Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread Durk Talsma
My observations are similar to this. However, I don't think that it's a problem with the accuracy of the calculations as such. The route manager code is relatively old and tries to set a straight course to it's next waypoint. It doesn't consider the wind blowing the aircraft off its lateral trac

[Flightgear-devel] new world scenery build

2004-06-04 Thread Curtis L. Olson
I'm pretty close to being finished with the new world scenery build. A quick check with "du" shows that the previous build consumed 11.7 Gb (extracted.) The new build consumes about 17.8 Gb extracted, which is about 50% larger. I haven't had a chance to look closely, but I believe much of this

[Flightgear-devel] Speaking of King Airs ...

2004-06-04 Thread Jon Berndt
>From AvWeek: "Cause & Circumstance: Another King Air Stalls on Short Final" http://www.aviationnow.com/avnow/news/channel_bca_story.jsp?id=news/cc054.xml Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/list

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-04 Thread Ampere K. Hardraade
I don't know how things are done in other 3D modelling softwares, but in 3D Studio, each effect has a seperated mapping channel. For example, if you want transparency in certain areas of a texture, you need to assign a map to the transparency channel of that texture inorder for those certain po

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread David Megginson
Ampere K. Hardraade wrote: One explanation for the violent maneuvers that I thought of is this: as the distance between the plane and the waypoint decreases, the accuracy required in the course calculations increases. Since it takes time for the autopilot to respond, and takes even more time fo

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread Ampere K. Hardraade
The violent maneuvers I was describing occur when the plane is a few kilometers away from the waypoint. Therefore, it should have little to do with the way that pid controller reacts to the jump in waypoints. One explanation for the violent maneuvers that I thought of is this: as the distance

Re: [Flightgear-devel] fgfs CVS: build a breeze! running gives OpenAL errors galore.

2004-06-04 Thread Lee Elliott
On Saturday 05 June 2004 00:20, Chris Metzler wrote: > OK, I finally got a big block of time to commit to building plib, > SimGear, and FlightGear from CVS, only to find that I didn't need > it. I was expecting to have to solve lots of problems; instead, > the builds went like a breeze. No proble

[Flightgear-devel] fgfs CVS: build a breeze! running gives OpenAL errors galore.

2004-06-04 Thread Chris Metzler
OK, I finally got a big block of time to commit to building plib, SimGear, and FlightGear from CVS, only to find that I didn't need it. I was expecting to have to solve lots of problems; instead, the builds went like a breeze. No problems at all. Unfortunately, running it was problematic. I gu

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread Lee Elliott
On Friday 04 June 2004 23:30, David Megginson wrote: > Lee Elliott wrote: > > If I understand the problem correctly, changing the distance at which the > > turn is initiated won't make any difference - it's the way that the pid > > controller reacts to the jump in input as the waypoint is popped th

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread David Megginson
Lee Elliott wrote: If I understand the problem correctly, changing the distance at which the turn is initiated won't make any difference - it's the way that the pid controller reacts to the jump in input as the waypoint is popped that's causing the abrupt change. For example, if there are two w

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-04 Thread Lee Elliott
On Friday 04 June 2004 21:44, Roy Vegard Ovesen wrote: > Here is a shot of the King Air cockpit i'm modeling: > > http://home.tiscali.no/rvovesen/king-air-cockpit.jpg > > Also I have a question: The fuel panel texture on the left has two "semi" > circles that have alpha 0% (transparent) in order to

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread Lee Elliott
On Friday 04 June 2004 15:37, David Megginson wrote: > Josh Babcock wrote: > > How do real life FMS's do it? Does this generally vary? If so maybe it > > would make sense to pick this number up from the autopilot XML with a > > default defined in preferences.xml. > > At any given speed, the same

[Flightgear-devel] King Air cockpit progress (and question)

2004-06-04 Thread Roy Vegard Ovesen
Here is a shot of the King Air cockpit i'm modeling: http://home.tiscali.no/rvovesen/king-air-cockpit.jpg Also I have a question: The fuel panel texture on the left has two "semi" circles that have alpha 0% (transparent) in order to show fuel level gauges that are supposed to be placed slightly

[Flightgear-devel] Wind direction inconsistency

2004-06-04 Thread Roy Vegard Ovesen
I was looking at the clouds at KSFO today and noticed that the clouds were moving towards the wind as indicated by the windsock. Windsock pointed towards 80 deg and clouds were moving towards 260 deg. I checked the "environment" subtree in the property browser, and sure enough the wind was comi

Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Mally
How about Open Cockpit? Mally - Original Message - From: "Jon Berndt" <[EMAIL PROTECTED]> To: "Flightgear-Devel" <[EMAIL PROTECTED]> Sent: Thursday, June 03, 2004 12:40 PM Subject: [Flightgear-devel] Newsletter > What's the status on the FlightGear newsletter? Did a name ever get chose

Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Gene Buckle
Just thought of this - "Flight Notes" g. On Fri, 4 Jun 2004, Erik Hofman wrote: > John Wojnaroski wrote: > > >Jon Berndt wrote: > >>What's the status on the FlightGear newsletter? Did a name ever get > >> chosen? > > > > The list has been narrowed and will be announced with the first issue. Whi

Re: [Flightgear-devel] [Fwd: PLEASE HELP - compiling SimGear]

2004-06-04 Thread Curtis L. Olson
Joe wrote: Apparently it's not the compiler, either. I noticed that a lot of folks were having this sort of problem with the 3.3.1 version of gcc, so I rebuilt to 3.3.2 (a version that other people had had success with, even though it's not the latest) and it's still throwing the same errors a

[Flightgear-devel] [Fwd: PLEASE HELP - compiling SimGear]

2004-06-04 Thread Joe
Apparently it's not the compiler, either. I noticed that a lot of folks were having this sort of problem with the 3.3.1 version of gcc, so I rebuilt to 3.3.2 (a version that other people had had success with, even though it's not the latest) and it's still throwing the same errors at me. Does

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread David Megginson
Josh Babcock wrote: How do real life FMS's do it? Does this generally vary? If so maybe it would make sense to pick this number up from the autopilot XML with a default defined in preferences.xml. At any given speed, the same bank angle will give you the same turn rate (for a coordinated turn)

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread Josh Babcock
Ampere K. Hardraade wrote: I think it will probably be a good idea to increase the distance that triggers the poping of waypoints. Right now, the plane practically gets on top of the way point before switching to the next, which is causing some awfully violent maneuvers. Regards, Ampere On Jun

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread David Megginson
Ampere K. Hardraade wrote: I think it will probably be a good idea to increase the distance that triggers the poping of waypoints. Right now, the plane practically gets on top of the way point before switching to the next, which is causing some awfully violent maneuvers. The best way to do this

Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Erik Hofman
John Wojnaroski wrote: Jon Berndt wrote: What's the status on the FlightGear newsletter? Did a name ever get chosen? The list has been narrowed and will be announced with the first issue. Which will be published as soon as we have enough articles There was a new one that popped up in my kind a few