Hi,
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
For this, I need to adapt flightgear to use an abstract terrain API, which
will encapsulate the current and new terrain engine
Manuel Massing wrote:
Hi,
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
That's great, I already wondered what happened to that project. This
would really be a great addition for
Manuel Massing wwrites:
Sent: Monday, January 10, 2005 7:33 AM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] alternative terrain engine integration
Hi,
I want to start to integrate an alternative terrain engine
with flightgear
Manuel Massing writes:
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
For this, I need to adapt flightgear to use an abstract terrain API, which
will encapsulate the current
Hello Erik,
That's great, I already wondered what happened to that project. This
would really be a great addition for FlightGear.
Unfortunately I am studying and currently try to compensate for the tremendous
lazyness of my past semesters :-) So that project had to wait for the
christmas
I think in this case a branch makes a lot of sense, because
otherwise the
modifications would greatly disturb the main-branch; or I
would be forced
to hold back a gigantic monolithic patch until codingtesting
has finished,
which would leave me without version control (and others
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Norman Vine schrieb:
Manuel Massing writes:
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
For this, I need to adapt flightgear to
Manuel Massing writes:
I think an abstract Terrain API is a great idea however please
keep in mind that FlightGear uses a round earth model and that
this should be reflected in any FGFS Terrain API
Is this methodology you want to integrate ?
Norman Vine writes:
In the paper this appears to be based on a 'flat Earth' model
i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y
ooops ...
i.e. lon lat are taken to be simple X, Y or Cos(medianY)*X,Y
___
Flightgear-devel mailing list
Hi,
If my memory serves, previous big changes to the codebase have been
handled by having a conditional compilation option which switches on the
new code (and switches off some old code if needed) and putting all changes
in CVS HEAD. This allows people to try it if they want to, and avoids
Norman Vine wrote:
Manuel Massing writes:
Is this methodology you want to integrate ?
http://cg.cs.uni-bonn.de/docs/publications/2004/wahl-2004-scalable.pdf
yes, that's it.
another interesting read from this project :-)
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Christian Mayer schrieb:
Jon Stockill schrieb:
I can look up a few positions of objects. What format do you need?
Lat/Lon?
Just lat/lon, a heading (if appropriate) and the model you want inserted
at that point (obviously if it's not a standard
Hi Norman,
In the paper this appears to be based on a 'flat Earth' model
i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y
Perhaps I am missing something or you have extended the engine
since this was written ?
I don't remember if this was mentioned in the paper, but we use
Hello Christian,
Probalby the easiest way would be to create an independant program
first, that communicates with FGFS via the network api.
The benefit is a very fast start on the rendering side - w/o much needed
internal FGFS knowledge and w/o the need to synchonize development at
the
Currently, FlightGear (SimGear, actually) always sets visibility to
near-nil when the plane is inside a cloud layer -- obviously, the
right and proper solution is 3D clouds, but until we have that
working, or at least until we can detect whether the plane is actually
near the cloudy part of a
David Megginson wrote:
Currently, FlightGear (SimGear, actually) always sets visibility to
near-nil when the plane is inside a cloud layer -- obviously, the
right and proper solution is 3D clouds, but until we have that
working, or at least until we can detect whether the plane is actually
near
David Megginson wrote:
Currently, FlightGear (SimGear, actually) always sets visibility to
near-nil when the plane is inside a cloud layer -- obviously, the
right and proper solution is 3D clouds, but until we have that
working, or at least until we can detect whether the plane is actually
near
Erik Hofman wrote:
This is due to a faulty SGSky::modify_vis() function. Actually it has
been broken since early 0.7.x as I recall it. I've never remembered to
look at it prior to a release, but I would recommend to fix that
function rather than to apply any kind of hack.
Erik,
Can you explain
I was just flying in the SFO area with the DHC2-F and flightgear crashed
with the following message:
Unknown exception in the main loop. Aborting...
Possible cause: Success
Anyone have any ideas? This is the first time I've seen anything like that.
Curt.
--
Curtis Olson
On Mon, 10 Jan 2005 20:56:41 +0100, Erik Hofman [EMAIL PROTECTED] wrote:
This is due to a faulty SGSky::modify_vis() function. Actually it has
been broken since early 0.7.x as I recall it. I've never remembered to
look at it prior to a release, but I would recommend to fix that
function
On Mon, 10 Jan 2005 13:59:28 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
One issue to consider is that going to nil visibility (and not drawing
the cloud plane) hides when you pass through the cloud plane. When
the cloud plane intersects the near clip plane you get some ugly
artifacts.
On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
I was just flying in the SFO area with the DHC2-F and flightgear crashed
with the following message:
Unknown exception in the main loop. Aborting...
Possible cause: Success
Anyone have any ideas? This is the
David Megginson wrote:
On Mon, 10 Jan 2005 13:59:28 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
One issue to consider is that going to nil visibility (and not drawing
the cloud plane) hides when you pass through the cloud plane. When
the cloud plane intersects the near clip plane you get
David Megginson wrote:
On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
I was just flying in the SFO area with the DHC2-F and flightgear crashed
with the following message:
Unknown exception in the main loop. Aborting...
Possible cause: Success
On Monday 10 January 2005 21:29, David Megginson wrote:
On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
I was just flying in the SFO area with the DHC2-F and flightgear crashed
with the following message:
Unknown exception in the main loop. Aborting...
On Mon, 10 Jan 2005 21:25:55 -, Vivian Meazza
[EMAIL PROTECTED] wrote:
Unknown exception in the main loop. Aborting...
Possible cause: Success
WAG - OpenAl?
I think it would have to be wrapped in a SimGear exception for that to
happen, but I'd have to double-check the code.
All
[bouncing replies to flightgear-devel]
David Megginson wrote:
I don't know if we're modelling this or not, but with full power you
often need a lot of rudder to keep a plane straight during the
takeoff roll even when there is no crosswind. During the landing
roll, with no power, it is a lot
On Monday 10 Jan 2005 23:42, Andy Ross wrote:
[bouncing replies to flightgear-devel]
David Megginson wrote:
I don't know if we're modelling this or not, but with full power you
often need a lot of rudder to keep a plane straight during the
takeoff roll even when there is no crosswind.
I was taking the c182 out for some tests last day, and I brought the c182 into
some extreme attitudes. Afterward, I notice that the attitude indicator
seems to have jammed; tilted when the aircraft is in level flight. Upon
further testing, I noticed the roll rate of the indicator still
Ampere K. Hardraade wrote:
I was taking the c182 out for some tests last day, and I brought the c182 into
some extreme attitudes. Afterward, I notice that the attitude indicator
seems to have jammed; tilted when the aircraft is in level flight. Upon
further testing, I noticed the roll rate of
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