I finally got a big block of time to commit to building plib,
SimGear, and FlightGear from CVS, only to find that I didn't need
it. I was expecting to have to solve lots of problems; instead,
the builds went like a breeze. No problems at all.
Unfortunately, running it was problematic. I gu
On Friday 04 June 2004 23:30, David Megginson wrote:
> Lee Elliott wrote:
> > If I understand the problem correctly, changing the distance at which the
> > turn is initiated won't make any difference - it's the way that the pid
> > controller reacts to the jump in input as the waypoint is popped th
Lee Elliott wrote:
If I understand the problem correctly, changing the distance at which the turn
is initiated won't make any difference - it's the way that the pid controller
reacts to the jump in input as the waypoint is popped that's causing the
abrupt change.
For example, if there are two w
On Friday 04 June 2004 21:44, Roy Vegard Ovesen wrote:
> Here is a shot of the King Air cockpit i'm modeling:
>
> http://home.tiscali.no/rvovesen/king-air-cockpit.jpg
>
> Also I have a question: The fuel panel texture on the left has two "semi"
> circles that have alpha 0% (transparent) in order to
On Friday 04 June 2004 15:37, David Megginson wrote:
> Josh Babcock wrote:
> > How do real life FMS's do it? Does this generally vary? If so maybe it
> > would make sense to pick this number up from the autopilot XML with a
> > default defined in preferences.xml.
>
> At any given speed, the same
Here is a shot of the King Air cockpit i'm modeling:
http://home.tiscali.no/rvovesen/king-air-cockpit.jpg
Also I have a question: The fuel panel texture on the left has two "semi"
circles that have alpha 0% (transparent) in order to show fuel level gauges
that are supposed to be placed slightly
I was looking at the clouds at KSFO today and noticed that the clouds were
moving towards the wind as indicated by the windsock. Windsock pointed
towards 80 deg and clouds were moving towards 260 deg.
I checked the "environment" subtree in the property browser, and sure enough
the wind was comi
How about Open Cockpit?
Mally
- Original Message -
From: "Jon Berndt" <[EMAIL PROTECTED]>
To: "Flightgear-Devel" <[EMAIL PROTECTED]>
Sent: Thursday, June 03, 2004 12:40 PM
Subject: [Flightgear-devel] Newsletter
> What's the status on the FlightGear newsletter? Did a name ever get chose
Just thought of this - "Flight Notes"
g.
On Fri, 4 Jun 2004, Erik Hofman wrote:
> John Wojnaroski wrote:
>
> >Jon Berndt wrote:
> >>What's the status on the FlightGear newsletter? Did a name ever get
> >> chosen?
> >
> > The list has been narrowed and will be announced with the first issue. Whi
Joe wrote:
Apparently it's not the compiler, either. I noticed that a lot of
folks were having this sort of problem with the 3.3.1 version of gcc,
so I rebuilt to 3.3.2 (a version that other people had had success
with, even though it's not the latest) and it's still throwing the
same errors a
Apparently it's not the compiler, either. I noticed that a lot of folks
were having this sort of problem with the 3.3.1 version of gcc, so I
rebuilt to 3.3.2 (a version that other people had had success with, even
though it's not the latest) and it's still throwing the same errors at me.
Does
Josh Babcock wrote:
How do real life FMS's do it? Does this generally vary? If so maybe it
would make sense to pick this number up from the autopilot XML with a
default defined in preferences.xml.
At any given speed, the same bank angle will give you the same turn rate
(for a coordinated turn)
Ampere K. Hardraade wrote:
I think it will probably be a good idea to increase the distance that triggers
the poping of waypoints. Right now, the plane practically gets on top of the
way point before switching to the next, which is causing some awfully violent
maneuvers.
Regards,
Ampere
On Jun
Ampere K. Hardraade wrote:
I think it will probably be a good idea to increase the distance that triggers
the poping of waypoints. Right now, the plane practically gets on top of the
way point before switching to the next, which is causing some awfully violent
maneuvers.
The best way to do this
John Wojnaroski wrote:
Jon Berndt wrote:
What's the status on the FlightGear newsletter? Did a name ever get
chosen?
The list has been narrowed and will be announced with the first issue. Which
will be published as soon as we have enough articles
There was a new one that popped up in my kind a few
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