On Montag, 5. Juli 2004 20:46, David Culp wrote:
[minute's silence]
Anyone else seeing this?
Yes.
I first thought, that my timestepping code is the reason for that. And I
searched and searched
:)
But it was not ...
Seriously, I have no clue where this stems from.
Greetings
On Montag, 5. Juli 2004 14:25, Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a texture-path/texture-path tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown
On Montag, 5. Juli 2004 22:47, David Culp wrote:
... but it didn't move or have effects
for relative wind, deck motion or the burble around tail and
superstructure.
Some more info on the AI carrier. I'm not too familiar with the hitlist,
but I believe this is where objects get their
Mathias Fröhlich writes:
To implement that efficient, I think that a FGInterface or some class in that
area should cache this information and should provide an interface that could
easily used to query some properties of the ground in the area of the
aircraft.
I wanted to start with code
Norman Vine write:
This should be doable using the current hitlist mechanism
and the current PLib code --untested but something like--
oops typo
if (entity_hit entity_hit - isAKindOf ( ssgLeaf () ) )
this pseudo code should be
ssgEntity *entity_hit = hitlist - get_entity(
David Culp wrote:
This topic was brought up by someone earlier, but I don't think there was any
resolution. When I start up FlightGear, after the world first appears on
the screen my frame-rate varies between 1 to 37 or so for about six seconds.
After that the frame-rate settles down to a
Mathias Fröhlich wrote
Sent: 06 July 2004 09:59
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
On Montag, 5. Juli 2004 22:47, David Culp wrote:
... but it didn't move or have effects
for relative wind, deck motion or the burble
Jon S Berndt wrote:
On Fri, 2 Jul 2004 22:46:14 +0100
[EMAIL PROTECTED] wrote:
The L1011-500 uses the Rolls-Royce RB211-524B
take a look here for details:
http://www.aircraftenginedesign.com/TableB3.html
I have committed to JSBSim CVS an RR RB211-524 engine.
Jon
The RB211-524B has only 5
Hi all,
This is just to thank you all for helping me. I've modified the "netfdm" client Eriktold me (the client works perfectly but does exactly the opposite job I needed) to act as a server and receive the current flight model status through a FGNetFDM 'variable'. If you think it might be helpful
Just a few comments below, since I also ran into similar issues creating and
updating the MD-11 aero file.
On Sunday 06 July 2003 18:53, Tiago Gusmão wrote:
Jon S Berndt wrote:
On Fri, 2 Jul 2004 22:46:14 +0100
[EMAIL PROTECTED] wrote:
The L1011-500 uses the Rolls-Royce RB211-524B
Hi all,
I came across FlightGear a few weeks ago and have been putting some serious
hours in. I'm a programmer by trade but like to turn my hand to 3D modelling and
sound engineering. I've programmed a number of 3D games in my time from 1st
person shooters to real-time tactical warship games.
On Tue, 6 Jul 2004 20:09:38 +0200
Durk Talsma [EMAIL PROTECTED] wrote:
Just a few comments below, since I also ran into similar issues
creating and updating the MD-11 aero file.
I also had problems using the FG_TURBINE and switched to
FG_SIMTURBINE, is this a good idea?
Yes, this reflects a
[EMAIL PROTECTED] wrote:
I have a few Qs...
1. As i said i've got FGFS going on cygwin. Its great apart from it runs half
the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on
MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project
file. Everything
Erik Hofman wrote:
I think these should still wok:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
The server _is_ still present and the directories as well and I don't
expect things to change.
Unfortunately we have some network outages from time to time because a
newly erected container
I have commited a first stab at a Concorde model, first created by
Melchior and the further enhanced by Thierry (a mailing list reader, but
non-poster.) However, when I try to run it with the latest cvs version
of FG, I get an endless string of:
Unknown identifier: EOF in engine file:
This ought to be easy (haven't I said that before?). If no one else gets to it, I'll
give
it a shot after the kids get to sleep - if _I_ am still awake...
Which version of JSBSim do you have now? It makes a difference. Look in FGJSBBase.cpp
at
top to see.
Jon
-Original Message-
This is good news indeed! Thanks!
Regards,
Ampere
On July 5, 2004 09:40 am, Erik Hofman wrote:
Ok. Until some kind soul decides to use texture filenames without an
extension this should be fixed in CVS now.
Erik
___
Flightgear-devel mailing
Curtis L. Olson [EMAIL PROTECTED] writes:
I have commited a first stab at a Concorde model, first created by
Melchior and the further enhanced by Thierry (a mailing list reader,
but non-poster.) However, when I try to run it with the latest cvs
version of FG, I get an endless string of:
After some thoughts, I think what FlightGear needs the most right now is not
money; rather, it should be publicity. Without publicity, it will be naive
to hope that some kind souls will happened to stumbled upon FlightGear.
Regards,
Ampere
On July 3, 2004 09:19 pm, Jon Berndt wrote:
Yes.
Ampere K. Hardraade wrote:
After some thoughts, I think what FlightGear needs the most right now is not
money; rather, it should be publicity. Without publicity, it will be naive
to hope that some kind souls will happened to stumbled upon FlightGear.
There are certainly a lot of things we
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: flightgear-devel [EMAIL PROTECTED]
Sent: Monday, July 05, 2004 11:46 AM
Subject: [Flightgear-devel] slow start-up
This topic was brought up by someone earlier, but I don't think there was
any
resolution. When I start up
On Tue, 06 Jul 2004 22:18:35 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Ampere K. Hardraade wrote:
After some thoughts, I think what FlightGear needs the most right now
is not money; rather, it should be publicity. Without publicity, it
will be naive to hope that some kind souls will
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