Re: [Flightgear-devel] slow start-up

2004-07-06 Thread Mathias Fröhlich
On Montag, 5. Juli 2004 20:46, David Culp wrote: [minute's silence] Anyone else seeing this? Yes. I first thought, that my timestepping code is the reason for that. And I searched and searched :) But it was not ... Seriously, I have no clue where this stems from. Greetings

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-06 Thread Mathias Fröhlich
On Montag, 5. Juli 2004 14:25, Erik Hofman wrote: It turned out to be easier than I suspected. I've put a patch in CVS that allows one to add a texture-path/texture-path tag to the animation configuration file. The specified path should be defined relative to the model path. For some unknown

Re: [Flightgear-devel] status of aircraft carrier

2004-07-06 Thread Mathias Fröhlich
On Montag, 5. Juli 2004 22:47, David Culp wrote: ... but it didn't move or have effects for relative wind, deck motion or the burble around tail and superstructure. Some more info on the AI carrier. I'm not too familiar with the hitlist, but I believe this is where objects get their

RE: [Flightgear-devel] status of aircraft carrier

2004-07-06 Thread Norman Vine
Mathias Fröhlich writes: To implement that efficient, I think that a FGInterface or some class in that area should cache this information and should provide an interface that could easily used to query some properties of the ground in the area of the aircraft. I wanted to start with code

RE: [Flightgear-devel] status of aircraft carrier

2004-07-06 Thread Norman Vine
Norman Vine write: This should be doable using the current hitlist mechanism and the current PLib code --untested but something like-- oops typo if (entity_hit entity_hit - isAKindOf ( ssgLeaf () ) ) this pseudo code should be ssgEntity *entity_hit = hitlist - get_entity(

Re: [Flightgear-devel] slow start-up

2004-07-06 Thread Curtis L. Olson
David Culp wrote: This topic was brought up by someone earlier, but I don't think there was any resolution. When I start up FlightGear, after the world first appears on the screen my frame-rate varies between 1 to 37 or so for about six seconds. After that the frame-rate settles down to a

RE: [Flightgear-devel] status of aircraft carrier

2004-07-06 Thread Vivian Meazza
Mathias Fröhlich wrote Sent: 06 July 2004 09:59 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] status of aircraft carrier On Montag, 5. Juli 2004 22:47, David Culp wrote: ... but it didn't move or have effects for relative wind, deck motion or the burble

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Tiago Gusmão
Jon S Berndt wrote: On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B take a look here for details: http://www.aircraftenginedesign.com/TableB3.html I have committed to JSBSim CVS an RR RB211-524 engine. Jon The RB211-524B has only 5

R: [Flightgear-devel] Socket communication

2004-07-06 Thread Roberto Manca
Hi all, This is just to thank you all for helping me. I've modified the "netfdm" client Eriktold me (the client works perfectly but does exactly the opposite job I needed) to act as a server and receive the current flight model status through a FGNetFDM 'variable'. If you think it might be helpful

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Durk Talsma
Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. On Sunday 06 July 2003 18:53, Tiago Gusmão wrote: Jon S Berndt wrote: On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B

[Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread mike
Hi all, I came across FlightGear a few weeks ago and have been putting some serious hours in. I'm a programmer by trade but like to turn my hand to 3D modelling and sound engineering. I've programmed a number of 3D games in my time from 1st person shooters to real-time tactical warship games.

Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Jon S Berndt
On Tue, 6 Jul 2004 20:09:38 +0200 Durk Talsma [EMAIL PROTECTED] wrote: Just a few comments below, since I also ran into similar issues creating and updating the MD-11 aero file. I also had problems using the FG_TURBINE and switched to FG_SIMTURBINE, is this a good idea? Yes, this reflects a

Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I have a few Qs... 1. As i said i've got FGFS going on cygwin. Its great apart from it runs half the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project file. Everything

Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread Martin Spott
Erik Hofman wrote: I think these should still wok: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ The server _is_ still present and the directories as well and I don't expect things to change. Unfortunately we have some network outages from time to time because a newly erected container

[Flightgear-devel] Concorde

2004-07-06 Thread Curtis L. Olson
I have commited a first stab at a Concorde model, first created by Melchior and the further enhanced by Thierry (a mailing list reader, but non-poster.) However, when I try to run it with the latest cvs version of FG, I get an endless string of: Unknown identifier: EOF in engine file:

RE: [Flightgear-devel] Concorde

2004-07-06 Thread Jon Berndt
This ought to be easy (haven't I said that before?). If no one else gets to it, I'll give it a shot after the kids get to sleep - if _I_ am still awake... Which version of JSBSim do you have now? It makes a difference. Look in FGJSBBase.cpp at top to see. Jon -Original Message-

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-06 Thread Ampere K. Hardraade
This is good news indeed! Thanks! Regards, Ampere On July 5, 2004 09:40 am, Erik Hofman wrote: Ok. Until some kind soul decides to use texture filenames without an extension this should be fixed in CVS now. Erik ___ Flightgear-devel mailing

[Flightgear-devel] Re: Concorde

2004-07-06 Thread Alex Romosan
Curtis L. Olson [EMAIL PROTECTED] writes: I have commited a first stab at a Concorde model, first created by Melchior and the further enhanced by Thierry (a mailing list reader, but non-poster.) However, when I try to run it with the latest cvs version of FG, I get an endless string of:

Re: [Flightgear-devel] domain name

2004-07-06 Thread Ampere K. Hardraade
After some thoughts, I think what FlightGear needs the most right now is not money; rather, it should be publicity. Without publicity, it will be naive to hope that some kind souls will happened to stumbled upon FlightGear. Regards, Ampere On July 3, 2004 09:19 pm, Jon Berndt wrote: Yes.

Re: [Flightgear-devel] domain name

2004-07-06 Thread Curtis L. Olson
Ampere K. Hardraade wrote: After some thoughts, I think what FlightGear needs the most right now is not money; rather, it should be publicity. Without publicity, it will be naive to hope that some kind souls will happened to stumbled upon FlightGear. There are certainly a lot of things we

Re: [Flightgear-devel] slow start-up

2004-07-06 Thread John Wojnaroski
- Original Message - From: David Culp [EMAIL PROTECTED] To: flightgear-devel [EMAIL PROTECTED] Sent: Monday, July 05, 2004 11:46 AM Subject: [Flightgear-devel] slow start-up This topic was brought up by someone earlier, but I don't think there was any resolution. When I start up

Re: [Flightgear-devel] domain name

2004-07-06 Thread Chris Metzler
On Tue, 06 Jul 2004 22:18:35 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Ampere K. Hardraade wrote: After some thoughts, I think what FlightGear needs the most right now is not money; rather, it should be publicity. Without publicity, it will be naive to hope that some kind souls will