Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Horst J. Wobig
Lee Elliott wrote: ---snip If it wasn't for the fact that the same model works for you I'd suspect I'd got something wrong in the set-up. How do I fire the cannon in the Spitfire? I can't see a key-mapping anywhere. I suppose I could fire it via the property browser but that just makes me feel

Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Frederic Bouvier
Hmm... (part 2) Just tried firing the Spitfire cannon via the property browser and while I could hear the cannon firing I couldn't see anything leaving the a/c. Could a library version mismatch cause this? There must be a problem at this end because it works for you on your system

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Vivian Meazza
Lee Elliott wrote: Sent: Saturday, September 18, 2004 11:28 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Problem with ballistic sub-model ...snip .. Hmm... (part 2) Just tried firing the Spitfire cannon via the property browser and while I could hear the

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Vivian Meazza
Arnt Karlsen Sent: Saturday, September 18, 2004 11:41 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Problem with ballistic sub-model On Sat, 18 Sep 2004 13:21:13 +0100, Vivian wrote in message [EMAIL PROTECTED]: ... snip ... I can do all of that,

Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Lee Elliott
On Sunday 19 September 2004 10:42, Vivian Meazza wrote: Lee Elliott wrote: Sent: Saturday, September 18, 2004 11:28 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Problem with ballistic sub-model ...snip .. Hmm... (part 2) Just tried firing the Spitfire

Re: [Flightgear-devel] ideas for a fully interactive ATC-TTS engine (was: A voice for FG)

2004-09-19 Thread Boris Koenig
Warning: Not everybody will want to read this rather long posting :-) ...now, this isn't that much about 'merely' a voice for FG anymore, but rather it's now pondering about potential ways to implement the logics for a mechanism that enables fully interactive ATC-interaction within FlightGear

Re: [Flightgear-devel] ideas for a fully interactive ATC-TTS engine (was: A voice for FG)

2004-09-19 Thread Erik Hofman
Boris Koenig wrote: - I promise to never again send uncompressed postings to this list ;-) Promises, promises. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Arnt Karlsen
On Sun, 19 Sep 2004 11:23:35 +0200, Horst wrote in message [EMAIL PROTECTED]: I can hear the cannon firing I can see (very)little red dots from within the cockpit seeming to leave the cannon I can see (very)little red dots from outside seeming to leave the cannon I stops after - hmm...

Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Arnt Karlsen
On Sun, 19 Sep 2004 11:17:22 +0100, Vivian wrote in message [EMAIL PROTECTED]: Arnt Karlsen Sent: Saturday, September 18, 2004 11:41 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Problem with ballistic sub-model On Sat, 18 Sep 2004 13:21:13 +0100,

Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Lee Elliott
On Saturday 18 September 2004 23:59, Vivian Meazza wrote: Lee Elliott wrote: Sent: Saturday, September 18, 2004 11:06 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Problem with ballistic sub-model On Saturday 18 September 2004 19:05, Vivian Meazza wrote:

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Giles Robertson
..quite right, some of this is caused by the turbulence, some of it by the bomb release mechanism letting go of the bomb. Also, there are those refreshingly wild stories of guys having to enter the bomb bay to kick out bombs riding that turbulent airflow. ;-) Can we model the Dr.

[Flightgear-devel] CVS today

2004-09-19 Thread Erik Hofman
Hi, I made a terrible mess of the FlightGear CVS repository today by adding (what I thought was) one extra code cleanup I accidentally committed the complete local tree which contained changes that were not ready for release yet. I tried to get it compiling (which succeeded) but got a runtime

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Vivian Meazza
Giles Robertson Sent: Sunday, September 19, 2004 6:02 PM To: FlightGear developers discussions Subject: RE: [Flightgear-devel] Problem with ballistic sub-model ..quite right, some of this is caused by the turbulence, some of it by the bomb release mechanism letting go of the bomb.

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Gene Buckle
Now let's see. What's the Cd of a human - 1.0 - 1.3? Area seated astride a booomb - 4 sq ft? Make allowance for silly hat - 2 sq ft? Yup, we can do that. I love it. You can have a special parameter for it: slim_pickens=1. :) G -- I'm not crazy, I'm plausibly off-nominal! Proud owner of

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Giles Robertson
The Stetson is being spun, so there's actually a twisting effect there as well. Giles Robertson -Original Message- From: Gene Buckle [mailto:[EMAIL PROTECTED] Sent: 19 September 2004 22:42 To: FlightGear developers discussions Subject: RE: [Flightgear-devel] Problem with ballistic

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Scenery newcache.cxx, 1.3, 1.4 tileentry.cxx, 1.36, 1.37 tileentry.hxx, 1.11, 1.12 tilemgr.cxx, 1.40, 1.41

2004-09-19 Thread Curtis L. Olson
Jim Wilson wrote: Curtis L. Olson said: Update of /var/cvs/FlightGear-0.9/source/src/Scenery In directory baron:/tmp/cvs-serv20966/Scenery Modified Files: newcache.cxx tileentry.cxx tileentry.hxx tilemgr.cxx Log Message: Make a subtle change to tile loading/unloading policy in order to make