On Saturday 18 September 2004 23:59, Vivian Meazza wrote: > Lee Elliott wrote: > > Sent: Saturday, September 18, 2004 11:06 PM > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] Problem with ballistic > > sub-model > > > > On Saturday 18 September 2004 19:05, Vivian Meazza wrote: > > > I wrote > > > > > > > Sent: Saturday, September 18, 2004 3:44 PM > > > > To: 'FlightGear developers discussions' > > > > Subject: RE: [Flightgear-devel] Problem with ballistic > > > > sub-model > > > > > > > > > > > > ... Snip ... > > > > Hmm... Just re-updated from cvs - no significant changes. > > Copied over all the latest data, did a make clean in both > > SimGear and FlightGear before re-compiling but still get no > > change. > > > > This is odd. > > > > If it wasn't for the fact that the same model works for you > > I'd suspect I'd got something wrong in the set-up. > > > > How do I fire the cannon in the Spitfire? I can't see a > > key-mapping anywhere. I suppose I could fire it via the > > property browser but that just makes me feel even more > > strongly that there's something wrong my end. > > > > LeeE > > The Spitfire uses a trigger on your joystick - something like: > > <button n="1"> > <desc>Trigger</desc> > <binding> > <command>property-assign</command> > <property>/systems/submodels/trigger</property> > <value type="bool">true</value> > </binding> > <mod-up> > <binding> > <command>property-assign</command> > <property>/systems/submodels/trigger</property> > <value type="bool">false</value> > </binding> > </mod-up> > </button> > > I would suggest that you use the property browser to test the > Spitfire m/gs. If the cvs download was OK it is unlikely that > there is something wrong with your system. Similarly, if the > submodel aligns with the parent when taxi-ing at a reasonable > speed, then, basically, it's working since it calculates the > angles from speed N/E/D. Try these submodel settings: > > <submodel> > <name>redbeard</name> > <model>Aircraft/EE-Canberra/Models/RedBeard.xml</model> > <trigger>/controls/armament/red-beard-released</trigger> > <speed>0</speed> > <repeat>true</repeat> > <delay>1.0</delay> > <count>-1</count> > <x-offset>0.0</x-offset> > <y-offset>-0.0</y-offset> > <z-offset>0.0</z-offset> > <yaw-offset>0</yaw-offset> > <pitch-offset>0.0</pitch-offset> > <eda>1.2</eda> > <wind>false</wind> > <buoyancy>0</buoyancy> > </submodel> > > And these: > > <submodel> > <name>redbeard</name> > <model>Aircraft/EE-Canberra/Models/RedBeard.xml</model> > <trigger>/controls/armament/red-beard-released</trigger> > <speed>0</speed> > <repeat>true</repeat> > <delay>1.0</delay> > <count>-1</count> > <x-offset>0.0</x-offset> > <y-offset>-0.0</y-offset> > <z-offset>0.0</z-offset> > <yaw-offset>0</yaw-offset> > <pitch-offset>0.0</pitch-offset> > <eda>0</eda> > <wind>false</wind> > <buoyancy>32</buoyancy> > </submodel> > > And let me know what you see so that I can compare. > > Regards > > V.
Hello Vivian, I tried the two settings above for the Canberra and tried the Spitfire again at dusk but I'm still getting the same results:( I get identical behaviour with the Canberra: I'm accelerating to about 10kt, cutting the throttle so I'm rolling down the runway, and then hitting the release. In both cases I leave a trail of stationary bombs floating behind me and when I hit the brakes I get a cluster of bombs at different pitches oriented around the origin (still the nose of the a/c atm) In the Spitfire I can still hear the guns firing until the ammo is out but I can't see any tracer at all, in either cockpit or external views. Once the ammo's all out I can re-set the count and the guns start firing again but still no visible tracer. This is really odd:-/ LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d