Re: [Flightgear-devel] gcc seg faults building 0.9.6 under FC2

2004-12-07 Thread Gerhard Wesp
On Tue, Dec 07, 2004 at 07:23:45AM +0100, Mathias Fr?hlich wrote: That is what you should do ... ... a bug report to the gcc guys! Yes, but I'm sure the gcc guys appreciate very much if you test the current version before! Cheers -Gerhard -- Gerhard Wesp o o Tel.: +41

Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-07 Thread Gerhard Wesp
Why your own FDM? Don't get me wrong - I think there are a lot of reasons why someone would want to write their own FDM. One reason is because it's fun (OK, I'm wierd :-) But, if your being driven to write your own because one of the others is lacking something or there is some other

Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-07 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: I guess the SGI Prism is out of the question then: http://www.sgi.com/products/visualization/prism/configs.html I think it won't run any OS but Linux Eh, so? It gets shipped with not your ordinary version of Linux, but it's a highly modified

Re: [Flightgear-devel] World scenery rebuild

2004-12-07 Thread Chris Metzler
On Sat, 04 Dec 2004 19:17:30 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: You can track and download the latest world scenery rebuild graphically here: http://www.flightgear.org/Downloads/scenery-0.9.7.html Good stuff with runway glitches! BEFORE: KDCA Runway 04, takeoff roll,

Re: [Flightgear-devel] World scenery rebuild

2004-12-07 Thread Curtis L. Olson
Chris Metzler wrote: Good stuff with runway glitches! BEFORE: KDCA Runway 04, takeoff roll, slamming on the brakes: http://www.speakeasy.net/~cmetzler/kdca_intersection_old.jpg AFTER: the same, but no problem now: http://www.speakeasy.net/~cmetzler/kdca_intersection_new.jpg Thanks! You probably

Re: [Flightgear-devel] Solaris/GPU recommendations sought!

2004-12-07 Thread Jan-Espen Pettersen
Arnt Karlsen wrote: ..also keep in mind graphic cards can carry the bulk of the work, a typical recent card doing math can do about 50 GFLOPS where tyical recent CPU's does 6 GFLOPS, according to at gpgpu.org: http://www.ece.ucdavis.edu/~jowens/talks/owens-hpec04-gpgpu.pdf Looks like they

[Flightgear-devel] Collision Detection and Network

2004-12-07 Thread Florian Schießl
Hi ! If u rememember me, I`m the guy who wants to use Flight Gear for his Master thesis and the virtual flying fitness machine. :) I need for my thesis a working and powerful network system in flight gear. This may go so far that you can transfer a video and audio stream with it. So you could

[Flightgear-devel] New nasal features coming

2004-12-07 Thread Andy Ross
Some people may notice that I just announced a new Nasal version on Freshmeat.net today. This release includes support for the oft-requested recursive contexts feature. It uses it internally to implement call() (a functional programming gadget that most people don't care about) and eval()

RE: [Flightgear-devel] Collision Detection and Network

2004-12-07 Thread RENNUIT Antoine 203220 Thésard
I don't know if that could help you, but all you want to do (streaming, collision detection...) already exists in open source projects, you just have to integrate them into FG (which is still however a great deal of work). If you think it is interesting, I can supply you with links to these

Re: [Flightgear-devel] Collision Detection and Network

2004-12-07 Thread Florian Schießl
Hi. It was my plan to use third parties open source solutions. If you know good projects feel free to send me the links. thx :) Cu, Floh RENNUIT Antoine 203220 Thésard wrote: I don't know if that could help you, but all you want to do (streaming, collision detection...) already exists in open

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Martin Spott
Andy Ross wrote: Eventually, it will also make possible recursive nasal invocations in FlightGear (i.e. scripts that fire command bindings that are themselves scripts) [...] Ah, I know this sort of feature. We call it recursive loop :-)) Martin. -- Unix _IS_ user friendly - it's just

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Curtis L. Olson
Martin Spott wrote: Andy Ross wrote: Eventually, it will also make possible recursive nasal invocations in FlightGear (i.e. scripts that fire command bindings that are themselves scripts) [...] Ah, I know this sort of feature. We call it recursive loop :-)) Finally, I get to realize my

[Flightgear-devel] making instrument faces with MetaPost: how to make them partly transparent (cut them out)

2004-12-07 Thread Melchior FRANZ
When we had this thread starting on 2004/5/18, I suggested to make transparent regions white and then to use convert -transparent white. Roy suggested to use Gimp's color to alpha filter. Indeed, this filter gives much better results, but it was a pain to use interactively. Now I wrote this

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Andy Ross
Curtis L. Olson wrote: Finally, I get to realize my dream of re-implimenting all FG algorithms using recursion. Not to ruin the joke, but you could do that already. Nasal has always been a fully functional language, with recursion, lexical closures and anonymous lambda expressions. :) This

RE: [Flightgear-devel] Collision Detection and Network

2004-12-07 Thread RENNUIT Antoine 203220 Thésard
I use the lower layers of VRPN to distribute all the data related to virtual reality applications, and for compressed video (streaming works well). VRPN higher layers are dedicated to make a distributed abstraction layer over virtual reality devices such as mocap, or force feedback

[Flightgear-devel] FreeBSD 5.3--FG 0.9.6

2004-12-07 Thread Gerhard Wesp
Hi all, well, I ditched all Linux/Solaris/IRIX... variants and finally arrived at FreeBSD and now I'm happy :) Nevertheless let me shortly tell you about my experiences. Objective: Set up a PC with a Nvidia graphics card and install FlightGear-0.9.6 on it. Need source code distribution in

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Christian Mayer
Andy Ross schrieb: Curtis L. Olson wrote: Finally, I get to realize my dream of re-implimenting all FG algorithms using recursion. Not to ruin the joke, but you could do that already. Nasal has always been a fully functional language, with recursion, lexical closures and anonymous lambda

Re: [Flightgear-devel] New nasal features coming

2004-12-07 Thread Curtis L. Olson
Christian Mayer wrote: We should recode FGFS functional then. Then I can proofe that that I'll never crash a plane! :) In one of my classes at school, we played around a little bit with the idea of proving mathematically that an algorithm was correct. Hard, mind bending stuff, but fascinating.

[Flightgear-devel] Re: making instrument faces with MetaPost: how to make them partly transparent (cut them out)

2004-12-07 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 07 December 2004 19:22: Now I wrote this little script (trans-white) to let gimp cut out white parts non-interactively. Of course, other colors ccould be used, too (e.g. ugly pink). Parts that should remain white and non-transparent can still be colorized

Re: [Flightgear-devel] FreeBSD 5.3--FG 0.9.6

2004-12-07 Thread Jan-Espen Pettersen
Curtis L. Olson wrote: Gerhard, For what it's worth, there are several FreeBSD patches in the current CVS tree to work around some of the issues you encountered. If you are able to get a usb joystick to work under FreeBSD with FlightGear, I'd love to hear about it. I got my thrustmaster

Re: [Flightgear-devel] FreeBSD 5.3--FG 0.9.6

2004-12-07 Thread Martin Spott
Gerhard Wesp wrote: well, I ditched all Linux/Solaris/IRIX... variants and finally arrived at FreeBSD and now I'm happy :) Welcome to a wonderful world didn't I already tell this to Curt ? O.k., I didn't ditch IRIX but I arrived at FreeBSD as well, not far in the past. Most of the stuff