On Tue, Dec 07, 2004 at 07:23:45AM +0100, Mathias Fr?hlich wrote:
That is what you should do ...
... a bug report to the gcc guys!
Yes, but I'm sure the gcc guys appreciate very much if you test the
current version before!
Cheers
-Gerhard
--
Gerhard Wesp o o Tel.: +41
Why your own FDM? Don't get me wrong - I think there are a lot of
reasons why someone would want to write their own FDM. One reason is
because it's fun (OK, I'm wierd :-) But, if your being driven to
write your own because one of the others is lacking something or there
is some other
Martin Spott wrote:
Erik Hofman wrote:
I guess the SGI Prism is out of the question then:
http://www.sgi.com/products/visualization/prism/configs.html
I think it won't run any OS but Linux
Eh, so?
It gets shipped with not your ordinary version of Linux, but it's a
highly modified
On Sat, 04 Dec 2004 19:17:30 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
You can track and download the latest world scenery rebuild graphically
here:
http://www.flightgear.org/Downloads/scenery-0.9.7.html
Good stuff with runway glitches!
BEFORE: KDCA Runway 04, takeoff roll,
Chris Metzler wrote:
Good stuff with runway glitches!
BEFORE: KDCA Runway 04, takeoff roll, slamming on the brakes:
http://www.speakeasy.net/~cmetzler/kdca_intersection_old.jpg
AFTER: the same, but no problem now:
http://www.speakeasy.net/~cmetzler/kdca_intersection_new.jpg
Thanks!
You probably
Arnt Karlsen wrote:
..also keep in mind graphic cards can carry the bulk of the work,
a typical recent card doing math can do about 50 GFLOPS where
tyical recent CPU's does 6 GFLOPS, according to at gpgpu.org:
http://www.ece.ucdavis.edu/~jowens/talks/owens-hpec04-gpgpu.pdf
Looks like they
Hi !
If u rememember me, I`m the guy who wants to use Flight Gear for his
Master thesis and the virtual flying fitness machine. :)
I need for my thesis a working and powerful network system in flight
gear. This may go so far that you can transfer a video and audio stream
with it. So you could
Some people may notice that I just announced a new Nasal version on
Freshmeat.net today. This release includes support for the
oft-requested recursive contexts feature. It uses it internally to
implement call() (a functional programming gadget that most people
don't care about) and eval()
I don't know if that could help you, but all you want to do (streaming,
collision detection...) already exists in open source projects, you just
have to integrate them into FG (which is still however a great deal of
work). If you think it is interesting, I can supply you with links to these
Hi.
It was my plan to use third parties open source solutions. If you know
good projects feel free to send me the links. thx :)
Cu, Floh
RENNUIT Antoine 203220 Thésard wrote:
I don't know if that could help you, but all you want to do (streaming,
collision detection...) already exists in open
Andy Ross wrote:
Eventually, it will also make possible recursive nasal invocations in
FlightGear (i.e. scripts that fire command bindings that are
themselves scripts) [...]
Ah, I know this sort of feature. We call it recursive loop :-))
Martin.
--
Unix _IS_ user friendly - it's just
Martin Spott wrote:
Andy Ross wrote:
Eventually, it will also make possible recursive nasal invocations in
FlightGear (i.e. scripts that fire command bindings that are
themselves scripts) [...]
Ah, I know this sort of feature. We call it recursive loop :-))
Finally, I get to realize my
When we had this thread starting on 2004/5/18, I suggested to make
transparent regions white and then to use convert -transparent white.
Roy suggested to use Gimp's color to alpha filter. Indeed, this filter
gives much better results, but it was a pain to use interactively.
Now I wrote this
Curtis L. Olson wrote:
Finally, I get to realize my dream of re-implimenting all FG
algorithms using recursion.
Not to ruin the joke, but you could do that already. Nasal has always
been a fully functional language, with recursion, lexical closures and
anonymous lambda expressions. :)
This
I use the lower layers of VRPN to distribute all the data related to
virtual reality applications, and for compressed video (streaming works
well). VRPN higher layers are dedicated to make a distributed abstraction
layer over virtual reality devices such as mocap, or force feedback
Hi all,
well, I ditched all Linux/Solaris/IRIX... variants and finally arrived
at FreeBSD and now I'm happy :)
Nevertheless let me shortly tell you about my experiences.
Objective: Set up a PC with a Nvidia graphics card and install
FlightGear-0.9.6 on it. Need source code distribution in
Andy Ross schrieb:
Curtis L. Olson wrote:
Finally, I get to realize my dream of re-implimenting all FG
algorithms using recursion.
Not to ruin the joke, but you could do that already. Nasal has always
been a fully functional language, with recursion, lexical closures and
anonymous lambda
Christian Mayer wrote:
We should recode FGFS functional then.
Then I can proofe that that I'll never crash a plane! :)
In one of my classes at school, we played around a little bit with the
idea of proving mathematically that an algorithm was correct. Hard,
mind bending stuff, but fascinating.
* Melchior FRANZ -- Tuesday 07 December 2004 19:22:
Now I wrote this little script (trans-white) to let gimp cut out
white parts non-interactively. Of course, other colors ccould be used,
too (e.g. ugly pink). Parts that should remain white and non-transparent
can still be colorized
Curtis L. Olson wrote:
Gerhard,
For what it's worth, there are several FreeBSD patches in the current
CVS tree to work around some of the issues you encountered. If you
are able to get a usb joystick to work under FreeBSD with FlightGear,
I'd love to hear about it.
I got my thrustmaster
Gerhard Wesp wrote:
well, I ditched all Linux/Solaris/IRIX... variants and finally arrived
at FreeBSD and now I'm happy :)
Welcome to a wonderful world didn't I already tell this to Curt ?
O.k., I didn't ditch IRIX but I arrived at FreeBSD as well, not far in
the past.
Most of the stuff
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